New:Introducing Socket Scanning for VS Code Marketplace Extensions.Learn more →
Get Started
w

wiseyuri

npm

3.44K

total weekly downloads

Packages

Current Co-maintainers

Former Co-maintainers

82 packages

@eva/eva.js

@eva/eva.js

@eva/fiber-eva

React EVA是一个让开发同学能够在React技术体系下,利用EVA JS的游戏研发能力,开发动画、游戏类场景的框架。它可以让开发同学用熟悉的JSX和Hooks语法编写动画、游戏场景的代码。

@eva/inspector-decorator

## How To Develop a Eva.js plugin?

@eva/miniprogram-adapter

@eva/miniprogram-adapter

@eva/miniprogram-pixi

@eva/miniprogram-pixi

@eva/pixi3d

PixiJS 8 3D render-pipe extension for Eva.js mixed rendering

@eva/pixi3d-gltf

Independent glTF 2.0 asset parser for the Eva.js PixiJS 3D extension

@eva/plugin-a11y

@eva/plugin-a11y

@eva/plugin-ai

@eva/plugin-ai

@eva/plugin-animation-track

Animation track — 关键帧时间轴,支持多 track 并行,每条 track 绑定一个字段路径,DSL 描述 keyframes + easing。

@eva/plugin-behavior-script

First-class behavior script host for Eva.js: lifecycle, input, signals, diagnostics, and hot reload.

@eva/plugin-camera2d

Camera2D — DSL 配置 follow target、deadzone、limits、shake,运行时按 transform 移动整个世界根。

@eva/plugin-canvas-layer

Canvas layer — DSL 声明 layer/zIndex/screen-space,框架自动调整渲染序与 transform.position 的 layer 偏移。

@eva/plugin-easing

Easing 函数库 — 16 个常用 ease 曲线,可被 tween/animation-track/path-follow 共享。

@eva/plugin-evax

@eva/plugin-evax

@eva/plugin-hitarea

Godot Area2D 等价物 — 无物理碰撞域。circle/rect/polygon shape + layer/mask + signalEnter/Exit。

@eva/plugin-input-action

Action map — DSL 把 keyboard/touch/click 映射为语义化 action,emit 到 SignalBus,游戏逻辑只关心 action。

@eva/plugin-layout

@eva/plugin-layout

@eva/plugin-matterjs

@eva/plugin-matterjs

@eva/plugin-mixed-renderer

Eva.js world-space 2D sources, screen anchors and mixed rendering integration

@eva/plugin-model-3d

Eva.js glTF resources and Model3D hierarchy integration

@eva/plugin-parallax

Parallax — DSL 配置 layer scrollSpeed,组件每帧按 camera/world 偏移产生视差,可循环平铺。

@eva/plugin-path-follow

Path follow — DSL 配置 waypoints + speed,组件每帧沿路径前进,支持 loop / pingpong,可配合 Tween 做曲线。

@eva/plugin-persistence

Persistence — DSL 声明 store keys 自动 localStorage 持久化,组件提供手动 save / load / clear API。

@eva/plugin-pool

Object pool — DSL 配置 prefab + initialSize + maxSize,运行时 acquire/release,避免 GameObject 频繁创建/销毁。