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zzfx - npm Package Compare versions

Comparing version 1.1.7 to 1.1.8

2

package.json
{
"name": "zzfx",
"version": "1.1.7",
"version": "1.1.8",
"description": "A Tiny JavaScript Sound FX System",

@@ -5,0 +5,0 @@ "main": "ZzFX.js",

/*
ZzFX - Zuper Zmall Zound Zynth v1.1.7
ZzFX - Zuper Zmall Zound Zynth v1.1.8
By Frank Force 2019

@@ -72,9 +72,9 @@ https://github.com/KilledByAPixel/ZzFX

// play an array of samples
playSamples: function(samples)
playSamples: function(...samples)
{
// play an array of audio samples
const buffer = this.x.createBuffer(1, samples.length, this.sampleRate);
// create buffer and source
const buffer = this.x.createBuffer(samples.length, samples[0].length, this.sampleRate);
const source = this.x.createBufferSource();
buffer.getChannelData(0).set(samples);
samples.map((d,i)=> buffer.getChannelData(i).set(d));
source.buffer = buffer;

@@ -81,0 +81,0 @@ source.connect(this.x.destination);

@@ -5,5 +5,4 @@ // ZzFX - Zuper Zmall Zound Zynth - Micro Edition

// This is a tiny build of zzfx with only a zzfx function to play sounds.
// This is a minified build of zzfx for use in size coding projects.
// You can use zzfxV to set volume.
// There is a small bit of optional code to improve compatibility.
// Feel free to minify it further for your own needs!

@@ -15,3 +14,3 @@

// ZzFXMicro - Zuper Zmall Zound Zynth - v1.1.7
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.1.8

@@ -21,10 +20,23 @@ // ==ClosureCompiler==

// @output_file_name ZzFXMicro.min.js
// @js_externs zzfx, zzfxV, zzfxX
// @js_externs zzfx, zzfxG, zzfxP, zzfxV, zzfxX
// @language_out ECMASCRIPT_2019
// ==/ClosureCompiler==
const zzfx = (...z)=> zzfxP(zzfxG(...z)); // generate and play sound
const zzfxV = .3; // volume
const zzfxR = 44100; // sample rate
const zzfxX = new (window.AudioContext||webkitAudioContext); // audio context
const zzfxR = 44100; // sample rate
const zzfxV = .3; // volume
const zzfx = // play sound
const zzfxP = (...samples)=> // play samples
{
// create buffer and source
let buffer = zzfxX.createBuffer(samples.length, samples[0].length, zzfxR), source = zzfxX.createBufferSource();
// copy samples to buffer and play
samples.map((d,i)=> buffer.getChannelData(i).set(d));
source.buffer = buffer;
source.connect(zzfxX.destination);
source.start();
return source;
}
const zzfxG = // generate samples
(

@@ -41,3 +53,3 @@ // parameters

* PI2 / zzfxR,
b=[], t=0, tm=0, i=0, j=1, r=0, c=0, s=0, f, length, buffer, source;
b=[], t=0, tm=0, i=0, j=1, r=0, c=0, s=0, f, length;

@@ -107,11 +119,4 @@ // scale by sample rate

}
// play an array of audio samples
buffer = zzfxX.createBuffer(1, length, zzfxR);
buffer.getChannelData(0).set(b);
source = zzfxX.createBufferSource();
source.buffer = buffer;
source.connect(zzfxX.destination);
source.start();
return source;
return b;
}

@@ -7,3 +7,2 @@ // ZzFX - Zuper Zmall Zound Zynth - Micro Edition

// You can use zzfxV to set volume.
// There is a small bit of optional code to improve compatibility.
// Feel free to minify it further for your own needs!

@@ -13,3 +12,3 @@

// ZzFXMicro - Zuper Zmall Zound Zynth - v1.1.7
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.1.8
zzfxV=.3 // volume

@@ -16,0 +15,0 @@ zzfx= // play sound

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