Wand JS
A simple library to manage asset bundles and input for games, especially for wand (https://github.com/devfans/wand) and dragon(https://github.com/devfans/dragon)
Get Started
const wand = require('wand-js')
class Game {
constructor (options={}) {
this.audios = options.audios
this.images = options.images
this.ab = options.ab
this.init()
}
init() {
this.mixer = this.audios.newMixer()
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext('2d')
this.scene = this.images.newScene({ctx})
this.audios.add('explosion', 'explosion_1', {
url: '/sound/explosion_1.ogg'
})
this.audios.add('bgm', 'bgm', {
url: '/sound/powerup_pick.ogg'
})
this.images.add('tank', 'tank', {
url: '/img/general_sprites.png'
})
this.scene.add('tank', 'tank', {
h: 40,
w: 37
})
this.input = new wand.Panel({ctx})
const button = new wand.Button('A', {
x: 200,
y: 200,
r: 100
})
this.input.register(button)
}
play_audio(name) {
this.mixer.play(name)
}
draw_sprite(name, x, y) {
this.scene.draw(name, x, y)
}
preTick() {
this.input.tick();
}
tick() {
this.input.render();
}
buttonPressed (name) {
return this.input.keyup(name)
}
}
const newGame = () => {
const game = new Game({
audios: wand.Audios,
images: wand.Images,
ab: wand.AB
})
return game
}