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array-reverse-polyfill
Fix IOS 12 Array Reverse Bug.
@eva/eva.js
@eva/eva.js
@eva/fiber-eva
React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。
@eva/inspector-decorator
## How To Develop a Eva.js plugin?
eva.js
This NPM package is legacy, please use [@eva/eva.js](https://www.npmjs.com/package/@eva/eva.js).
@eva/miniprogram-adapter
@eva/miniprogram-adapter
@eva/miniprogram-pixi
@eva/miniprogram-pixi
@eva/pixi3d
PixiJS 8 3D render-pipe extension for Eva.js mixed rendering
@eva/pixi3d-gltf
Independent glTF 2.0 asset parser for the Eva.js PixiJS 3D extension
@eva/plugin-a11y
@eva/plugin-a11y
@eva/plugin-ai
@eva/plugin-ai
@eva/plugin-animation-track
Animation track — 关键帧时间轴,支持多 track 并行,每条 track 绑定一个字段路径,DSL 描述 keyframes + easing。
@eva/plugin-behavior-script
First-class behavior script host for Eva.js: lifecycle, input, signals, diagnostics, and hot reload.
@eva/plugin-camera2d
Camera2D — DSL 配置 follow target、deadzone、limits、shake,运行时按 transform 移动整个世界根。
@eva/plugin-canvas-layer
Canvas layer — DSL 声明 layer/zIndex/screen-space,框架自动调整渲染序与 transform.position 的 layer 偏移。
@eva/plugin-easing
Easing 函数库 — 16 个常用 ease 曲线,可被 tween/animation-track/path-follow 共享。
@eva/plugin-evax
@eva/plugin-evax
@eva/plugin-hitarea
Godot Area2D 等价物 — 无物理碰撞域。circle/rect/polygon shape + layer/mask + signalEnter/Exit。
@eva/plugin-input-action
Action map — DSL 把 keyboard/touch/click 映射为语义化 action,emit 到 SignalBus,游戏逻辑只关心 action。
eva-plugin-joystick
基于 Eva.js 的虚拟摇杆
@eva/plugin-layout
@eva/plugin-layout
@eva/plugin-matterjs
@eva/plugin-matterjs
@eva/plugin-mixed-renderer
Eva.js world-space 2D sources, screen anchors and mixed rendering integration
@eva/plugin-model-3d
Eva.js glTF resources and Model3D hierarchy integration
@eva/plugin-parallax
Parallax — DSL 配置 layer scrollSpeed,组件每帧按 camera/world 偏移产生视差,可循环平铺。