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wyrm-engine

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wyrm-engine - npm Package Compare versions

Comparing version 1.0.5 to 1.0.6

2

package.json

@@ -5,3 +5,3 @@ {

"email": "momatoku@gmail.com",
"version": "1.0.5",
"version": "1.0.6",
"description": "Fully typed game engine library designed to simulate battles between virtual characters",

@@ -8,0 +8,0 @@ "main": "./bundles/index.umd.js",

# wyrm-engine
[![Build Status](https://travis-ci.com/SirWojtek/wyrm-engine.svg?branch=master)](https://travis-ci.com/SirWojtek/wyrm-engine)
[![codecov](https://codecov.io/gh/SirWojtek/wyrm-engine/branch/master/graph/badge.svg)](https://codecov.io/gh/SirWojtek/wyrm-engine)
![npm](https://img.shields.io/npm/v/wyrm-engine)
wyrm-engine is fully typed game engine library which is designed to simulate battles between in-game characters.

@@ -81,2 +83,15 @@ The main goal of wyrm-engine is to abstract the battle logic from the rest of the game, which makes it usable

## Instalation
### Via npm
```
npm install wyrm-engine
```
### Via yarn
```
yarn wyrm-engine
```
## API docs
API documentation is available here: [Docs](https://wyrm-engine-docs.s3.eu-central-1.amazonaws.com/index.html)
## Usage

@@ -83,0 +98,0 @@ To create an ecounter, you first need to prepare battleground, which includes defining characters and sides of conflict.

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