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web-touch-ripple

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web-touch-ripple

Visual representation of the pointer event to a user.

  • 1.1.0-alpha.7
  • Source
  • npm
  • Socket score

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17
decreased by-74.24%
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1
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Touch Ripple For Web

Use web components to implement efficient and simple and flexible touch ripple effects.

Preview

This is just a preview of a simple example of that package.

This may be different from the real thing (by gif)

ezgif-2-d586f8046c

How to apply ripple element

Please refer to the following codes for details!

Staticly

This is a solution of converting a string into a function and using it.

Not recommended to use it in this way and it can mainly be used for debugging purposes.

<!-- Called when a user taps or clicks. -->
<touch-ripple ontap="console.log('tap!')">
    <!-- child of the touch-ripple element must be one. -->
    <h1 style="padding: 15px;">
        Hello, world!
    </h1>
</touch-ripple>

Locally

This is the most ideal and widely used solution.

<touch-ripple id="ripple">...</touch-ripple>
<script>
    // in script.
    const ripple = document.getElementById("ripple");

    // Called when a user taps or clicks.
    ripple.ontap = () => console.log("tap!");

    // Called when a user double taps or clicks.
    ripple.ondoubletap = () => console.log("double tap!");

    // Called when a user long press or long clicks or long pointer-down.
    ripple.onlongtap = () => console.log("long tap!");
</script>

How to wait callback until ripple effects are spread all?

This is can implement by adding a attribute wait to a touch-ripple element.

<!-- Called when a ripple effect has spread all, after a user taps and clicks. -->
<touch-ripple ontap="() => ..." wait>

How to use with react in typescript?

This is can easily implement this by adding import like the code below.

import "web-touch-ripple";
import { TouchRipple } from "web-touch-ripple/jsx";

export function TestPage() {
    return (
        <TouchRipple onTap={() => console.log("tap!")}>
            <h1>Hello, world!</h1>
        </TouchRipple>
    );
}

Static variables of CSS

NameDescriptionDefault Value
--ripplebackground color of touch-ripple effect.rgba(0, 0, 0, 0.2)
--ripple-fadein-durationDuration until the ripple effect completely fills the element.0.25s
--ripple-fadein-curveThis is curve about fade-in and spread animation of ripples.cubic-bezier(.2,.3,.4,1)
--ripple-fadeout-durationDuration until the ripple effect disappears.0.4s
--ripple-fadeout-curveThis is curve about fade-out animation of ripples.default of browser
--ripple-cancel-durationThis is curve about fade-out animation of ripples when cancels.0s
--ripple-cancel-curveThis is curve about fade-out animation of ripples when cancels.default of browser
--ripple-blur-radiusThe blur effect radius of touch ripple.15px
--ripple-lower-scaleThe ripple scale of start point.0.3
--ripple-upper-scaleThe ripple scale of end point.1
--tap-preview-durationThe rejectable duration about tap event.0.15s
--tappable-durationAfter a pointer down occurs, gestures are rejected after this duration.none
--double-tappable-durationThis duration required to define if it is a double tap.0.1s
--ripple-overlap-behaviorThis option defines the behavior of a touch ripple when it overlaps. (overlappable, cancel, ignoring)overlappable

How to customize gestures?

Use the Gesture Arena and Gesture Recognizer provide on this package.

// for gestures competition for accept on the place.
this.arena = new GestureArena();
// for factory function registering about the gesture-recognizer.
this.arena.registerBuilder(() =>
    new TapGestureRecognizer(...args)
);

How to make gesture recognizer?

Please refer to the following codes for details!

// in `gesture_recognizer.ts`
export class TouchRippleGestureRecogzier extends GestureRecognizer { ... }
// e.g.
export class TestGestureRecognizer extends TouchRippleGestureRecogzier {
    constructor(
        public callback1: GestureEventCallback,
        public callback2: GestureEventCallback,
        public callback3: GestureEventCallback,
    ) {
        super();
    }

    pointerDown(position: PointerPosition): void { ... }
    pointerMove(positoin: PointerPosition): void { ... }
    pointerUp(positoin: PointerPosition): void { ... }
    pointerCancel(positoin: PointerPosition): void { ... }

    dispose(): void {
        // Defines all values defined for judgment as null.
    }

    onAccept(): void { ... }
    onReject(): void { ... }
}

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Package last updated on 07 Jun 2024

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