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urdf-loader

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urdf-loader - npm Package Compare versions

Comparing version 0.3.3 to 0.3.4

1

example/dragAndDrop.js

@@ -138,2 +138,3 @@ /* globals animToggle viewer setColor */

const filesNames = Object.keys(files);
viewer.up = '+Z';
viewer.urdf =

@@ -140,0 +141,0 @@ filesNames

@@ -121,2 +121,4 @@ /* globals animToggle viewer THREE */

// stop the animation if user tried to manipulate the model
animToggle.classList.remove('checked');
const j = document.querySelector(`li[joint-name="${ e.detail }"]`);

@@ -123,0 +125,0 @@ if (j) {

2

package.json
{
"name": "urdf-loader",
"version": "0.3.3",
"version": "0.3.4",
"description": "URDF Loader for THREE.js and webcomponent viewer",

@@ -5,0 +5,0 @@ "scripts": {

@@ -364,2 +364,44 @@ /* globals THREE URDFLoader */

const updateMaterials = mesh => {
mesh.traverse(c => {
if (c.type === 'Mesh') {
c.castShadow = true;
c.receiveShadow = true;
if (c.material) {
const mats =
(Array.isArray(c.material) ? c.material : [c.material])
.map(m => {
if (m instanceof THREE.MeshBasicMaterial) {
m = new THREE.MeshPhongMaterial();
}
if (m.map) {
m.map.encoding = THREE.GammaEncoding;
}
m.shadowSide = THREE.DoubleSide;
return m;
});
c.material = mats.length === 1 ? mats[0] : mats;
}
}
});
};
let totalMeshes = 0;

@@ -383,2 +425,4 @@ let meshesLoaded = 0;

requestAnimationFrame(() => updateMaterials(robot));
this.robot = robot;

@@ -399,39 +443,4 @@ this.world.add(robot);

mesh.traverse(c => {
updateMaterials(mesh);
if (c.type === 'Mesh') {
c.castShadow = true;
c.receiveShadow = true;
if (c.material) {
const mats =
(Array.isArray(c.material) ? c.material : [c.material])
.map(m => {
if (m instanceof THREE.MeshBasicMaterial) {
m = new THREE.MeshPhongMaterial();
}
if (m.map) {
m.map.encoding = THREE.GammaEncoding;
}
m.shadowSide = THREE.DoubleSide;
return m;
});
c.material = mats.length === 1 ? mats[0] : mats;
}
}
});
done(mesh);

@@ -438,0 +447,0 @@

@@ -405,2 +405,5 @@ /* globals THREE */

// TODO: We use animation frames here to ensure that materials are
// appropriately applied. It would be better to scrape up all the data
// before adding it to the scene
requestAnimationFrame(() => {

@@ -426,3 +429,3 @@

const mesh = new THREE.Mesh();
mesh.geometry = new THREE.SphereGeometry(1, 20, 20);
mesh.geometry = new THREE.SphereGeometry(1, 30, 30);
mesh.material = material;

@@ -434,2 +437,4 @@

linkObj.add(mesh);
});

@@ -445,3 +450,3 @@

const mesh = new THREE.Mesh();
mesh.geometry = new THREE.CylinderBufferGeometry(1, 1, 1, 25);
mesh.geometry = new THREE.CylinderBufferGeometry(1, 1, 1, 30);
mesh.material = material;

@@ -452,3 +457,3 @@ mesh.scale.set(radius, length, radius);

obj.add(mesh);
mesh.rotation.set(Math.PI, 0, 0);
mesh.rotation.set(Math.PI / 2, 0, 0);

@@ -455,0 +460,0 @@ linkObj.add(obj);

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