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vertex.gl

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vertex.gl - npm Package Compare versions

Comparing version 0.0.1 to 0.0.2

samples/cristal-blue.png

2

package.json
{
"name": "vertex.gl",
"version": "0.0.1",
"version": "0.0.2",
"description": "procedural geometry generator for graphic pipline.",

@@ -5,0 +5,0 @@ "main": "index.js",

@@ -1,2 +0,41 @@

# glsl-hue-filter
filter specific color by hue range, and make other color to gray. It could be used for post-processing.
# vertex.gl
A procedural geometry generator for graphic pipline. It will generate a single buffer with positions, uvs and indices supportted. You can calculate normal in fragment shader to do the lightting stuff.
Currently only a crystal like geometry is supported. Hopefully I'll have time to add more interesting things.
Have fun!
一个随机几何体顶点生成器,可用于创意编程之类的捣鼓。
生成的单个几何体包括位置、纹理坐标2种顶点,包含索引。没有生成法线,可以在片元着色器中用微分计算法线处理光照。
目前仅支持水晶簇几何体,希望能持续填坑,增加更多随机几何体样式。
## Sample
### Crystal
#### Blue Crystal with 45 degree distribution limitition. 27个单晶45度随机分布的蓝色水晶簇。
![canvas-preview](https://raw.githubusercontent.com/guoweish/vertex.gl/master/samples/cristal-blue.png "uv")
#### Red Crystal with 180 degree distribution limitition. 77个单晶180度随机分布的红色水晶簇。
![canvas-preview](https://raw.githubusercontent.com/guoweish/vertex.gl/master/samples/cristal-red.png "uv")
## Usage
### Install
```
npm install -i vertex.gl
```
### API reference
```
const VTX = require('vertex.gl);
//generate a crystal geometry buffer with 27 pyramids and a random distribution angle of 45 degree.
const vertexBuffer = VTX.cristals(27, 45);
const positions = vertexBuffer.positions;
const uvs = vertexBuffer.uvs;
const indices = vertexBuffer.indics;
//do the rendering stuff ...
```
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