modules-webpack
Goal
As developer you want to reuse existing code.
As with node.js and web all file are already in the same language, but it is extra work to use your code with the node.js module system and the browser.
The goal of webpack
is to bundle CommonJs modules into javascript files which can be loaded by <script>
-tags.
Simply concating all required files has a disadvantage: many code to download (and execute) on page load.
Therefore webpack
uses the require.ensure
function (CommonJs/Modules/Async/A) to split your code automatically into multiple bundles which are loaded on demand.
This happens mostly transparent to the developer with a single function call. Dependencies are resolved for you.
The result is a smaller inital code download which results in faster page load.
TL;DR
- bundle CommonJs modules for browser
- reuse server-side code (node.js) on client-side
- create multiple files which are loaded on demand
- dependencies managed for you
- faster page load in big webapps
Example
var b = require("./b");
b.stuff("It works");
exports.stuff = function(text) {
console.log(text);
}
are compiled to
()
({
0: function(module, exports, require) {
var b = require(1);
b.stuff("It works");
},
1: function(module, exports, require) {
exports.stuff = function(text) {
console.log(text);
}
}
})
Code Splitting
Example
var a = require("a");
var b = require("b");
require.ensure(["c"], function(require) {
require("b").xyz();
var d = require("d");
});
File 1: web.js
- code of module a and dependencies
- code of module b and dependencies
File 2: 1.web.js
- code of module c and dependencies (but code is not used)
- code of module d and dependencies
See details for exact output.
Browser replacements
Somethings it happens that browsers require other code than node.js do.
webpack
allow module developers to specify replacements which are used in the compile process of webpack
.
Modules in web_modules
replace modules in node_modules
.
filename.web.js
replaces filename.js
when required without file extention.
TODO specify replacements in options
require.context
If the require
d module is not known while compile time we get into a problem.
A solution is the method require.context
which takes a directory as parameter
and returns a function which behaves like the require
function issued from a file
in this directory (but only if used for files in that directory).
Example
We have a directory full of templates, which are compiled javascript files.
A template should be loaded by template name.
var requireTemplate = require.context("./templates");
function getTemplate(templateName) {
return requireTemplate("./" + templateName);
}
In addition to that webpack
uses the require.context
function automatically
if you use variables or other non-literal things in the require
function.
That means the following code behaves like the above:
function getTemplate(templateName) {
return require("./templates/" + templateName);
}
See details for complete example.
When try to store the require
function in another variable or try to pass it as parameter,
webpack
convert it to a require.context(".")
to be combatible.
There is a warning emitted in this case.
Warning: The complete code in the directory are included. So use it carefully.
Limitations
require
-function
As dependencies are resolved before running:
require
should not be overwritten by variable declaration (var require = ...
), by function parameter is allowed function(require) {...}
.require.ensure
should not be overwritten or called indirectrequire.context
should not be overwritten or called indirect- the argument to
require.context
should be a literal or addition of multiple literals - An indirect call of
require
should access a file in current directory: This throws an exception: var r = require; r("../file");
The following cases could result in too much code in result file if used wrong:
- indirect call of
require
: var r = require; r("./file");
require.context
. It includes the whole directory.- expressions in require arguments:
require(variable)
, require(condition ? "a" : "b")
(TODO) - the function passed to
require.ensure
is not inlined in the call.
node.js specific modules
As node.js specific modules like fs
will not work in browser they are not included and cause an error.
You should replace them by own modules if you want to use them.
web_modules
fs
path
...
TODO provide some replacements
Usage
Shell
webpack
offers a command line interface:
after npm install webpack -g
you can use the webpack
command
if invoked without arguments it prints a usage:
Usage: webpack <options> <input> <output>
Options:
--single Disable Code Splitting [boolean] [default: false]
--min Minimize it with uglifyjs [boolean] [default: false]
--filenames Output Filenames Into File [boolean] [default: false]
--options Options JSON File [string]
--script-src-prefix Path Prefix For JavaScript Loading [string]
--libary Stores the exports into this variable [string]
--colors Output Stats with colors [boolean] [default: false]
Programmatically Usage
webpack(context, moduleName, [options], callback)
webpack(absoluteModulePath, [options], callback)
options
you can save this options object in a JSON file and use it with the shell command.
outputJsonpFunction
JSONP function used to load chunks
scriptSrcPrefix
Path from where chunks are loaded
outputDirectory
write files to this directory (absolute path)
output
write first chunk to this file
outputPostfix
write chunks to files named chunkId plus outputPostfix
libary
exports of input file are stored in this variable
minimize
minimize outputs with uglify-js
includeFilenames
add absolute filenames of input files as comments
callback
function(err, source / stats)
source
if options.output
is not set
else stats
as json see example
medikoo/modules-webmake
webpack
as originally intended as fork for webmake
for @medikoo so it shared several ideas with it.
So big credit goes to medikoo.
However webpack
has big differences:
webpack
replaces module names and paths with numbers. webmake
don't do that and do resolves requires on client-side.
This design of webmake
was intended to support variables as arguments to require calls.
webpack
resolves requires in compile time and have no resolve code on client side. This results in smaller bundles.
Variables as arguments will be handled different and with more limitations in webpack
.
Another limitation in webmake
which are based on the previous one is that modules must be in the current package scope.
In webpack
this is not a restriction.
There is no require.context
in webmake
. Therefore there is a forced include list in options which allows modules to be required even if the names were not available at compile time.
The design of webmake
causes all modules with the same name to overlap.
This can be problematic if different submodules rely on specific versions of the same module.
The behaivior also differs from the behaivior of node.js, because node.js installs a module for each instance in submodules and webmake
cause them the merge into a single module which is only installed once.
In webpack
this is not the case.
Different versions do not overlap and modules are installed multiple times.
But in webpack
this can (currently) cause duplicate code if a module is used in multiple modules.
I want to face this issue (TODO).
webmake
do (currently) not support Code Splitting.
But medikoo said he works at some related feature.
Tests
You can run the unit tests with npm test
.
You can run the browser tests:
cd test/browsertests
node build
and open test.html
in browser. There must be several OKs in the file and no FAIL.
TODO more tests
Contribution
You are welcome to contribute by writing issues or pull requests.
You are also welcome to correct any spelling mistakes or any language issues, because my english is not so good...
License
MIT (http://www.opensource.org/licenses/mit-license.php)