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pygameelements

Elements that scale with screensize for pygame

  • 0.1.56
  • PyPI
  • Socket score

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PyGameElements so you dont have to make a gui for pygame every time you write a game

PyGameElements provides you with a way to use elements that scale along with the screen size.

Overview

There are several elements available at this moment:

Core elements (consisting of one thing): Line, Square, Ellipse, Label, Image

Combined elements (consisting of more then one core elements): Button, CheckBox, InputBox

Usage

In the following paragraphs, I am going to describe how you can get and use PyGameElements for your own projects.

Getting it

To download PyGameElements, either fork this github repo or simply use Pypi via pip.

$ pip install pygameElements

Testing it

from testPygameElements import testPygameElements
testPygameElements()

To see an example of what you can do with the elements. You can inspect the file yourself at C:\Users\YOURNAME\AppData\Roaming\Python\YOURPYTHONVERSION\site-packages\pygameElements to see how it works.

Example Square Element

Using it

from pygameElements import *

Here are the variables you can set with each element along with its defaults:

class Line(): def init(self, blitToSurface=None, gameState='', name='', color=(255,255,255), startPosPromille=(0,0), endPosPromille=(1000,1000), widthLine=5, alphaValue=255, visible=True):

class Square(): def init(self, blitToSurface=None, gameState='', name='', color=(255,255,255,255), horizontalMiddlePromille=500, verticalMiddlePromille=500, horizontalSizePromille=100, verticalSizePromille=400, widthBorder=0, borderTopLeft=1, borderTopRight=1, borderBottomLeft=1, borderBottomRight=1, alphaValue=255, visible=True):

class Ellipse(): def init(self, blitToSurface=None, gameState='', name='', color=(255,255,255), horizontalMiddlePromille=500, verticalMiddlePromille=500, horizontalSizePromille=500, verticalSizePromille=500, widthBorder=0, alphaValue=255, visible=True):

class Label(): def init(self, blitToSurface=None, gameState='', name='', text='', colorText=(255,255,255), horizontalMiddlePromille=500, verticalMiddlePromille=500, sysFont=True, fontName='timesnewroman', fontSizePromille=100, isBold=False, isItalic=False, antiAlias=True, alphaValue=255, visible=True, rotation=0):

class Image(): def init(self, blitToSurface=None, gameState='', name='', fileName='', horizontalMiddlePromille=500, verticalMiddlePromille=500, horizontalSizePromille=500, verticalSizePromille=500, rotation=0, stretch=True, alphaValue=255, visible=True):

class Button(): def init(self, blitToSurface=None, gameState='', name='', horizontalMiddlePromille=500, verticalMiddlePromille=500, horizontalSizePromille=500, verticalSizePromille=100, colorNormal=(190,190,190), colorHasFocus=(190,255,190),colorMouseOver=(190,190,255),colorMouseDown=(255,190,190), value=None, alphaValue=255, hasFocus=False, visible=True, onClick=None, text='button', enabled=True, sysFont=True, fontName='timesnewroman', fontSizePromille=80, antiAlias=True):

class CheckBox(): def init(self, blitToSurface=None, gameState='', name='', horizontalMiddlePromille=500, verticalMiddlePromille=500, horizontalSizePromille=500, verticalSizePromille=500, inColor=(190,190,190), outColor=(135,135,135), tickColor=(100,100,100), alphaValue=255, widthMargin=5, widthBorder=5, value=True, hasFocus=False, visible=True, onClick=None):

class InputBox(): def init(self, blitToSurface=None, gameState='', name='', text='', colorText=(255,255,255), horizontalMiddlePromille=500, verticalMiddlePromille=500, sysFont=True, fontName='timesnewroman', fontSizePromille=100, isBold=False, isItalic=True, antiAlias=True, alphaValue=255, visible=True, hasFocus=False, onClick=None, maxSize=15):

License

MIT License

Copyright (c) 2020 Bas Koning

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Hire us: basknng@gmail.com

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