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c

chinedufn

npm

8.65K

total weekly downloads

Packages

Current Co-maintainers

Former Co-maintainers

45 packages

angular-video-time

AngularJS Filter for displaying a video's current time

base-app-seed

seed project for base-* applications

base-router

A simple and portable router for the client and server.

blender-actions-to-json

Write the joint data for all `.blend` file actions to a JSON file

blender-iks-to-fks

A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that uses only FK bones

branching-dialogue

A stateless API for modeling branching dialogue in role-playing games

change-mat4-coordinate-system

Convert a 4x4 column major matrix from left handed to right handed coordinate system

client-ketchup

A simple interface for keeping remote clients up to date with their authoritative state

collada-dae-parser

Parse collada .dae 3d animation files into json

create-draw-function

Create a WebGL draw call based on user provided data

create-hover-class

Turn a JSON object into a hover class to use with inline styled components

create-keyframe

Create css keyframes

create-orbit-camera

Create a camera that orbits a target

create-shader-program

Compiles, links and returns a shader program from a give vertex and fragment shader

dom-filenameify

Add filenames as attributes to your DOM elements to help locate them in code via inspect element

donutjs-skeletal-animation-slides

Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup

dual-quat-to-mat4

Convert a dual quaternion into a 4x4 matrix

epoch-to-timeago

Get a string representation of a time difference

equipage

Tape tests in the browser

expand-file-glob

expand file globs into array of strings

expand-vertex-data

Expand vertex, normal and uv indices into vertex normal and uv data that is ready for your array buffers

get-attributes-uniforms

Get the attributes and uniforms from a GLSL shader string

get-ray-from-mouse

Get the normalized ray that your mouse is projecting into your scene

globs-to-files

Expand multiple globs into file paths

image-to-heightmap

Convert an image into a heightmap, based on the pixels' colors