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franckchen

npm

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Packages

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Former Co-maintainers

230 packages

miaoda-expo-dev-client-55

Miaoda customized Expo Development Client for Expo SDK 55

miaoda-expo-devkit

Expo 应用开发工具集:Sentry DSN 替换 stub、错误/网络捕获、Metro 符号化

miaoda-expo-dev-launcher-55

Miaoda customized Expo Development Launcher for Expo SDK 55

miaoda-expo-dev-menu-55

Miaoda customized Expo Developer Menu for Expo SDK 55

miaoda-expo-dev-menu-interface-55

Miaoda Expo Developer Menu interface for Expo SDK 55

miaoda-expo-native-capabilities

Generate and compare Expo Development Build native capability manifests

miaoda-game-action-runtime-core

Deterministic action orchestration on top of frame-action-core with buffering, explicit cancellation, cooldowns, priorities, constraints, and snapshots.

miaoda-game-adventure-interaction-cocos

Cocos Creator skin for miaoda-game-adventure-interaction-core: a thin component that exposes deterministic adventure interactions and forwards committed events.

miaoda-game-adventure-interaction-core

Engine-agnostic deterministic interaction rules for point-and-click adventures and detective AVG games.

miaoda-game-adventure-interaction-phaser

Phaser 4 Scene adapter for miaoda-game-adventure-interaction-core with declarative hotspot binding and selected-item interactions.

miaoda-game-adventure-interaction-react

React DOM bindings for deterministic point-and-click adventure interactions.

miaoda-game-adventure-scenario-bridge-core

Static and runtime-checked command bindings between scenario scripts and adventure interaction requests.

miaoda-game-arcade-motion-core

Engine-agnostic arcade motion core for forward-advance and lateral-strafe games. Includes LaneRunner for endless runners, skiing and on-rails movement, plus RacerCar for speed-scaled steering, curve drift and off-road grip loss. Frame-rate independent wit

miaoda-game-audio-phaser

Phaser audio control for bounded sound effects, pitch variation, music transitions, and reliable ducking.

miaoda-game-ballistics-core

Engine-agnostic projectile motion with launch solving, gravity, wind-relative drag, terminal-speed profiles, Magnus acceleration, bounces, orientation output, and matching live/predicted trajectories.

miaoda-game-beam-cocos

Cocos Creator skin for miaoda-game-beam-core: draws telegraph->fire->fade lasers with Graphics, driving their geometry and glow from the pure-TS beam lifecycle. The reusable rendering layer for boss lasers, laser towers and laser gates.

miaoda-game-beam-core

Engine-agnostic laser / beam core: a telegraph->fire->fade lifecycle state machine, beam geometry (origin + angle + length + width), and along-beam hit testing. No rendering, no engine dependency. Backs shoot-em-up boss lasers, tower-defense laser towers,

miaoda-game-beam-phaser

Phaser Graphics beam renderer for miaoda-game-beam-core.

miaoda-game-behavior-cocos

Cocos Creator skin for miaoda-game-behavior-core: a thin @ccclass Component that backs a behaviour-tree agent with a real Node (position/facing/movement) and drives the tree from update(dt). Ready-made line-of-sight AI for enemies, guards and NPCs.

miaoda-game-behavior-core

Engine-independent behavior trees with perception, steering, deterministic RNG, bounded diagnostics, and explicitly invalidated path-replanning caches.

miaoda-game-behavior-phaser

Phaser Game Object behavior-tree host for miaoda-game-behavior-core.

miaoda-game-belt-core

Engine-agnostic 2.5D belt-scroll spatial model: separates a ground plane (x lateral, depth into-screen) from a height axis (jump / launch off the ground), converts them to a screen point (screenY = groundY - height) with a shadow anchored at the ground, r

miaoda-game-belt-phaser

Phaser Game Object controller and Scene Plugin for miaoda-game-belt-core.

miaoda-game-big-two-react

React DOM bindings for the fixed four-player Chinese Big Two rules profile.

miaoda-game-big-two-rules

Pagat basic four-player Chinese Big Two rules with complete legal plays and safe views.