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Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
The 'ws' npm package is a simple to use, fast, and thoroughly tested WebSocket client and server implementation. It provides the necessary tools to build real-time applications with WebSocket support in Node.js.
Creating a WebSocket server
This code sample demonstrates how to create a WebSocket server that listens on port 8080. When a client connects, it sets up an event listener for messages and logs them. It also sends a message 'something' to the client.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
Creating a WebSocket client
This code sample shows how to create a WebSocket client that connects to a WebSocket server. Once the connection is open, it sends a message 'something' to the server and logs any messages received from the server.
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
ws.send('something');
});
ws.on('message', function incoming(data) {
console.log(data);
});
Broadcasting to all clients
This code sample illustrates how to broadcast a message to all connected clients except the sender. It loops through all clients and sends the message if the client is not the sender and the connection is open.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(data) {
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
});
});
Socket.IO is a library that enables real-time, bidirectional and event-based communication between web clients and servers. It's more feature-rich than 'ws', providing built-in support for broadcasting to multiple sockets, handling reconnection, and other high-level features. However, it's also heavier and less minimalistic than 'ws'.
Faye is a WebSocket (and EventSource) implementation that is designed for ease of use and compatibility across a wide range of browsers. It's similar to 'ws' but also works in client-side JavaScript, unlike 'ws' which is Node.js only.
The 'websocket' package provides both client and server implementations of the WebSocket protocol. It offers a similar API to 'ws' but also includes a fallback option for older browsers that do not support WebSockets, using Flash sockets or other transport protocols.
ws
is a simple to use, blazing fast, and thoroughly tested WebSocket client
and server implementation.
Passes the quite extensive Autobahn test suite. See http://websockets.github.io/ws/ for the full reports.
Note: This module does not work in the browser. The client in the docs is a
reference to a back end with the role of a client in the WebSocket
communication. Browser clients must use the native
WebSocket
object.
protocolVersion: 8
)protocolVersion: 13
)npm install --save ws
There are 2 optional modules that can be installed along side with the ws
module. These modules are binary addons which improve certain operations.
Prebuilt binaries are available for the most popular platforms so you don't
necessarily need to have a C++ compiler installed on your machine.
npm install --save-optional bufferutil
: Allows to efficiently perform
operations such as masking and unmasking the data payload of the WebSocket
frames.npm install --save-optional utf-8-validate
: Allows to efficiently check
if a message contains valid UTF-8 as required by the spec.See /doc/ws.md
for Node.js-like docs for the ws classes.
ws
supports the permessage-deflate extension which
enables the client and server to negotiate a compression algorithm and its
parameters, and then selectively apply it to the data payloads of each
WebSocket message.
The extension is disabled by default on the server and enabled by default on the client. It adds a significant overhead in terms of performance and memory comsumption so we suggest to enable it only if it is really needed.
The client will only use the extension if it is supported and enabled on the
server. To always disable the extension on the client set the
perMessageDeflate
option to false
.
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path', {
perMessageDeflate: false
});
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
ws.send('something');
});
ws.on('message', function incoming(data) {
console.log(data);
});
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
const array = new Float32Array(5);
for (var i = 0; i < array.length; ++i) {
array[i] = i / 2;
}
ws.send(array);
});
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
// Broadcast to all.
wss.broadcast = function broadcast(data) {
wss.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
};
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(data) {
// Broadcast to everyone else.
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
});
});
const express = require('express');
const http = require('http');
const url = require('url');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
wss.on('connection', function connection(ws, req) {
const location = url.parse(req.url, true);
// You might use location.query.access_token to authenticate or share sessions
// or req.headers.cookie (see http://stackoverflow.com/a/16395220/151312)
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
server.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
const WebSocket = require('ws');
const ws = new WebSocket('wss://echo.websocket.org/', {
origin: 'https://websocket.org'
});
ws.on('open', function open() {
console.log('connected');
ws.send(Date.now());
});
ws.on('close', function close() {
console.log('disconnected');
});
ws.on('message', function incoming(data) {
console.log(`Roundtrip time: ${Date.now() - data} ms`);
setTimeout(function timeout() {
ws.send(Date.now());
}, 500);
});
For a full example with a browser client communicating with a ws server, see the examples folder.
Otherwise, see the test cases.
// If the WebSocket is closed before the following send is attempted
ws.send('something');
// Errors (both immediate and async write errors) can be detected in an optional
// callback. The callback is also the only way of being notified that data has
// actually been sent.
ws.send('something', function ack(error) {
// If error is not defined, the send has been completed, otherwise the error
// object will indicate what failed.
});
// Immediate errors can also be handled with `try...catch`, but **note** that
// since sends are inherently asynchronous, socket write failures will *not* be
// captured when this technique is used.
try { ws.send('something'); }
catch (e) { /* handle error */ }
The remote IP address can be obtained from the raw socket.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws, req) {
const ip = req.connection.remoteAddress;
});
When the server runs behing a proxy like NGINX, the de-facto standard is to use
the X-Forwarded-For
header.
wss.on('connection', function connection(ws, req) {
const ip = req.headers['x-forwarded-for'];
});
Sometimes the link between the server and the client can be interrupted in a way that keeps both the server and the client unware of the broken state of the connection (e.g. when pulling the cord).
In these cases ping messages can be used as a means to verify that the remote endpoint is still responsive.
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
function heartbeat() {
this.isAlive = true;
}
wss.on('connection', function connection(ws) {
ws.isAlive = true;
ws.on('pong', heartbeat);
});
const interval = setInterval(function ping() {
wss.clients.forEach(function each(ws) {
if (ws.isAlive === false) return ws.terminate();
ws.isAlive = false;
ws.ping('', false, true);
});
}, 30000);
Pong messages are automatically sent in reponse to ping messages as required by the spec.
We're using the GitHub releases for changelog entries.
FAQs
Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
The npm package ws receives a total of 54,276,995 weekly downloads. As such, ws popularity was classified as popular.
We found that ws demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 4 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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