Web Touch Ripple
Introduction
This package provides visual representation of the pointer event to users, And using web components to implement efficient and simple and flexible touch ripple effects.
See Also, If you want the change-log by version for this package. refer to Change Log for details.
Preview
This is just a preview of a simple example of that package.
This may be different from the real thing (by gif)
How to apply ripple element
Please refer to the following codes for details!
Staticly
This is a solution of converting a string into a function and using it.
Not recommended to use it in this way and it can mainly be used for debugging purposes.
<touch-ripple ontap="console.log('tap!')">
<h1 style="padding: 15px;">
Hello, world!
</h1>
</touch-ripple>
Locally
This is the most ideal and widely used solution.
<touch-ripple id="ripple">...</touch-ripple>
<script>
const ripple = document.getElementById("ripple");
ripple.ontap = () => console.log("tap!");
ripple.ondoubletap = () => console.log("double tap!");
ripple.onlongtap = () => console.log("long tap!");
</script>
How to wait callback until ripple effects are spread all?
This is can implement by adding a attribute wait
to a touch-ripple element.
<touch-ripple ontap="() => ..." wait>
How to connect gestures in parent to a child touch-ripple element?
To connect gestures from a parent element to a child touch-ripple element, you need to using <touch-ripple-connection>
element, so it can be done very easily.
Example
See Also
For the sake of example code simplicity, style definitions have been omitted.
<touch-ripple-connection>
<div style="display: flex; justify-content: center; padding: 50px;">
<touch-ripple ontap="console.log('hello world')">
<div>
<h1>Touch Ripple Connection</h1>
<span>When using touch-ripple-connection element (by declarating in the parent.)</span>
</div>
</touch-ripple>
</div>
</touch-ripple-connection>
Example Preview
How to register an event at the parent level and apply a ripple effect to a specific child element?
To apply a ripple effect to a specific child element, you can define the selector attribute. This allows you to easily specify the exact child element where the effect will appear, ensuring that the ripple effect is triggered only on the targeted element.
This feature can be very useful in situations where you want to apply an effect to a specific element without changing the element's tree structure, and you only need to define the event on the parent element.
Example
See Also
For the sake of example code simplicity, style definitions have been omitted.
<touch-ripple ontap="console.log('hello world')" selector=".a">
<div>
<h1 class="a">Touch Ripple 1</h1>
<h1 class="b">Touch Ripple 2</h1>
</div>
</touch-ripple>
Example Preview
How to use with react in typescript?
This is can easily implement this by adding import like the code below.
Refer to Github or NPM for details about JSX.
import "web-touch-ripple";
import { TouchRipple } from "web-touch-ripple/jsx";
export function TestPage() {
return (
<TouchRipple onTap={() => console.log("tap!")}>
<h1>Hello, world!</h1>
</TouchRipple>
);
}
Variables of CSS
Name | Description | Default Value |
---|
--ripple | The background color of touch-ripple effect. | rgba(0, 0, 0, 0.2) |
--ripple-hover | The background color of touch-ripple effect when the hover state. | rgba(0, 0, 0, 0.1) |
--ripple-hover-duration | This is duration of fade-in or fade-out about the hover effect. | 0.25s |
--ripple-spread-duration | The duration until the ripple effect completely fills the element. | 0.25s |
--ripple-spread-curve | This is curve for fade-in and spread animation of ripples. | cubic-bezier(.2,.3,.4,1) |
--ripple-fadein-duration | The duration of fade-in animation about a ripple effect. | 0.15s |
--ripple-fadein-curve | This is curve for fade-in animation about a ripple effect. | default of browser |
--ripple-fadeout-duration | The duration until the ripple effect disappears. | 0.3s |
--ripple-fadeout-curve | This is curve for fade-out animation of ripples. | default of browser |
--ripple-cancel-duration | This is curve for fade-out animation of ripples when cancels. | 0s |
--ripple-cancel-curve | This is curve for fade-out animation of ripples when cancels. | default of browser |
--ripple-blur-radius | The blur effect radius pixels or percent of touch ripple effect. | 5% |
--ripple-min-blur-radius | The blur effect radius minimum pixels of touch ripple effect in percentage-based environments. | 0px |
--ripple-max-blur-radius | The blur effect radius maximum pixels of touch ripple effect in percentage-based environments. | 30px |
--ripple-lower-scale | The ripple scale of start point. | 0.3 |
--ripple-upper-scale | The ripple scale of end point. | 1 |
--ripple-tap-preview-duration | The rejectable duration about tap event. | 0.15s |
--ripple-tappable-duration | After a pointer down occurs, gestures are rejected after this duration. | none |
--ripple-double-tappable-duration | This duration required to define if it is a double tap. | 0.1s |
--ripple-long-tappable-duration | This duration required to define if it is a long tap. | 1s |
--ripple-long-tappable-curve | This is curve for fade-in animation of ripples about long tap. | linear |
--ripple-overlap-behavior | This option defines the behavior of a touch ripple when it overlaps. (overlappable, cancel, ignoring) | overlappable |
--ripple-use-hover | Whether or not to apply the hover effect. | 1 (true) |
How to customize gestures?
Use the Gesture Arena
and Gesture Recognizer
provide on this package.
this.arena = new GestureArena();
this.arena.registerBuilder(() =>
new TapGestureRecognizer(...args)
);
How to make gesture recognizer?
Please refer to the following codes for details!
export class TouchRippleGestureRecogzier extends GestureRecognizer { ... }
export class TestGestureRecognizer extends TouchRippleGestureRecogzier {
constructor(
public callback1: GestureEventCallback,
public callback2: GestureEventCallback,
public callback3: GestureEventCallback,
) {
super();
}
pointerDown(position: PointerPosition): void { ... }
pointerMove(positoin: PointerPosition): void { ... }
pointerUp(positoin: PointerPosition): void { ... }
pointerCancel(positoin: PointerPosition): void { ... }
dispose(): void {
}
onAccept(): void { ... }
onReject(): void { ... }
}