BallisticCalculator
LGPL library for small arms ballistic calculations based on point-mass (3 DoF) plus spin drift.
Table of contents
Installation
pip install py-ballisticcalc
# Using precompiled backend (improves performance)
pip install py-ballisticcalc[exts]
# Using matplotlib and pandas uses additional dependencies
pip install py-ballisticcalc[charts]
Usage
See Example.ipynb for detailed illustrations of all features and usage.
from py_ballisticcalc import *
Simple Zero
zero = Shot(weapon=Weapon(sight_height=2), ammo=Ammo(DragModel(0.22, TableG7), mv=Velocity.FPS(2600)))
calc = Calculator()
zero_distance = Distance.Yard(100)
zero_elevation = calc.set_weapon_zero(zero, zero_distance)
print(f'Barrel elevation for {zero_distance} zero: {zero_elevation << PreferredUnits.adjustment}')
Barrel elevation for 100.0yd zero: 1.33mil
Plot Trajectory with Danger Space
shot_result = calc.fire(zero, trajectory_range=500, extra_data=True)
ax = shot_result.plot()
danger_space = shot_result.danger_space(Distance.Yard(300), Distance.Meter(.5))
print(danger_space)
danger_space.overlay(ax)
plt.show()
Danger space at 300.0yd for 19.7inch tall target ranges from 217.1yd to 355.7yd
Print Range Card
zero.winds = [Wind(Velocity.MPH(5), Angular.OClock(3))]
range_card = calc.fire(zero, trajectory_range=1000)
range_card.dataframe().to_clipboard()
range_card.dataframe(True)[['distance', 'velocity', 'mach', 'time', 'target_drop', 'drop_adj', 'windage', 'windage_adj']].set_index('distance')
distance | velocity | mach | time | target_drop | drop_adj | windage | windage_adj |
---|
0.0 yd | 2600.0 ft/s | 2.33 mach | 0.000 s | -2.0 inch | 0.00 mil | -0.0 inch | 0.00 mil |
100.0 yd | 2398.1 ft/s | 2.15 mach | 0.120 s | -0.0 inch | -0.00 mil | 0.4 inch | 0.12 mil |
200.0 yd | 2205.5 ft/s | 1.98 mach | 0.251 s | -4.1 inch | -0.57 mil | 1.7 inch | 0.25 mil |
300.0 yd | 2022.3 ft/s | 1.81 mach | 0.393 s | -15.3 inch | -1.44 mil | 4.1 inch | 0.39 mil |
400.0 yd | 1847.5 ft/s | 1.65 mach | 0.548 s | -35.0 inch | -2.48 mil | 7.6 inch | 0.54 mil |
500.0 yd | 1680.1 ft/s | 1.50 mach | 0.718 s | -65.0 inch | -3.68 mil | 12.4 inch | 0.70 mil |
600.0 yd | 1519.5 ft/s | 1.36 mach | 0.906 s | -107.3 inch | -5.06 mil | 18.8 inch | 0.89 mil |
700.0 yd | 1366.0 ft/s | 1.22 mach | 1.114 s | -164.8 inch | -6.66 mil | 27.0 inch | 1.09 mil |
800.0 yd | 1221.3 ft/s | 1.09 mach | 1.347 s | -240.9 inch | -8.52 mil | 37.3 inch | 1.32 mil |
900.0 yd | 1093.2 ft/s | 0.98 mach | 1.607 s | -340.5 inch | -10.71 mil | 50.0 inch | 1.57 mil |
1000.0 yd | 1029.8 ft/s | 0.92 mach | 1.891 s | -469.0 inch | -13.27 mil | 64.8 inch | 1.83 mil |
Complex Example
Here we define a standard .50BMG, enable powder temperature sensitivity, and zero for a distance of 500 meters, in a 5°C atmosphere at altitude 1000ft ASL.
dm = DragModel(0.62, TableG1, 661, 0.51, 2.3)
ammo=Ammo(dm, Velocity.MPS(850), Temperature.Celsius(15))
ammo.calc_powder_sens(Velocity.MPS(820), Temperature.Celsius(0))
weapon = Weapon(sight_height=Distance.Centimeter(9), twist=15)
atmo = Atmo(altitude=Distance.Foot(1000), temperature=Unit.Celsius(5), humidity=.5)
zero = Shot(weapon=weapon, ammo=ammo, atmo=atmo)
zero_distance = Distance.Meter(500)
calc = Calculator()
zero_elevation = calc.set_weapon_zero(zero, zero_distance)
print(f'Barrel elevation for {zero_distance} zero: {zero_elevation << PreferredUnits.adjustment}')
print(f'Muzzle velocity at zero temperature {atmo.temperature} is {ammo.get_velocity_for_temp(atmo.temperature) << Velocity.MPS}')
Barrel elevation for 500.0m zero: 4.69mil
Muzzle velocity at zero temperature 5.0°C is 830.0m/s
Units and Preferences
In version 2.x.x we changed concepts of settings, there are 2 ways to set preferences
1.1. To change library default units directly from code use PreferredUnits
object
from py_ballisticcalc import PreferredUnits
PreferredUnits.velocity = Velocity.MPS
PreferredUnits.adjustment = Angular.Mil
PreferredUnits.temperature = Temperature.Celsius
PreferredUnits.distance = Distance.Meter
PreferredUnits.sight_height = Distance.Centimeter
PreferredUnits.drop = Distance.Centimeter
print(f'PreferredUnits: {str(PreferredUnits)}')
print(f'Default distance unit: {PreferredUnits.distance.name}')
print(f'\tInstantiated from float (5): {PreferredUnits.distance(5)}')
print(f'\tInstantiated from Distance.Line(200): {PreferredUnits.distance(Distance.Line(200))}')
1.2. To change solver global setting use global flags setters
from py_ballisticcalc import *
set_global_use_powder_sensitivity(True)
set_global_max_calc_step_size(Unit.Meter(1))
enabled = get_global_use_powder_sensitivity()
step = get_global_max_calc_step_size()
reset_globals()
2. Use new method to set preferred units/settings globally for the venv or the user
Create .pybc.toml
or pybc.toml
file in your project root directory (where venv was placed).
Or place this file in user's home directory. (The file in project root have priority.)
You can use basicConfig()
function to load your custom .toml
file
The references of .pybc.toml
settings file you can get there
and there
title = "standard py_ballisticcalc config template"
version = "2.0.0b4"
[pybc.preferred_units]
angular = 'Degree'
distance = 'Yard'
velocity = 'FPS'
[pybc.calculator]
max_calc_step_size = { value = 0.5, units = "Foot" }
use_powder_sensitivity = false
from py_ballisticcalc import basicConfig
basicConfig("path/to/your_config.toml")
Available manipulations with units
from py_ballisticcalc.unit import *
unit_in_meter = Distance(100, Distance.Meter)
unit_in_meter = Distance.Meter(100)
unit_in_meter = Unit.Meter(100)
print(f'100 meters: {unit_in_meter}')
unit_in_yards = unit_in_meter.convert(Distance.Yard)
unit_in_yards = unit_in_meter << Distance.Yard
print(f'100 meters in {unit_in_yards.units.key}: {unit_in_yards}')
value_in_km = unit_in_yards.get_in(Distance.Kilometer)
value_in_km = unit_in_yards >> Distance.Kilometer
print(f'100 meters, value in km: {value_in_km} (value type is {type(value_in_km)})')
rvalue = Distance.Meter(100).raw_value
rvalue = float(Distance.Meter(100))
print(f'100 meters in raw value: {rvalue} (raw type is {type(rvalue)})')
print(f'Comparison: {unit_in_meter} == {Distance.Centimeter(100)}: {unit_in_meter == Distance.Centimeter(100)}')
print(f'Comparison: {unit_in_meter} > .1*{unit_in_meter}: {unit_in_meter > .1*unit_in_meter.raw_value}')
Concepts
Look angle
Look angle is the elevation of the sight line (a.k.a., Line of Sight, or LoS) relative to the horizon. For flat fire at angles close to horizontal this does not make a significant difference. When the look angle is significantly above or below the horizon the trajectory will be different because:
- Gravity is not orthogonal to the velocity
- Air density changes with altitude, so the drag effects will vary across an arcing trajectory.
The shooter typically cares about the line of sight (LoS): Sight adjustments (drop in the following figure) are made relative to LoS, and ranging errors – and hence danger space – follow the line of sight, not the horizon.
The following diagram shows how look distance and drop relate by look angle to the underlying (distance x, height y) trajectory data.
Danger Space
Danger space is a practical measure of sensitivity to ranging error. It is defined for a target of height h and distance d, and it indicates how far forward and backward along the line of sight the target can move such that the trajectory will still hit somewhere (vertically) on the target.
About project
The library provides trajectory calculation for ballistic projectiles including air rifles, bows, firearms, artillery, and so on.
The 3DoF model that is used in this calculator is rooted in public C code of JBM's calculator, ported to C#, optimized, fixed and extended with elements described in Litz's Applied Ballistics book and from the friendly project of Alexandre Trofimov and then ported to Go.
This Python3 implementation has been expanded to support multiple ballistic coefficients and custom drag functions, such as those derived from Doppler radar data.
The online version of Go documentation is located here.
C# version of the package is located here, and the online version of C# API documentation is located here.
Contributors
This project exists thanks to all the people who contribute.
Special thanks to:
- David Bookstaber - Ballistics Expert
For help understanding and improving the functionality - Nikolay Gekht
For the sources code on C# and GO-lang from which this project firstly was forked
RISK NOTICE
The library performs very limited simulation of a complex physical process and so it performs a lot of approximations. Therefore, the calculation results MUST NOT be considered as completely and reliably reflecting actual behavior or characteristics of projectiles. While these results may be used for educational purpose, they must NOT be considered as reliable for the areas where incorrect calculation may cause making a wrong decision, financial harm, or can put a human life at risk.
THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.