vega-scale
Scales and color schemes for visual encoding.
This pacakge provides scale and scheme methods for managing scale mappings and color schemes. By default, the scale and scheme registries include all scale types and color schemes provided by the d3-scale and d3-scale-chromatic modules.
This module also provides augmented implementations of 'band'
, 'point'
, and 'sequential'
scales in order to provide improved layout and inversion support for band/point scales, and multi-domain and color range array support for sequential scales.
API Reference
#
vega.scale(type[, scale, metadata])
<>
Registry function for adding and accessing scale constructor functions. The type argument is a String indicating the name of the scale type. If the scale argument is not specified, this method returns the matching scale constructor in the registry, or null
if not found. If the scale argument is provided, it must be a scale constructor function to add to the registry under the given type name.
The metadata argument provides additional information to guide appropriate use of scales within Vega. The metadata can be either a string or string array. The valid string values are:
"continuous"
- the scale is defined over a continuous-valued domain."discrete"
- the scale is defined over a discrete domain and range."discretizing"
- the scale discretizes a continuous domain to a discrete range."interpolating"
- the scale range is defined using a color interpolator."log"
- the scale performs a logarithmic transform of the continuous domain."temporal"
- the scale domain is defined over date-time values.
By default, the scale registry includes entries for all scale types provided by the d3-scale module. Scales created using the constructor returned by this method have an additional type
property indicating the scale type. All scales supporting either an invert
or invertExtent
method are augmented with an additional invertRange
function that returns an array of corresponding domain values for a given interval in the scale's output range.
var linear = vega.scale('linear');
var scale = linear().domain([0, 10]).range([0, 100]);
scale.type;
scale.invertRange([0, 100]);
var ordinal = vega.scale('ordinal');
var scale1 = ordinal().domain(['a', 'b', 'c']).range([0, 1, 2]);
scale1.type;
var scale2 = ordinal().range(vega.scheme('category20'));
var seq = vega.scale('sequential');
var scale1 = seq().interpolator(vega.scheme('plasma'));
scale1.type;
#
vega.scheme(name[, scheme])
<>
Registry function for adding and accessing color schemes. The name argument is a String indicating the name of the color scheme. If the scheme argument is not specified, this method returns the matching scheme value in the registry, or null
if not found. If the scheme argument is provided, it must be a valid color array or interpolator to add to the registry under the given name.
By default, the scheme registry includes entries for all scheme types provided by the
d3-scale-chromatic module. Valid schemes are either arrays of color values (e.g., applicable to 'ordinal'
scales) or interpolator functions (e.g., applicable to 'sequential'
scales.)
#
vega.interpolate(name[, gamma])
<>
Returns the D3 interpolator factory with the given name and optional gamma. All interpolator types provided by the d3-interpolate module are supported. However, Vega uses hyphenated rather than camelCase names.
var rgbBasis = vega.interpolate('rgb-basis');
var rgbGamma = vega.interpolate('rgb', 2.2);
#
vega.interpolateColors(colors[, type, gamma])
<>
Given an array of discrete colors, returns an interpolator function that maps the domain [0, 1] to a continuous spectrum of colors using piecewise linear interpolation. The optional parameters type and gamma specify an interpolation type (default "rgb"
) and gamma correction (default 1
) supported by the interpolate method.
#
vega.interpolateRange(interpolator, range])
<>
Given a D3 interpolator instance, return a new interpolator with a modified interpolation range. The range argument should be a two element array whose entries lie in the range [0, 1]. This method is convenient for transforming the range of values over which interpolation is performed.
var number = d3.interpolateNumber(0, 10);
number(0);
number(0.5);
number(1);
var range = vega.interpolateRange(number, [0.2, 0.8]);
range(0);
range(0.5);
range(1);
#
vega.quantizeInterpolator(interpolator, count])
<>
Given an interpolator function, returns count evenly-spaced samples. This method is useful for generating a discrete color scheme from a continuous color interpolator.