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    vainglory

A Javascript API Client for Vainglory.


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3
decreased by-25%
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30.3 MB
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Source

Vainglory.js

Build Status npm

This is a Javascript API client wrapper for Vainglory. If you run into problems or find bugs, file an issue.

Installation

$ yarn add vainglory
# or npm install vainglory

To initalize the library

import Vainglory from 'vainglory';
const vainglory = new Vainglory('api-key');

Options

Base options can be modified by passing an object during initalization.

Properties

import Vainglory from 'vainglory';

// Defaults
const options = {
  host: 'https://api.dc01.gamelockerapp.com/shards/',
  region: 'na',
  title: 'semc-vainglory',
};

const vainglory = new Vainglory('api-key', options);

Documentation

Reference

All methods are named references from the Official API Reference. All methods will return a promise.

Matches

Players

Tournament

Errors

You can check on the property .errors to determine if a response has errored and the subsequent message that follows. .debug will provide request and header information.

Example

{ errors: true,
  messages: 'The specified object could not be found.',
  region: 'na',
  debug:
   { url: 'https://api.dc01.gamelockerapp.com/shards/na/matches?page[offset]=0&page[limit]=50&sort=createdAt&filter[createdAt-start]=2017-03-02T00:28:32.721Z&filter[createdAt-end]=2017-03-02T03:28:32.721Z&filter[playerNames]=&filter[teamNames]=',
     status: 'https://api.dc01.gamelockerapp.com/status',
     headers:
      { 'Content-Encoding': 'gzip',
        'Content-Type': 'application/json',
        'User-Agent': 'js/vainglory',
        Accept: 'application/vnd.api+json',
        Authorization: 'Bearer aaa.bbb.ccc',
        'X-TITLE-ID': 'semc-vainglory' 
      } 
    } 
  },
  rateLimit:
    { limit: '10',
      remaining: '9',
      reset: '6000000000',
      requestId: 'some-arbitrary-id' } 
    }

Rate Limits

Rate limit information is attached to every request. All models will return .rateLimit, see the Reference for more information or if you need to increase your rate limit.

  rateLimit:
    { limit: '10',
      remaining: '9',
      reset: '6000000000',
      requestId: 'some-arbitrary-id' } 
    }

Telemetry

Telemetry data can be retrieved from the match model under assets. Assets is an array of asset.

Example

const matchId = 'f5373c40-0aa9-11e7-bcff-0667892d829e';
vainglory.matches.single(matchId).then((match) => {
  console.log(match.assets) // array of asset
}).catch((err) => console.error(err));

.resolve()

If you would like to resolve telemetry data, you can call .resolve() directly on the asset. Note that this currently returns the raw data that is associated with .URL.

const matchId = 'f5373c40-0aa9-11e7-bcff-0667892d829e';
vainglory.matches.single(matchId).then(async (match) => {
  const telemetry = await match.assets[0].resolve();
  console.log(telemetry);
}).catch((err) => console.error(err));

Status

vainglory.status

Returns API meta information.

vainglory.status().then((info) => console.log(info));

Example Response

{ 
  id: 'gamelocker', // From server
  releasedAt: '2017-02-24T20:44:05Z', // From server
  version: 'gamelockerd-v4.0.2', // From server
  clientVersion: '0.8.1' // From VaingloryJS
}

region

vainglory.region

Changes the region for the current request.

vainglory.region('sg').matches... // will return data from `sg` region
vainglory.matches... // data from the region that was initialized (defaults to na)
vainglory.players... // data from the region that was initialized (defaults to na)

setRegion

vainglory.setRegion

Sets the region for the instance.

vainglory.setRegion('sg'); // Overwrites parent 
vainglory.matches... // will return data from `sg` region
vainglory.players... // will return data from `sg` region

models

vainglory.models

Exposed data models. See mock data in tests to see how data should be referenced.

const match = new vainglory.models.match({data: ...match});
const matches = new vainglory.models.matches({data: ...matches});
const player = new vainglory.models.player({data: ...player});
const participant = new vainglory.models.participant({data: ...participant});
const roster = new vainglory.models.roster({data: ...roster});

Matches

vainglory.matches

.collection({...options})

Retrieves all matches. Reference

Arguments

  • options [Object] - Query paramaters
const now = new Date();
const minus28days = new Date();

minus28Days.setDate(now.getDate() - 28);

/* defaults */
const options = {
  page: {
    offset: 0,
    limit: 50,
  },
  sort: 'createdAt', // -createdAt for reverse
  filter: {
    'createdAt-start': minus28days.toISOString(), // ISO Date
    'createdAt-end': now.toISOString(), // ISO Date
    playerNames: [],
    teamNames: [],
  },
};

Returns

Example

vainglory.matches.collection(options).then((matches) => {
  if (matches.errors) {
    return console.log(matches);
  }
  console.log(matches);
}).catch((errors) => {
  console.log(errors);
});
.single(matchId)

Retreives a single match by ID. Reference

Arguments

  • matchId [String] - The ID of match to retrieve

Returns

Example

const matchId = '0123b560-d74c-11e6-b845-0671096b3e30';

vainglory.matches.single(matchId).then((match) => {
  if (match.errors) return;
  console.log(match);
}).catch((errors) => {
  console.log(errors);
});

Players

vainglory.players

getById(playerId)

Retreives a single player by playerId. Reference

Arguments

  • playerId [String] - The ID of player to retrieve

Returns

Example

const playerId = '6abb30de-7cb8-11e4-8bd3-06eb725f8a76';

vainglory.players.getById(playerId).then((player) => {
  if (player.errors) return;
  console.log(player);
}).catch((errors) => {
  console.log(errors);
});
getByName(playerNames)

Retreives players by playerName. Reference

Arguments

  • playerNames [Array] - The name of players to retrieve. Max length of 6.

Returns

Example

const playerNames = ['famous'];

vainglory.players.getByName(playerNames).then((players) => {
  if (players.errors || players.player) return;
  players.player.forEach(player => {
    console.log(player.id);
    console.log(player.stats);
  }
}).catch((errors) => {
  console.log(errors);
});

Tournament

vainglory.tournament

region(region)

Tournament data is stored in seperate shards as they take place on a private client. After you call region, you can bind the same methods you would use to call matches or player data. Reference

Arguments

  • region [String] - Optional - Region of which tournament data to request (na, eu, sa, ea, sg). Note if this is blank, it will request whichever region data that was specified from setRegion or region Reference

Returns

Example

// Referencing Mathces
vainglory.tournament.region('na').matches.collection().then((matches) => {
  console.log(matches);
}).catch((err) => console.log(err));

// Or referencing Players
const playerNames = ['SOMEONE','SOMEONE_ELSE'];

vainglory.tournament.region('na').players.getByName(playerNames).then((players) => {
  console.log(players);
}).catch((err) => console.log(err));

Models

All results are wrapped with its respective data model.

  • .type - Returns the type of data requested
  • .id - Returns associated ID
  • .raw - Returns raw data from server
Remapped items vs server names

For fields in participant such as actor or itemGrants, server will return *1000_Item_HalcyonPotion*. The client will return Halcyon Potion automatically based on field mappings. If you would like the original response, instead of calling .stats directly, use ._stats or ._actor instead of .actor.

Matches

Match

Ref

  • .assets - Array of Asset
  • .createdAt - a string, the match timestamp, suitable for passing to JavaScript Date constructor. Note that this is the time when the match was initiated, which is the start of the hero pick phase. To find when the first spawns on the map were, see the timestamps on individual events in the telemetry data.
  • .duration - an integer, match duration in seconds
  • .gameMode - a string, such as "Casual 5v5" (see full list here)
  • .patchVersion - a string, which Vainglory update the match was played on, such as "3.1"
  • .shardId - a string, the region from which the match was fetched, in lower case, such as "na"
  • .stats - an object with these attributes:
    • endGameReason - a string, such as "victory" or "surrender"
    • queue - a string, such as "5v5_pvp_ranked"
  • .titleId - always the string "semc-vainglory"
  • .rosters - Array of Roster

Asset

Ref

  • .URL - a string, the URL of where to download the asset
  • .contentType - this field is not always present
  • .createdAt - match timestamp as a string, suitable for passing to JavaScript Date constructor
  • .description - this field is not always present, and is sometimes the empty string
  • .filename - meaning uncertain
  • .name - a string, such as "telemetry"
  • .resolve() - Returns promise; resolves .URL data

Roster

Ref

  • .stats - an object with these attributes:
    • acesEarned - an integer, total number of aces earned by the team in the match
    • gold - an integer, total gold earned by the team in the match
    • heroKills - an integer, total number of hero kills earned by the team in the match
    • krakenCaptures - an integer, total number of times the team captured the Kraken in the match
    • side - a string, either "left/blue" or "right/red"
    • turretKills - an integer, total number of turrets the team destroyed in the match
    • turretsRemaining - an integer, total number of turrets the team had remaining on their side at match end
  • .participants - Array of Participant

Participant

Ref

  • ._actor - original actor data before this module did cleanup on it
  • .actor - name of hero used by this participant, as a string (see hero name cleanup details here)
  • ._stats - original stats data before this module did cleanup on it
  • .stats - cleaned up participant stats, an object with these attributes:
    • assists - an integer, the number of assists the player did (the third number in KDA)
    • crystalMineCaptures - an integer, the number of times the player killed the crystal sentry
    • deaths - an integer, number of times the player died (the second number in KDA)
    • farm - an integer, meaning unclear, possibly number of monsters/minions killed
    • firstAfkTime - an integer, the number of seconds into the match the player first went AFK, or -1 if they never did
    • gold - a number (not usually an integer), total gold earned by this player throughout the match
    • goldMineCaptures - an integer, the number of times the player killed the gold miner
    • itemGrants - an object whose keys are the names of the items the player purchased, and whose values are the number of times the player purchased that item; example: {"Weapon Blade":2,"Six Sins":1,"Heavy Steel":1,"Sorrowblade":1,...}
    • itemSells - similar in structure to the previous, but for selling items
    • itemUses - an object whose keys are the names of items the player used, and whose values are the number of times the player used the item; example: {"Travel Boots":3,"Scout Cam":3,...}
    • items - array of strings, all items the player possessed at the end of the match
    • jungleKills - number of kills in jungle camps
    • karmaLevel - a string, one of the three listed here
    • kills - an integer, the number of kills the player did (the first number in KDA)
    • krakenCaptures - an integer, the number of times the player captured the Kraken
    • level - an integer, the level of the player (in the sense of gaining experience post-match to level up your account)
    • minionKills - an integer, the number of minions the player killed (including jungle creeps)
    • nonJungleMinionKills - an integer, the number of minions the player killed (excluding jungle creeps)
    • skillTier - a string such as "Rock Solid - Gold", as provided by this lookup table
    • skinKey - a string naming the skin the player used, such as "Gwen_DefaultSkin"
    • turretCaptures - an integer, the number of turrets the player destroyed
    • wentAfk - a boolean (true or false), whether the player went AFK during the match
    • winner - a boolean (true or false), whether the player was on the winning team
  • .player - Player

Players

Player

Keywords

FAQs

Last updated on 13 Jun 2018

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