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d

dennissmolek

npm

11.81M

total weekly downloads

Packages

Current Co-maintainers

Former Co-maintainers

66 packages

@cistern/camera

CisternCameraControls — camera-controls subclass with cistern-aware collision/boundaries for galleries in the round

@cistern/core

Core geometry toolkit for galleries in the round — CisternGeometry (profile-revolution BufferGeometry with sectional attributes) and TSL/WebGPU CisternMaterial

@cistern/r3f

React Three Fiber components for Cistern — <Cistern>, <CisternMesh>, <CisternCamera> galleries in the round

denoiser

OIDN Denoiser with tensorflow.js

@materialxjs/cli

CLI for converting, inspecting, and creating MaterialX materials

@materialxjs/gltf-pack

Pack MtlxDocument + textures into .glb files with optional KTX2 compression

@materialxjs/ingest

Ingest PBR materials from texture folders, zips, or .mtlx files into MtlxDocument

@materialxjs/json

MaterialX XML to JSON converter with materialxjson and glTF KHR_texture_procedurals support

@materialxjs/texture-map

Detect PBR material channels from texture filenames

@pmndrs/assets

📦 Base64 encoded CC0 assets

@pmndrs/branding

@pmndrs/cannon-worker-api

An API to use cannon-es in a web worker

@pmndrs/chef

Chef takes recipes and cooks your projects.

@pmndrs/detect-gpu

Classify GPU's based on their benchmark score in order to provide an adaptive experience.

@pmndrs/docs

Generate pmndrs-standardized documentation — HTML fragments, or the whole website — from a folder of MDX.

@pmndrs/glyph

A typography engine for web graphics.

@pmndrs/handle

framework agnostic expandable handle implementation for threejs

@pmndrs/klipp

A camera toolkit for the web: a complete virtual camera system for any renderer, with React Three Fiber and three.js built on top. Inspired by Unity Cinemachine.

@pmndrs/labs

🏆 JS benchmarks you can trust

@pmndrs/msdfonts

base64 msdf fonts distributed as npm package

@pmndrs/pointer-events

framework agnostic pointer-events implementation for threejs

@pmndrs/scheduler

Framework-agnostic frame scheduler with phases, priorities and FPS throttling — the engine behind react-three-fiber's useFrame.

@pmndrs/sky

A hyper-efficient WebGPU sky system for three.js: physically based sky, image-based lighting, aerial perspective and night sky. Vanilla and React (R3F) entries.

@pmndrs/timeline

Write composable declarative 3D behaviors like a story.

@pmndrs/uikit

Build performant 3D user interfaces with Three.js and yoga.