33 packages
aframe-anchored
Anchor A-Frame scene
aframe-ball-blaster
Simple blaster that shoots balls, for A-Frame
aframe-blend-transforms
Give an A-Frame object a transform (i.e. position, rotation & scale) that is a weighted blend of two different object transforms.
aframe-connecting-line
Uses the A-Frame "line" component to draw a line between points on two entities.
aframe-cursor-tracker
Set on an entity to track the orientation of the cursor's ray.
aframe-dat-gui
Dataarts dat.gui for A-Frame components
aframe-desktop-vr-controller
Simulates a VR controller on the desktop, controllable using mouse & keyboard.
aframe-desktop-xr-hands
Desktop simulation of WebXR Hand Tracking using Mediapipe
aframe-desktop-xr-plane
Simulation of XR Planes on Desktop, for A-Frame
aframe-e2e-testing
End-to-end testing framework for A-Frame
aframe-extras
Add-ons and examples for A-Frame VR.
aframe-frame-rate
Adjust WebXR frame rate for A-Frame applications
aframe-graph
Dynamically Connected Graphs for A-Frame
aframe-instanced-mesh
Use three.js InstancedMesh object within A-Frame
aframe-label
A set of components that can be used to add labels to entities in desktop & VR experiences.
aframe-laser-manipulation
Enables the user to move objects around using a laser pointer.
aframe-mouse-manipulation
Enables the user to move objects in 3D space using a mouse on desktop.
aframe-object-parent
Changes the object3D parent of an A-Frame entity.
aframe-physics-system
Physics system for A-Frame VR, built on Cannon.js
aframe-polygon-wireframe
Render wireframes composed of polygons, rather than triangles.
aframe-raycaster-thresholds
Enables configuration of the proximity thresholds for raycasting against lines and points.
aframe-raycast-target
Simple utility component that is used to enable proxy raycasting.
aframe-screen-display
Position elements directly on screen in A-Frame..
aframe-screen-position
Components to track and report the 2D screen position of an A-Frame entity.
aframe-stats-panel
A-Frame statistics panel for additional statistics, in the style of A-Frame stats