websocket-driver
This module provides a complete implementation of the WebSocket protocols that
can be hooked up to any I/O stream. It aims to simplify things by decoupling
the protocol details from the I/O layer, such that users only need to implement
code to stream data in and out of it without needing to know anything about how
the protocol actually works. Think of it as a complete WebSocket system with
pluggable I/O.
Due to this design, you get a lot of things for free. In particular, if you
hook this module up to some I/O object, it will do all of this for you:
- Select the correct server-side driver to talk to the client
- Generate and send both server- and client-side handshakes
- Recognize when the handshake phase completes and the WS protocol begins
- Negotiate subprotocol selection based on
Sec-WebSocket-Protocol
- Buffer sent messages until the handshake process is finished
- Deal with proxies that defer delivery of the draft-76 handshake body
- Notify you when the socket is open and closed and when messages arrive
- Recombine fragmented messages
- Dispatch text, binary, ping and close frames
- Manage the socket-closing handshake process
- Automatically reply to ping frames with a matching pong
- Apply masking to messages sent by the client
This library was originally extracted from the Faye
project but now aims to provide simple WebSocket support for any Node-based
project.
Installation
$ npm install websocket-driver
Usage
This module provides protocol drivers that have the same interface on the
server and on the client. A WebSocket driver is an object with two duplex
streams attached; one for incoming/outgoing messages and one for managing the
wire protocol over an I/O stream. The full API is described below.
Server-side with HTTP
A Node webserver emits a special event for 'upgrade' requests, and this is
where you should handle WebSockets. You first check whether the request is a
WebSocket, and if so you can create a driver and attach the request's I/O
stream to it.
var http = require('http'),
websocket = require('websocket-driver');
var server = http.createServer();
server.on('upgrade', function(request, socket, body) {
if (!websocket.isWebSocket(request)) return;
var driver = websocket.http(request);
driver.io.write(body);
socket.pipe(driver.io).pipe(socket);
driver.messages.on('data', function(message) {
console.log('Got a message', message);
});
driver.start();
});
Note the line driver.io.write(body)
- you must pass the body
buffer to the
socket driver in order to make certain versions of the protocol work.
Server-side with TCP
You can also handle WebSocket connections in a bare TCP server, if you're not
using an HTTP server and don't want to implement HTTP parsing yourself.
The driver will emit a connect
event when a request is received, and at this
point you can detect whether it's a WebSocket and handle it as such. Here's an
example using the Node net
module:
var net = require('net'),
websocket = require('websocket-driver');
var server = net.createServer(function(connection) {
var driver = websocket.server();
driver.on('connect', function() {
if (websocket.isWebSocket(driver)) {
driver.start();
} else {
}
});
driver.on('close', function() { connection.end() });
connection.on('error', function() {});
connection.pipe(driver.io).pipe(connection);
driver.messages.pipe(driver.messages);
});
server.listen(4180);
In the connect
event, the driver gains several properties to describe the
request, similar to a Node request object, such as method
, url
and
headers
. However you should remember it's not a real request object; you
cannot write data to it, it only tells you what request data we parsed from the
input.
If the request has a body, it will be in the driver.body
buffer, but only as
much of the body as has been piped into the driver when the connect
event
fires.
Client-side
Similarly, to implement a WebSocket client you just need to make a driver by
passing in a URL. After this you use the driver API as described below to
process incoming data and send outgoing data.
var net = require('net'),
websocket = require('websocket-driver');
var driver = websocket.client('ws://www.example.com/socket'),
tcp = net.createConnection(80, 'www.example.com');
tcp.pipe(driver.io).pipe(tcp);
driver.messages.on('data', function(message) {
console.log('Got a message', message);
});
tcp.on('connect', function() {
driver.start();
});
Client drivers have two additional properties for reading the HTTP data that
was sent back by the server:
driver.statusCode
- the integer value of the HTTP status codedriver.headers
- an object containing the response headers
Driver API
Drivers are created using one of the following methods:
driver = websocket.http(request, options)
driver = websocket.server(options)
driver = websocket.client(url, options)
The http
method returns a driver chosen using the headers from a Node HTTP
request object. The server
method returns a driver that will parse an HTTP
request and then decide which driver to use for it using the http
method. The
client
method always returns a driver for the RFC version of the protocol
with masking enabled on outgoing frames.
The options
argument is optional, and is an object. It may contain the
following fields:
maxLength
- the maximum allowed size of incoming message frames, in bytes.
The default value is 2^26 - 1
, or 1 byte short of 64 MiB.protocols
- an array of strings representing acceptable subprotocols for
use over the socket. The driver will negotiate one of these to use via the
Sec-WebSocket-Protocol
header if supported by the other peer.
A driver has two duplex streams attached to it:
driver.io
- this stream should be attached to an I/O socket like a
TCP stream. Pipe incoming TCP chunks to this stream for them to be parsed,
and pipe this stream back into TCP to send outgoing frames.driver.messages
- this stream emits messages received over the
WebSocket. Writing to it sends messages to the other peer by emitting frames
via the driver.io
stream.
All drivers respond to the following API methods, but some of them are no-ops
depending on whether the client supports the behaviour.
Note that most of these methods are commands: if they produce data that should
be sent over the socket, they will give this to you by emitting data
events
on the driver.io
stream.
driver.on('open', function(event) {})
Sets the callback to execute when the socket becomes open.
driver.on('message', function(event) {})
Sets the callback to execute when a message is received. event
will have a
data
attribute containing either a string in the case of a text message or a
Buffer
in the case of a binary message.
You can also listen for messages using the driver.messages.on('data')
event,
which emits strings for text messages and buffers for binary messages.
driver.on('error', function(event) {})
Sets the callback to execute when a protocol error occurs due to the other peer
sending an invalid byte sequence. event
will have a message
attribute
describing the error.
driver.on('close', function(event) {})
Sets the callback to execute when the socket becomes closed. The event
object
has code
and reason
attributes.
Sets a custom header to be sent as part of the handshake response, either from
the server or from the client. Must be called before start()
, since this is
when the headers are serialized and sent.
driver.start()
Initiates the protocol by sending the handshake - either the response for a
server-side driver or the request for a client-side one. This should be the
first method you invoke. Returns true
iff a handshake was sent.
driver.parse(string)
Takes a string and parses it, potentially resulting in message events being
emitted (see on('message')
above) or in data being sent to driver.io
. You
should send all data you receive via I/O to this method by piping a stream into
driver.io
.
driver.text(string)
Sends a text message over the socket. If the socket handshake is not yet
complete, the message will be queued until it is. Returns true
if the message
was sent or queued, and false
if the socket can no longer send messages.
This method is equivalent to driver.messages.write(string)
.
driver.binary(buffer)
Takes a Buffer
and sends it as a binary message. Will queue and return true
or false
the same way as the text
method. It will also return false
if
the driver does not support binary messages.
This method is equivalent to driver.messages.write(buffer)
.
driver.ping(string = '', function() {})
Sends a ping frame over the socket, queueing it if necessary. string
and the
callback are both optional. If a callback is given, it will be invoked when the
socket receives a pong frame whose content matches string
. Returns false
if
frames can no longer be sent, or if the driver does not support ping/pong.
driver.close()
Initiates the closing handshake if the socket is still open. For drivers with
no closing handshake, this will result in the immediate execution of the
on('close')
driver. For drivers with a closing handshake, this sends a
closing frame and emit('close')
will execute when a response is received or a
protocol error occurs.
driver.version
Returns the WebSocket version in use as a string. Will either be hixie-75
,
hixie-76
or hybi-$version
.
driver.protocol
Returns a string containing the selected subprotocol, if any was agreed upon
using the Sec-WebSocket-Protocol
mechanism. This value becomes available
after emit('open')
has fired.
License
(The MIT License)
Copyright (c) 2010-2014 James Coglan
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the 'Software'), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.