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urdf-loader
Advanced tools
Utilities for loading URDF files into THREE.js and a Web Component that loads and renders the model.
Drag and drop web component tool here!
Loading a URDF file from a server.
import { LoadingManager } from 'three';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const manager = new LoadingManager();
const loader = new URDFLoader( manager );
loader.packages = {
packageName : './package/dir/' // The equivalent of a (list of) ROS package(s):// directory
};
loader.load(
'T12/urdf/T12.URDF', // The path to the URDF within the package OR absolute
robot => {
// The robot is loaded!
scene.add( robot );
}
);
Implementing custom error handling and / or adding a custom loader for meshes can be done using the loadMeshCb callback.
import { GLTFLoader } from 'three/examples/loaders/GLTFLoader.js';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const loader = new URDFLoader();
loader.loadMeshCb = function( path, manager, onComplete ) {
const gltfLoader = new GLTFLoader( manager );
gltfLoader.load(
path,
result => {
onComplete( result.scene );
},
undefined,
err => {
// try to load again, notify user, etc
onComplete( null, err );
}
);
};
loader.load( 'T12/urdf/T12.URDF', robot => {
// The robot is loaded!
scene.add( robot );
} );
Using XacroParser to process a Xacro URDF file and then parse it.
import { LoaderUtils } from 'three';
import { XacroLoader } from 'xacro-parser';
import URDFLoader from 'urdf-loader';
// ...init three.js scene...
const url = './path/to/file.xacro';
const xacroLoader = new XacroLoader();
xacroLoader.load( url, xml => {
const urdfLoader = new URDFLoader();
urdfLoader.workingPath = LoaderUtils.extractUrlBase( url );
const robot = urdfLoader.parse( xml );
scene.add( robot );
} );
prismatic
, continuous
, revolute
, and fixed
joints are supported.List of options available on the URDFLoader class.
packages = '' : String | Object | ( pkg : String ) => String
The path representing the package://
directory(s) to load package://
relative files.
If the argument is a string, then it is used to replace the package://
prefix when loading geometry.
To specify multiple packages an object syntax is used defining the package name to the package path:
{
"package1": "./path/to/package1",
"package2": "./path/to/package2",
...
}
If the setting is set to a function then it takes the package name and is expected to return the package path.
loadMeshCb = null :
(
pathToModel : string,
manager : LoadingManager,
onComplete : ( obj : Object3D ) => void
) => void
An optional function that can be used to override the default mesh loading functionality. The default loader is specified at URDFLoader.defaultMeshLoader
.
pathToModel
is the url to load the model from.
manager
is the THREE.js LoadingManager
used by the URDFLoader
.
onComplete
is called with the mesh once the geometry has been loaded.
fetchOptions = null : Object
An optional object with the set of options to pass to the fetch
function call used to load the URDF file.
workingPath = '' : string
The path to load geometry relative to.
Defaults to the path relative to the loaded URDF file.
parseVisual = true : boolean
An optional value that can be used to enable / disable loading meshes for links from the visual
nodes. Defaults to true.
parseCollision = false : boolean
An optional value that can be used to enable / disable loading meshes for links from the collision
nodes. Defaults to false.
constructor( manager : LoadingManager )
Constructor. Manager is used for transforming load URLs and tracking downloads.
load(
urdfpath : string,
onComplete : (robot : URDFRobot) => void,
onProgress? : () => void,
onError? : (error : Error) => void
) : void
Loads and builds the specified URDF robot in THREE.js.
Takes a path to load the urdf file from, a func to call when the robot has loaded, and a set of options.
loadAsync( urdfpath : string ) : Promise<URDFRobot>
Promise-wrapped version of load
.
parse( urdfContent : string | Document | Element ) : URDFRobot
Parses URDF content and returns the robot model. Takes an XML string to parse and a set of options.
If the XML document has already been parsed using DOMParser
then either the returned Document
or root Element
can be passed into this function in place of the string, as well.
Note that geometry will not necessarily be loaded when the robot is returned.
extends Object3D
An object representing a robot joint.
name : string
The name of the joint.
.jointType : string
The type of joint. Can only be the URDF types of joints.
.limit : { lower : number, upper : number }
An object containing the lower
and upper
constraints for the joint.
axis : Vector3
The axis described for the joint.
readonly
angle : number
The current position or angle for joint.
ignoreLimits : boolean
Whether or not to ignore the joint limits when setting a the joint position.
mimicJoints : URDFMimicJoints[]
A list of joints which mimic this joint. These joints are updated whenever this joint is.
setJointValue( jointValue : number ) : Boolean
Sets the joint value for the given joint. The interpretation of the value depends on the joint type. If the joint value specifies an angle it must be in radians.
Returns true if the joint or any of its mimicking joints changed.
extends URDFJoint
An object representing a robot joint which mimics another existing joint. The value of this joint can be computed as value = multiplier * other_joint_value + offset
.
mimicJoint : String
The name of the joint which this joint mimics.
offset : Number
Specifies the offset to add in the formula above. Defaults to 0 (radians for revolute joints, meters for prismatic joints).
multiplier : Number
Specifies the multiplicative factor in the formula above. Defaults to 1.0.
extends Object3D
name : string
The name of the link.
extends URDFLink
Object that describes the URDF Robot.
robotName : string
The name of the robot described in the <robot>
tag.
links : { [key] : URDFLink }
A dictionary of linkName : URDFLink
with all links in the robot.
joints : { [key] : URDFJoint }
A dictionary of jointName : URDFJoint
with all joints in the robot.
colliders : { [key] : Object3D }
A dictionary of colliderName : Object3D
with all collision nodes in the robot.
visual : { [key] : Object3D }
A dictionary of visualName : Object3D
with all visual nodes in the robot.
joints : { [key] : URDFJoint }
A dictionary of all the named frames in the robot including links, joints, colliders, and visual.
setJointValue( name : String, value : Number ) : Boolean
Sets the joint value of the joint with the given name. Returns true if the joint changed.
setJointValues( jointValueDictionary : Object ) : Boolean
Sets the joint values for all the joints in the dictionary indexed by joint name. Returns true if a joint changed.
<!-- Register the Element -->
<script href=".../urdf-viewer-element.js"></script>
<script>customElements.define('urdf-viewer', URDFViewer)</script>
<body>
<urdf-viewer package=".../package/dir/" urdf="T12/urdf/T12.URDF" up="Z+" display-shadow ambient-color="red"></urdf-viewer>
</body>
Corresponds to the package
parameter in URDFLoader.load
. Supported are:
Single package:
<!-- 1. Example for single package named `default_package` -->
<urdf-viewer package=".../path/to/default_package" ...></urdf-viewer>
Fallback within 1: If the target package within the package://
relative files do not match the default path it is assumed that the default path is the parent folder that contains the target package(s).
<!-- 1. Example for single package named `default_package` with fallback: -->
<urdf-viewer package=".../path/to/parent" ...></urdf-viewer>
<!-- since `parent` does not match `default_package`
the path ".../path/to/parent/default_package" is assumed -->
Serialized package map:
E.g. if the meshes of a URDF are distributed over mutliple packages.
<!-- 2. Example for serialized package map that contains `package1` and `package2` -->
<urdf-viewer package="package1:.../path/to/package1, package2:.../path/to/package1" ...></urdf-viewer>
Corresponds to the urdfpath
parameter in URDFLoader.load
.
The element uses fetch options { mode: 'cors', credentials: 'same-origin' }
to load the urdf file.
Whether or not hte display should ignore the joint limits specified in the model when updating angles.
The axis to associate with "up" in THREE.js. Values can be [+-][XYZ].
Whether or not the render the shadow under the robot.
The color of the ambient light specified with css colors.
Automatically redraw the model every frame instead of waiting to be dirtied.
Recenter the camera only after loading the model.
All of the above attributes have corresponding camel case properties.
jointValues : Object
Sets or gets the jointValues of the robot as a dictionary of joint-name
to radian
pairs.
setJointValue( jointName : String, jointValue : Number ) : void
Sets the given joint to the provided angle in radians.
setJointValues( jointValueDictionary : Object ) : void
Sets all joint names specified as keys to radian angle value.
redraw() : void
Dirty the renderer so the element will redraw next frame.
recenter() : void
Recenter the camera to the model and redraw.
Fires when the URDF has changed and a new one is starting to load.
Fires when the ignore-limits
attribute changes.
Fires when the URDF has finished loading and getting processed.
Fires when all the geometry has been fully loaded.
Install Node.js and NPM.
Run npm install
.
Run npm start
.
Visit localhost:9080/javascript/example/
to view the page.
The software is available under the Apache V2.0 license.
Copyright © 2020 California Institute of Technology. ALL RIGHTS RESERVED. United States Government Sponsorship Acknowledged. Neither the name of Caltech nor its operating division, the Jet Propulsion Laboratory, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
FAQs
URDF Loader for THREE.js and webcomponent viewer
The npm package urdf-loader receives a total of 2,542 weekly downloads. As such, urdf-loader popularity was classified as popular.
We found that urdf-loader demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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