1.20M
total weekly downloads
208 packages
actuate
Actuate is a flexible, fast "tween" library for animations
@flighthq/abc
ABC (AVM2) bytecode container parsing into plain data
@flighthq/accessibility
Assistive-technology (ARIA) bridge over a swappable web/native backend (a visually-hidden ARIA DOM overlay by default)
@flighthq/adjustments
Pointwise value-remap adjustment descriptors and color-matrix fuse math
@flighthq/animation
Target-free animation core: keyframe sampler (step/linear/cubic, quaternion slerp), clips, and an explicit playhead
@flighthq/app
Application identity, lifecycle control, single-instance locking, dock control, and app event signals over a swappable web/native backend
@flighthq/application
Application and window host layer bridging platform events to the scene graph
@flighthq/application-gl
WebGL application render-view assembly linking windows, targets, state, and viewport
@flighthq/assets
Id-keyed asset library over @flighthq/loader — manifests, group preload, refcounted ownership, and an open per-type loader registry
@flighthq/audio
AudioResource lifecycle — create/clone/dispose, sample-tier and decoded-bytes constructors, URL/Blob/Base64 loaders, codec negotiation, and container MIME detection
@flighthq/binpack
2D rectangle bin-packing — MaxRects placement with padding/border, optional power-of-two/square/rotation, and a fixed or growable bin; plain-data rectangles in, placements + used extent + unpacked out
@flighthq/bitmap
Pixel-level image manipulation using browser ImageData
@flighthq/bitmapfont
Static bitmap font — an immutable pre-baked atlas + glyph/kerning/metrics tables implementing the GlyphSource seam, the static sibling of the dynamic glyphatlas
@flighthq/bitmapfont-formats
AngelCode/BMFont codec neighbor of @flighthq/bitmapfont — parse the text/XML/JSON .fnt variants into a BitmapFont and re-emit the text form
@flighthq/bitmaptext
QuadBatch-backed bitmap text display node laying out glyphs from a GlyphSource
@flighthq/bitmap-wasm
wasm-backed drop-in for @flighthq/bitmap: identical API, bulk pixel ops run in Rust
@flighthq/buffer
Byte-level buffer reading utilities
@flighthq/camera
2D and 3D cameras: projection, view, and view-projection helpers
@flighthq/camera2d
2D game camera — world<->screen view matrix, target follow with deadzone + frame-rate-independent smoothing + world-bounds clamp, zoom-about-a-point, parallax offsets, and a visible-bounds cull query over a plain-data camera
@flighthq/camera-controls
Input-agnostic 2D follow and 3D orbit / fly camera-control primitives
@flighthq/capture
Deterministic render capture verification policy and baseline format — tolerant fingerprint comparison and the committed baseline store shape
@flighthq/clip
ClipRegion operations: hard geometric clip regions as plain data — constructors, composition, queries, transform, and a pool bracket
@flighthq/clipboard
System clipboard read/write (text, HTML, image, RTF, bookmark, files, generic MIME formats) with atomic multi-flavor write and change events, over a swappable web/native backend
@flighthq/clock
Hierarchical, pausable, scalable time primitive for time-driven systems
@flighthq/collision
2D narrow-phase collision — discrete contact manifolds, exact convex linear sweeps, and point/segment/ray queries