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iconify

An icon and image library for Qt that lets you use svg's from common packs like FontAwesome, MateriallDesign etc.

  • 0.0.103
  • PyPI
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Iconify

Iconify allows you to create QIcons and QPixmaps from svg files with different color and animation. It provides a way of fetching popular image packs such as Font Awesome, Material Design etc and installing them on the path that's used for finding images.

Quickstart

To get started with iconify, use the following commands:

# Install iconify
pip install iconify

# Fetch the icon libraries - Font Awesome, Material Design etc.
iconify-fetch

# Start the icon browser to find the icon you want
iconify-browser

alt text

Once you have the icon browser open, search for the type of icon you want and copy the name to the clipboard. Then you can jump into python:

import iconify as ico

icon = ico.Icon('google-emojis:face-with-symbols-on-mouth')
myQtButton.setIcon(icon)

Configuration

Iconify will search paths identified by the ICONIFY_PATH environment variable. You can also set this at runtime with the following code:

import iconify as ico

ico.path.addIconDirectory('/path/to/icon/dir')

You will also require a Qt python binding such as PySide2. Iconify will use the binding identified by the ICONIFY_QTLIB environment variable. Set this variable to the name required to import the python binding e.g. PySide2 or PyQt5. Iconify expects Qt5 interfaces so if you'd like to use this library with Qt4 you should consider using a shim such as Qt.py or QtPy.

Examples

Simple

The following code will find the first occurrence of a delete.svg file on the ICONIFY_PATH environment variable and use it as is.

import iconify as ico

icon = ico.Icon('delete')
button.setIcon(icon)

Changing Color

To set the color of the icon, provide a QColor object via the color kwarg:

import iconify as ico
from iconify.qt import QtGui, QtWidgets

icon = ico.Icon('filters', color=QtGui.QColor('salmon'))

button = QtWidgets.QPushButton()
button.setIcon(icon)

Animation

For animation, instantiate an animation object and pass it in via the anim kwarg:

import iconify as ico
from iconify.qt import QtGui, QtWidgets

anim = ico.anim.Spin()
icon = ico.Icon(
    # The ':' here denotes a directory and provides cross platform support.
    'spinners:simple',  
    color=QtGui.QColor('lightblue'),
    anim=anim,
)

# `icon.setAsButtonIcon` is used here so that the animation
# used by the icon will update the widget when it plays.
button = QtWidgets.QPushButton()
icon.setAsButtonIcon(button)

# Start the animation
anim.start()

Multi State Icons

To create a multi state icon, call addState with the appropriate mode and state kwargs to set the values you want.

import iconify as ico
from iconify.qt import QtGui, QtWidgets

onHoverAnimation = ico.anim.Spin()

icon = ico.Icon('filters', color=QtGui.QColor('salmon'))
# When the button has focus, make it green and spinning.
icon.addState(
    'filters',
    color=QtGui.QColor('seagreen'),
    anim=onHoverAnimation,
    mode=QtGui.QIcon.Active,
)
# Make it gray when it's disabled.
icon.addState(
    'filters',
    color=QtGui.QColor('gray'),
    mode=QtGui.QIcon.Disabled,
)

button = QtWidgets.QPushButton()
button.setIcon(icon)

# Connect directly to the animation here to
# ensure that the button animates on hover.
onHoverAnimation.tick.connect(button.update)

Advanced Animation

The same animation object can be used with multiple icons, and the same icon can be applied to multiple buttons. This is useful when you want numerous widgets to update when an event happens e.g. loading something:

import iconify as ico
from iconify.qt import QtGui, QtWidgets

# Animations can be added together using the + operator.
loadingAnim = ico.anim.Spin() + ico.anim.Breathe()

# Instantiate two icons with the same animation
simpleIcon = ico.Icon(
    'spinners:simple',
    color=QtGui.QColor('lightblue'),
    anim=loadingAnim,
)
detailedIcon = ico.Icon(
    'spinners:detailed',
    color=QtGui.QColor('grey'),
    anim=loadingAnim,
)

# Use those icons on multiple buttons
smallButtonOne = QtWidgets.QPushButton()
simpleIcon.setAsButtonIcon(smallButtonOne)

smallButtonTwo = QtWidgets.QPushButton()
simpleIcon.setAsButtonIcon(smallButtonTwo)

largeButtonOne = QtWidgets.QPushButton()
detailedIcon.setAsButtonIcon(largeButtonOne)

largeButtonTwo = QtWidgets.QPushButton()
detailedIcon.setAsButtonIcon(largeButtonTwo)


def loadData():
    # Start the animation.  All buttons using the two icons
    # from above should start to animate.
    loadingAnim.start()

    # Do a long running process here, preferably in a separate
    # thread to keep the user interface refreshing nicely.

    # Stop the animation now that the work has been done.
    loadingAnim.stop()

Pixmaps

It's also possible to use iconify to create pixmaps. The following code is a custom QLabel subclass which using iconify to draw a QPixmap in the center of the label:

import iconify as ico
from iconify.qt import QtCore, QtGui, QtWidgets


class IconifyLabel(QtWidgets.QLabel):

    def __init__(self, pixmapGenerator):
        super(IconifyLabel, self).__init__()
        self._pixmapGenerator = pixmapGenerator

        # Ensure this label updates when the animation ticks.
        self._pixmapGenerator.anim().tick.connect(self.update)

    def paintEvent(self, event):
        super(IconifyLabel, self).paintEvent(event)

        rect = event.rect()

        if rect.width() > rect.height():
            size = QtCore.QSize(rect.height(), rect.height())
        else:
            size = QtCore.QSize(rect.width(), rect.width())

        pixmap = self._pixmapGenerator.pixmap(size)

        painter = QtGui.QPainter(self)
        halfSize  = size / 2
        point = rect.center() - QtCore.QPoint(halfSize.width(), halfSize.height())
        painter.drawPixmap(point, pixmap)
        painter.end()


anim = ico.anim.Spin()
pixmapGenerator = ico.PixmapGenerator(
    'loading',
    color=QtGui.QColor('orange'),
    anim=anim,
)
label = IconifyLabel(pixmapGenerator)
anim.start()

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