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230 packages
miaoda-expo-dev-client-55
Miaoda customized Expo Development Client for Expo SDK 55
miaoda-expo-devkit
Expo 应用开发工具集:Sentry DSN 替换 stub、错误/网络捕获、Metro 符号化
miaoda-expo-dev-launcher-55
Miaoda customized Expo Development Launcher for Expo SDK 55
miaoda-expo-dev-menu-55
Miaoda customized Expo Developer Menu for Expo SDK 55
miaoda-expo-dev-menu-interface-55
Miaoda Expo Developer Menu interface for Expo SDK 55
miaoda-expo-native-capabilities
Generate and compare Expo Development Build native capability manifests
miaoda-game-action-runtime-core
Deterministic action orchestration on top of frame-action-core with buffering, explicit cancellation, cooldowns, priorities, constraints, and snapshots.
miaoda-game-adventure-interaction-cocos
Cocos Creator skin for miaoda-game-adventure-interaction-core: a thin component that exposes deterministic adventure interactions and forwards committed events.
miaoda-game-adventure-interaction-core
Engine-agnostic deterministic interaction rules for point-and-click adventures and detective AVG games.
miaoda-game-adventure-interaction-phaser
Phaser 4 Scene adapter for miaoda-game-adventure-interaction-core with declarative hotspot binding and selected-item interactions.
miaoda-game-adventure-interaction-react
React DOM bindings for deterministic point-and-click adventure interactions.
miaoda-game-adventure-scenario-bridge-core
Static and runtime-checked command bindings between scenario scripts and adventure interaction requests.
miaoda-game-arcade-motion-core
Engine-agnostic arcade motion core for forward-advance and lateral-strafe games. Includes LaneRunner for endless runners, skiing and on-rails movement, plus RacerCar for speed-scaled steering, curve drift and off-road grip loss. Frame-rate independent wit
miaoda-game-audio-phaser
Phaser audio control for bounded sound effects, pitch variation, music transitions, and reliable ducking.
miaoda-game-ballistics-core
Engine-agnostic projectile motion with launch solving, gravity, wind-relative drag, terminal-speed profiles, Magnus acceleration, bounces, orientation output, and matching live/predicted trajectories.
miaoda-game-beam-cocos
Cocos Creator skin for miaoda-game-beam-core: draws telegraph->fire->fade lasers with Graphics, driving their geometry and glow from the pure-TS beam lifecycle. The reusable rendering layer for boss lasers, laser towers and laser gates.
miaoda-game-beam-core
Engine-agnostic laser / beam core: a telegraph->fire->fade lifecycle state machine, beam geometry (origin + angle + length + width), and along-beam hit testing. No rendering, no engine dependency. Backs shoot-em-up boss lasers, tower-defense laser towers,
miaoda-game-beam-phaser
Phaser Graphics beam renderer for miaoda-game-beam-core.
miaoda-game-behavior-cocos
Cocos Creator skin for miaoda-game-behavior-core: a thin @ccclass Component that backs a behaviour-tree agent with a real Node (position/facing/movement) and drives the tree from update(dt). Ready-made line-of-sight AI for enemies, guards and NPCs.
miaoda-game-behavior-core
Engine-independent behavior trees with perception, steering, deterministic RNG, bounded diagnostics, and explicitly invalidated path-replanning caches.
miaoda-game-behavior-phaser
Phaser Game Object behavior-tree host for miaoda-game-behavior-core.
miaoda-game-belt-core
Engine-agnostic 2.5D belt-scroll spatial model: separates a ground plane (x lateral, depth into-screen) from a height axis (jump / launch off the ground), converts them to a screen point (screenY = groundY - height) with a shadow anchored at the ground, r
miaoda-game-belt-phaser
Phaser Game Object controller and Scene Plugin for miaoda-game-belt-core.
miaoda-game-big-two-react
React DOM bindings for the fixed four-player Chinese Big Two rules profile.
miaoda-game-big-two-rules
Pagat basic four-player Chinese Big Two rules with complete legal plays and safe views.