yy-input
basic input support for touch, mouse, and keyboard
rationale
I used this in all my games, so I decided to centralize and share it. This is a very simple class that emits events after a touch, mouse, or (optionally) keyboard event. The events are tied to an HTMLElement.
installation
npm i yy-input
simple example
const Input = require('yy-input')
this.input = new Input()
this.input.on('down',
function down(x, y)
{
console.log('You clicked at ' + x + ', ' + y)
})
live example
https://davidfig.github.io/input/
API
/**
* basic input support for touch, mouse, and keyboard
*
* @param {HTMLElement} object to attach listener to
* @param {object} [options]
* @param {boolean} [options.noPointer] turns off mouse/touch handlers
* @param {boolean} [options.keys] turn on key listener
* @param {boolean} [options.chromeDebug] ignore chrome debug keys, and force page reload with ctrl/cmd+r
* @param {number} [options.threshold=5] maximum number of pixels to move while mouse/touch downbefore cancelling 'click'
* @param {boolean} [options.preventDefault] call on handle, otherwise let client handle
*
* @event down(x, y, { input, event, id }) emits when touch or mouse is first down
* @event up(x, y, { input, event, id }) emits when touch or mouse is up or cancelled
* @event move(x, y, { input, event, id }) emits when touch or mouse moves (even if mouse is still up)
* @event click(x, y, { input, event, id }) emits when "click" for touch or mouse
*
* @event keydown(keyCode:number, {shift:boolean, meta:boolean, ctrl: boolean}, { event, input }) emits when key is pressed
* @event keyup(keyCode:number, {shift:boolean, meta:boolean, ctrl: boolean}, { event, input }) emits when key is released
*/
constructor(div, options)
License
MIT License
(c) 2017 YOPEY YOPEY LLC by David Figatner