Changelog:
- Fixed Bugs
- Added pgt.square() function (for more information look at the Elements section)
pygametext
This Package adds UI Elements to PyGame.
Install
pip install pygametext
Import
import pygametext
Initiate pygametext
pgt = pygametext.PGT(screen)
Elements
pgt.button(x,y,width,height,buttonColor,"Text",textColor,onClickFunction,onClickArguments,layer)
-> Returns True
pgt.switch(x,y,width,height,buttonColor,"Text",textColor,activeFunction,activeArguments,layer)
-> Returns True
pgt.checkbox(x,y,scale,color,activeFunction,activeArguments,layer)
-> Returns True
pgt.text(x,y,"Text",textColor,textSize,layer)
-> Returns True
pgt.square(x,y,width,height,color,layer)
-> Returns True
pgt.textbox(x,y,width,height,textColor,layer)
-> Returns True
Process inputs and events
This function needs to be called if you want that the elements on specified layer to be interactive.
pgt.update(layer)
Draw elements to screen
This function needs to be called if you want that the elements on specified layer to be drawn.
pgt.draw(layer)
Utitilty functions
pgt.getLayer(layer)
-> Returns list of PGT Objects on specified Layer
pgt.clear(id,layer)
-> Returns True or False
pgt.rebuild(layer)
-> Returns True
import pygame
import pygametext
running = True
pygame.init()
screen = pygame.display.set_mode((640, 360))
clock = pygame.time.Clock()
pgt = pygametext.PGT(screen)
pgt.button(10,10,100,50,(255,0,0),"Hello!",(0,0,0),print,"Hello World!",0)
pgt.button(120,10,100,50,(255,255,0),"Bye bye",(0,0,0),print,"Goodbye World!",0)
pgt.text(10,70,"Simple pygametext example.",(0,120,0),20,0)
def update():
events = pygame.event.get()
pgt.update(events, 0)
for event in events:
if event.type == pygame.QUIT:
running = False
pygame.quit()
quit()
def draw():
screen.fill((255,255,255))
pgt.draw()
pygame.display.flip()
while running:
update()
draw()
clock.tick(60)