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zzfx - npm Package Compare versions

Comparing version 1.2.3 to 1.3.0

2

package.json
{
"name": "zzfx",
"version": "1.2.3",
"version": "1.3.0",
"description": "A Tiny JavaScript Sound FX System",

@@ -5,0 +5,0 @@ "main": "ZzFX.js",

@@ -67,16 +67,18 @@ # ZzFX - Zuper Zmall Zound Zynth

```javascript
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.2.3 by Frank Force ~ 887 bytes
zzfxV=.3 // volume
zzfx= // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=
0,B=0)=>{let M=Math,R=44100,d=2*M.PI,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))
*d/R,g=0,H=0,a=0,n=1,I=0,J=0,f=0,x,h;e=R*e+9;m*=R;r*=R;t*=R;c*=R;y*=500*d/R**3;
A*=d/R;v*=d/R;z*=R;l=R*l|0;for(h=e+m+r+t+c|0;a<h;k[a++]=f)++J%(100*F|0)||(f=q?1<q
?2<q?3<q?M.sin((g%d)**3):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)%2:1-4*M.abs(M.
round(g/d)-g/d):M.sin(g),f=(l?1-B+B*M.sin(d*a/l):1)*(0<f?1:-1)*M.abs(f)**D*zzfxV
*p*(a<e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:
(a<h-c?1:(h-a)/c)*k[a-c|0]/2):f),x=(b+=u+=y)*M.cos(A*H++),g+=x-x*E*(1-1E9*(M.sin
(a)+1)%2),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n=n||1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();b.
buffer=p;b.connect(zzfxX.destination);b.start();return b};zzfxX=new AudioContext;
let // ZzFXMicro - Zuper Zmall Zound Zynth - v1.3.0 by Frank Force ~ 1000 bytes
zzfxV=.3, // volume
zzfxX=new AudioContext, // audio context
zzfx= // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=0,B=0
,N=0)=>{let M=Math,d=2*M.PI,R=44100,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))*d/R,
g=0,H=0,a=0,n=1,I=0,J=0,f=0,h=N<0?-1:1,x=d*h*N*2/R,L=M.cos(x),Z=M.sin,K=Z(x)/4,O=1+K,
X=-2*L/O,Y=(1-K)/O,P=(1+h*L)/2/O,Q=-(h+L)/O,S=P,T=0,U=0,V=0,W=0;e=R*e+9;m*=R;r*=R;t*=
R;c*=R;y*=500*d/R**3;A*=d/R;v*=d/R;z*=R;l=R*l|0;p*=zzfxV;for(h=e+m+r+t+c|0;a<h;k[a++]
=f*p)++J%(100*F|0)||(f=q?1<q?2<q?3<q?Z(g*g):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)
%2:1-4*M.abs(M.round(g/d)-g/d):Z(g),f=(l?1-B+B*Z(d*a/l):1)*(f<0?-1:1)*M.abs(f)**D*(a<
e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:(a<h-c?1:(h
-a)/c)*k[a-c|0]/2/p):f,N?f=W=S*T+Q*(T=U)+P*(U=f)-Y*V-X*(V=W):0),x=(b+=u+=y)*M.cos(A*
H++),g+=x+x*E*Z(a**5),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n=n||1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();
b.buffer=p;b.connect(zzfxX.destination);b.start()}
```

@@ -83,0 +85,0 @@

// wav.js by Frank Force - https://github.com/KilledByAPixel/ZzFX
export function buildWavBlob(sampleChannels, sampleRate = 44100)
export function buildWavURL(sampleChannels, sampleRate = 44100)
{

@@ -8,31 +8,59 @@ const channelCount = sampleChannels.length;

const length = channelCount * sampleCount;
const buffer = new Int16Array(length + 23);
const headerSize = 23;
const buffer = new Int16Array(length + headerSize);
console.assert(channelCount && sampleCount, 'No channels or samples found!');
// wave header adapted from https://gist.github.com/asanoboy/3979747
buffer[ 0] = 0x4952; // RI
buffer[ 1] = 0x4646; // FF
buffer[ 2] = (2*length + 15) & 0x0000ffff; // RIFF size
buffer[ 3] = ((2*length + 15) & 0xffff0000) >> 16; // RIFF size
buffer[ 4] = 0x4157; // WA
buffer[ 5] = 0x4556; // VE
buffer[ 6] = 0x6d66; // fm
buffer[ 7] = 0x2074; // t
buffer[ 8] = 0x0012; // fmt chunksize: 18
buffer[ 9] = 0x0000; //
buffer[10] = 0x0001; // format tag : 1
buffer[11] = channelCount; // channelCount
buffer[12] = sampleRate & 0x0000ffff; // sample per sec
buffer[13] = (sampleRate & 0xffff0000) >> 16; // sample per sec
buffer[14] = (2*channelCount*sampleRate) & 0x0000ffff; // byte per sec
buffer[15] = ((2*channelCount*sampleRate) & 0xffff0000) >> 16; // byte per sec
buffer[16] = 0x0004; // block align
buffer[17] = 0x0010; // bit per sample
buffer[18] = 0x0000; // cb size
buffer[19] = 0x6164; // da
buffer[20] = 0x6174; // ta
buffer[21] = (2*length) & 0x0000ffff; // data size[byte]
buffer[22] = ((2*length) & 0xffff0000) >> 16; // data size[byte]
{
// wave header adapted from https://gist.github.com/asanoboy/3979747
// RIFF (ascii)
buffer[ 0] = 0x4952; // RF
buffer[ 1] = 0x4646; // FF
// RIFF size
const dataSize = 2*length;
const riffSize = dataSize + headerSize*2 - 8;
buffer[ 2] = riffSize & 0x0000ffff;
buffer[ 3] = (riffSize & 0xffff0000) >> 16;
// WAVE (ascii)
buffer[ 4] = 0x4157; // WA
buffer[ 5] = 0x4556; // VE
// fmt (ascii)
buffer[ 6] = 0x6d66; // fm
buffer[ 7] = 0x2074; // t
// format chunk size: 18
buffer[ 8] = 0x0012;
buffer[ 9] = 0x0000;
// format tag: 1 (PCM format)
buffer[10] = 0x0001;
// channel count
buffer[11] = channelCount;
// samples per second
buffer[12] = sampleRate & 0x0000ffff;
buffer[13] = (sampleRate & 0xffff0000) >> 16;
// bytes per second
buffer[14] = (2*channelCount*sampleRate) & 0x0000ffff;
buffer[15] = ((2*channelCount*sampleRate) & 0xffff0000) >> 16;
// sample size
buffer[16] = 0x0004; // bytes per sample: 4
buffer[17] = 0x0010; // bit per sample: 16
buffer[18] = 0x0000; // padding
// DATA (ascii)
buffer[19] = 0x6164; // DA
buffer[20] = 0x6174; // TA
// data size
buffer[21] = dataSize & 0x0000ffff;
buffer[22] = (dataSize & 0xffff0000) >> 16;
}
// copy samples to buffer

@@ -43,7 +71,8 @@ for (let j = channelCount; j--;)

const s = sampleChannels[j][i];
buffer[i*channelCount + j + 23] = s<1 ? (s * (1<<15) | 0) : (1<<15) - 1;
buffer[i*channelCount + j + headerSize] = s<1 ? (s * (1<<15) | 0) : (1<<15) - 1;
}
// return the blob
return new Blob([buffer], {type:'audio/wav'});
// return the url
const blob = new Blob([buffer], {type:'audio/wav'});
return URL.createObjectURL(blob);
}
/*
ZzFX - Zuper Zmall Zound Zynth v1.2.3 by Frank Force
ZzFX - Zuper Zmall Zound Zynth v1.3.0 by Frank Force
https://github.com/KilledByAPixel/ZzFX

@@ -106,11 +106,21 @@

decay = 0,
tremolo = 0
tremolo = 0,
filter = 0
)
{
// init parameters
let PI2 = Math.PI*2, sampleRate = this.sampleRate, sign = v => v>0?1:-1,
let PI2 = Math.PI*2, sign = v => v<0?-1:1, sampleRate = this.sampleRate,
startSlide = slide *= 500 * PI2 / sampleRate / sampleRate,
startFrequency = frequency *= (1 + randomness*2*Math.random() - randomness) * PI2 / sampleRate,
b=[], t=0, tm=0, i=0, j=1, r=0, c=0, s=0, f, length;
startFrequency = frequency *=
(1 + randomness*2*Math.random() - randomness) * PI2 / sampleRate,
b = [], t = 0, tm = 0, i = 0, j = 1, r = 0, c = 0, s = 0, f, length,
// biquad LP/HP filter
quality = 2, w = PI2 * Math.abs(filter) * 2 / sampleRate,
cos = Math.cos(w), alpha = Math.sin(w) / 2 / quality,
a0 = 1 + alpha, a1 = -2*cos / a0, a2 = (1 - alpha) / a0,
b0 = (1 + sign(filter) * cos) / 2 / a0,
b1 = -(sign(filter) + cos) / a0, b2 = b0,
x2 = 0, x1 = 0, y2 = 0, y1 = 0;
// scale by sample rate

@@ -127,15 +137,16 @@ attack = attack * sampleRate + 9; // minimum attack to prevent pop

repeatTime = repeatTime * sampleRate | 0;
volume *= this.volume;
// generate waveform
for(length = attack + decay + sustain + release + delay | 0;
i < length; b[i++] = s)
i < length; b[i++] = s * volume) // sample
{
if (!(++c%(bitCrush*100|0))) // bit crush
{
s = shape? shape>1? shape>2? shape>3? // wave shape
Math.sin((t%PI2)**3) : // 4 noise
Math.max(Math.min(Math.tan(t),1),-1): // 3 tan
1-(2*t/PI2%2+2)%2: // 2 saw
1-4*Math.abs(Math.round(t/PI2)-t/PI2): // 1 triangle
Math.sin(t); // 0 sin
if (!(++c%(bitCrush*100|0))) // bit crush
{
s = shape? shape>1? shape>2? shape>3? // wave shape
Math.sin(t*t) : // 4 noise
Math.max(Math.min(Math.tan(t),1),-1): // 3 tan
1-(2*t/PI2%2+2)%2: // 2 saw
1-4*Math.abs(Math.round(t/PI2)-t/PI2): // 1 triangle
Math.sin(t); // 0 sin

@@ -145,35 +156,37 @@ s = (repeatTime ?

: 1) *
sign(s)*(Math.abs(s)**shapeCurve) * // curve 0=square, 2=pointy
volume * this.volume * ( // envelope
i < attack ? i/attack : // attack
i < attack + decay ? // decay
1-((i-attack)/decay)*(1-sustainVolume) : // decay falloff
i < attack + decay + sustain ? // sustain
sustainVolume : // sustain volume
i < length - delay ? // release
(length - i - delay)/release * // release falloff
sustainVolume : // release volume
0); // post release
sign(s)*(Math.abs(s)**shapeCurve) * // curve
(i < attack ? i/attack : // attack
i < attack + decay ? // decay
1-((i-attack)/decay)*(1-sustainVolume) : // decay falloff
i < attack + decay + sustain ? // sustain
sustainVolume : // sustain volume
i < length - delay ? // release
(length - i - delay)/release * // release falloff
sustainVolume : // release volume
0); // post release
s = delay ? s/2 + (delay > i ? 0 : // delay
(i<length-delay? 1 : (length-i)/delay) * // release delay
b[i-delay|0]/2) : s; // sample delay
s = delay ? s/2 + (delay > i ? 0 : // delay
(i<length-delay? 1 : (length-i)/delay) * // release delay
b[i-delay|0]/2/volume) : s; // sample delay
if (filter) // apply filter
s = y1 = b2*x2 + b1*(x2=x1) + b0*(x1=s) - a2*y2 - a1*(y2=y1);
}
f = (frequency += slide += deltaSlide) * // frequency
Math.cos(modulation*tm++); // modulation
t += f - f*noise*(1 - (Math.sin(i)+1)*1e9%2); // noise
f = (frequency += slide += deltaSlide) *// frequency
Math.cos(modulation*tm++); // modulation
t += f + f*noise*Math.sin(i**5); // noise
if (j && ++j > pitchJumpTime) // pitch jump
{
frequency += pitchJump; // apply pitch jump
startFrequency += pitchJump; // also apply to start
j = 0; // stop pitch jump time
}
if (j && ++j > pitchJumpTime) // pitch jump
{
frequency += pitchJump; // apply pitch jump
startFrequency += pitchJump; // also apply to start
j = 0; // stop pitch jump time
}
if (repeatTime && !(++r % repeatTime)) // repeat
{
frequency = startFrequency; // reset frequency
slide = startSlide; // reset slide
j = j || 1; // reset pitch jump time
if (repeatTime && !(++r % repeatTime)) // repeat
{
frequency = startFrequency; // reset frequency
slide = startSlide; // reset slide
j = j || 1; // reset pitch jump time
}

@@ -180,0 +193,0 @@ }

@@ -13,3 +13,3 @@ // ZzFX - Zuper Zmall Zound Zynth - Micro Edition

// ZzFXMicro - Zuper Zmall Zound Zynth - v1.2.3 by Frank Force
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.3.0 by Frank Force

@@ -46,9 +46,19 @@ // ==ClosureCompiler==

pitchJump = 0, pitchJumpTime = 0, repeatTime = 0, noise = 0, modulation = 0,
bitCrush = 0, delay = 0, sustainVolume = 1, decay = 0, tremolo = 0
bitCrush = 0, delay = 0, sustainVolume = 1, decay = 0, tremolo = 0, filter = 0
)=>
{
// init parameters
let PI2 = Math.PI*2, sign = v => v>0?1:-1, startSlide = slide *= 500 * PI2 / zzfxR / zzfxR,
startFrequency = frequency *= (1 + randomness*2*Math.random() - randomness) * PI2 / zzfxR,
b=[], t=0, tm=0, i=0, j=1, r=0, c=0, s=0, f, length;
let PI2 = Math.PI*2, sign = v => v<0?-1:1,
startSlide = slide *= 500 * PI2 / zzfxR / zzfxR,
startFrequency = frequency *=
(1 + randomness*2*Math.random() - randomness) * PI2 / zzfxR,
b=[], t=0, tm=0, i=0, j=1, r=0, c=0, s=0, f, length,
// biquad LP/HP filter
quality = 2, w = PI2 * Math.abs(filter) * 2 / zzfxR,
cos = Math.cos(w), alpha = Math.sin(w) / 2 / quality,
a0 = 1 + alpha, a1 = -2*cos / a0, a2 = (1 - alpha) / a0,
b0 = (1 + sign(filter) * cos) / 2 / a0,
b1 = -(sign(filter) + cos) / a0, b2 = b0,
x2 = 0, x1 = 0, y2 = 0, y1 = 0;

@@ -66,52 +76,55 @@ // scale by sample rate

repeatTime = repeatTime * zzfxR | 0;
volume *= zzfxV;
// generate waveform
for(length = attack + decay + sustain + release + delay | 0;
i < length; b[i++] = s)
i < length; b[i++] = s * volume) // sample
{
if (!(++c%(bitCrush*100|0))) // bit crush
if (!(++c%(bitCrush*100|0))) // bit crush
{
s = shape? shape>1? shape>2? shape>3? // wave shape
Math.sin((t%PI2)**3) : // 4 noise
Math.max(Math.min(Math.tan(t),1),-1): // 3 tan
1-(2*t/PI2%2+2)%2: // 2 saw
1-4*Math.abs(Math.round(t/PI2)-t/PI2): // 1 triangle
Math.sin(t); // 0 sin
s = shape? shape>1? shape>2? shape>3? // wave shape
Math.sin(t*t) : // 4 noise
Math.max(Math.min(Math.tan(t),1),-1): // 3 tan
1-(2*t/PI2%2+2)%2: // 2 saw
1-4*Math.abs(Math.round(t/PI2)-t/PI2): // 1 triangle
Math.sin(t); // 0 sin
s = (repeatTime ?
1 - tremolo + tremolo*Math.sin(PI2*i/repeatTime) // tremolo
: 1) *
sign(s)*(Math.abs(s)**shapeCurve) * // curve 0=square, 2=pointy
volume * zzfxV * ( // envelope
i < attack ? i/attack : // attack
i < attack + decay ? // decay
1-((i-attack)/decay)*(1-sustainVolume) : // decay falloff
i < attack + decay + sustain ? // sustain
sustainVolume : // sustain volume
i < length - delay ? // release
(length - i - delay)/release * // release falloff
sustainVolume : // release volume
0); // post release
s = delay ? s/2 + (delay > i ? 0 : // delay
(i<length-delay? 1 : (length-i)/delay) * // release delay
b[i-delay|0]/2) : s; // sample delay
}
sign(s)*(Math.abs(s)**shapeCurve) * // curve
(i < attack ? i/attack : // attack
i < attack + decay ? // decay
1-((i-attack)/decay)*(1-sustainVolume) : // decay falloff
i < attack + decay + sustain ? // sustain
sustainVolume : // sustain volume
i < length - delay ? // release
(length - i - delay)/release * // release falloff
sustainVolume : // release volume
0); // post release
f = (frequency += slide += deltaSlide) * // frequency
Math.cos(modulation*tm++); // modulation
t += f - f*noise*(1 - (Math.sin(i)+1)*1e9%2); // noise
s = delay ? s/2 + (delay > i ? 0 : // delay
(i<length-delay? 1 : (length-i)/delay) * // release delay
b[i-delay|0]/2/volume) : s; // sample delay
if (j && ++j > pitchJumpTime) // pitch jump
{
frequency += pitchJump; // apply pitch jump
startFrequency += pitchJump; // also apply to start
j = 0; // reset pitch jump time
if (filter) // apply filter
s = y1 = b2*x2 + b1*(x2=x1) + b0*(x1=s) - a2*y2 - a1*(y2=y1);
}
if (repeatTime && !(++r % repeatTime)) // repeat
{
frequency = startFrequency; // reset frequency
slide = startSlide; // reset slide
j = j || 1; // reset pitch jump time
f = (frequency += slide += deltaSlide) *// frequency
Math.cos(modulation*tm++); // modulation
t += f + f*noise*Math.sin(i**5); // noise
if (j && ++j > pitchJumpTime) // pitch jump
{
frequency += pitchJump; // apply pitch jump
startFrequency += pitchJump; // also apply to start
j = 0; // stop pitch jump time
}
if (repeatTime && !(++r % repeatTime)) // repeat
{
frequency = startFrequency; // reset frequency
slide = startSlide; // reset slide
j = j || 1; // reset pitch jump time
}

@@ -118,0 +131,0 @@ }

@@ -1,24 +0,17 @@

// ZzFX - Zuper Zmall Zound Zynth - Micro Edition
// MIT License - Copyright 2019 Frank Force
// https://github.com/KilledByAPixel/ZzFX
// This is a tiny build of zzfx with only a zzfx function to play sounds.
// You can use zzfxV to set volume.
// Feel free to minify it further for your own needs!
'use strict';let zzfx,zzfxV,zzfxX
// ZzFXMicro - Zuper Zmall Zound Zynth - v1.2.3 by Frank Force ~ 887 bytes
zzfxV=.3 // volume
zzfx= // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=
0,B=0)=>{let M=Math,R=44100,d=2*M.PI,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))
*d/R,g=0,H=0,a=0,n=1,I=0,J=0,f=0,x,h;e=R*e+9;m*=R;r*=R;t*=R;c*=R;y*=500*d/R**3;
A*=d/R;v*=d/R;z*=R;l=R*l|0;for(h=e+m+r+t+c|0;a<h;k[a++]=f)++J%(100*F|0)||(f=q?1<q
?2<q?3<q?M.sin((g%d)**3):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)%2:1-4*M.abs(M.
round(g/d)-g/d):M.sin(g),f=(l?1-B+B*M.sin(d*a/l):1)*(0<f?1:-1)*M.abs(f)**D*zzfxV
*p*(a<e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:
(a<h-c?1:(h-a)/c)*k[a-c|0]/2):f),x=(b+=u+=y)*M.cos(A*H++),g+=x-x*E*(1-1E9*(M.sin
(a)+1)%2),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n=n||1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();b.
buffer=p;b.connect(zzfxX.destination);b.start();return b};zzfxX=new AudioContext;
'use strict';
let // ZzFXMicro - Zuper Zmall Zound Zynth - v1.3.0 by Frank Force ~ 1000 bytes
zzfxV=.3, // volume
zzfxX=new AudioContext, // audio context
zzfx= // play sound
(p=1,k=.05,b=220,e=0,r=0,t=.1,q=0,D=1,u=0,y=0,v=0,z=0,l=0,E=0,A=0,F=0,c=0,w=1,m=0,B=0
,N=0)=>{let M=Math,d=2*M.PI,R=44100,G=u*=500*d/R/R,C=b*=(1-k+2*k*M.random(k=[]))*d/R,
g=0,H=0,a=0,n=1,I=0,J=0,f=0,h=N<0?-1:1,x=d*h*N*2/R,L=M.cos(x),Z=M.sin,K=Z(x)/4,O=1+K,
X=-2*L/O,Y=(1-K)/O,P=(1+h*L)/2/O,Q=-(h+L)/O,S=P,T=0,U=0,V=0,W=0;e=R*e+9;m*=R;r*=R;t*=
R;c*=R;y*=500*d/R**3;A*=d/R;v*=d/R;z*=R;l=R*l|0;p*=zzfxV;for(h=e+m+r+t+c|0;a<h;k[a++]
=f*p)++J%(100*F|0)||(f=q?1<q?2<q?3<q?Z(g*g):M.max(M.min(M.tan(g),1),-1):1-(2*g/d%2+2)
%2:1-4*M.abs(M.round(g/d)-g/d):Z(g),f=(l?1-B+B*Z(d*a/l):1)*(f<0?-1:1)*M.abs(f)**D*(a<
e?a/e:a<e+m?1-(a-e)/m*(1-w):a<e+m+r?w:a<h-c?(h-a-c)/t*w:0),f=c?f/2+(c>a?0:(a<h-c?1:(h
-a)/c)*k[a-c|0]/2/p):f,N?f=W=S*T+Q*(T=U)+P*(U=f)-Y*V-X*(V=W):0),x=(b+=u+=y)*M.cos(A*
H++),g+=x+x*E*Z(a**5),n&&++n>z&&(b+=v,C+=v,n=0),!l||++I%l||(b=C,u=G,n=n||1);p=zzfxX.
createBuffer(1,h,R);p.getChannelData(0).set(k);b=zzfxX.createBufferSource();
b.buffer=p;b.connect(zzfxX.destination);b.start()}

Sorry, the diff of this file is not supported yet

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