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** Introduction The fxruby library is an excellent wrapper for the FOX Toolkit. However, it reflects the C++-ness of FOX, rather than being more Ruby-like. As such, creating composed objects with it tends to be rather cumbersome, given its C++ roots. For every new component you create with fxruby, you are handed back a reference to that object, which you'll need to store somewhere. And then all the subsequent child objects will need to be passed pointers to the parent objects.
So, if you need to redo a layout, it becomes a messy exercise.
fxruby-enhancement makes this a snap to do. You simply declare your GUI arrangement in a nested fashion. fxruby-enhancement will take care of passing parents to the nested children, and other issues as well. You can now focus on creating your great GUI layout that you can change on the fly without much fuss and bother.
fxruby-enhancement (also referred to as "Enhancement") is basically a DSL of sorts, and every effort has been taken to make it intuitive to use. Once you get the hang of it, you should be able to look at the FXRuby API documentation and infer the DSL construct for fxruby-enhancement. Please also see the many [[file:examples][examples]].
Enhancement basically leverages Ruby's singleton feature, and eliminates the need to "subclass" the FXRuby objects and the like. In fact, you might even consider this Enhancement's own "paradigm" for doing GUI programming.
Your input and criticisms are more than welcome. Feel free to raise issues on GitHub. I have not anticipated all the ways someone might try to use Enhancement. I am making heavy use of Enhancement in my RubyNEAT project -- which is why I created it.
** Installation Requirements: You must have Fox16 installed on your system. Depending on your operating system, the details will vary. And currently on MacOSX you will also need to install X-Windows. Here, we link you to the details provided by FXRuby for your particular environment:
OS Details | Linux | https://github.com/lylejohnson/fxruby/wiki/Setting-Up-a-Linux-Build-Environment | | Mac OSX | https://github.com/lylejohnson/fxruby/wiki/Setting-Up-a-Mac-OS-X-Development-Environment | | Windows | https://github.com/lylejohnson/fxruby/wiki/Setting-Up-a-Windows-Build-Environment |
To install the gem from commandline:
#+begin_src bash gem install fxruby-enhancement #+end_src
In your Gemfile:
#+begin_src ruby gem "fxruby-enhancement", "~> 0" #+end_src
fxruby-enhacement depends on fxruby version 1.6, and will automatically include it. However fxruby has a c-extension that must compile properly on your system. Normally, this is not a concern, but it is something to be aware of.
** Documentation *** In General fxruby-enhancement (which we will refer to as "Enhancement" from time to time) makes use of the singleton pattern in Ruby. There is basically no need to declare subclases off of most FXRuby classes. This is a very C++ish way, and the way the C++ Fox Toolkit works. It will make most hard-core Rubyists gnash their teeth.
Here, we do away with all of it. Also, the SEL_x variables -- which maps
to the C++ #defines of the same -- is replaced with method declarations
of the nature of sel_x -- just the lowercase version of the same. For instance,
in the straight fxruby, you would have to do something like:
#+begin_src ruby
@canvas.connect(SEL_PAINT) { |sender, sel, evt|
FXDCWindow.new(sender, evt) { |dc|
dc.drawImage(@backBuffer, 0, 0)
}
#+end_srcv
but with Enhancement, you do it thusly:
#+begin_src ruby
instance { |c|
c.sel_paint { |sender, sel, event|
FXDCWindow.new(sender, event) { |dc|
dc.drawImage(ref(:back_buffer), 0, 0)
}
}
}
#+end_src
And here we illustrate something else, the instance declaration. Why do
we do it this way? Because Enhancement is multi-phase. First, we declare
the GUI layout with Enhancement. At this time, none of the underlying
FXRuby objects exist yet, but need to be referenced anyway. So we defer
that part where references need to be resolved to the instance claus,
which, as you can well imagine, means the FXRuby object instances have
been instantiated.
You will also note the use of the ref clause, as in:
#+begin_src ruby
dc.drawImage(ref(:back_buffer), 0, 0)
#+end_src
When the :back_buffer object was declared, it was done thusly:
#+begin_src ruby
fx_image(:back_buffer) { opts IMAGE_KEEP }
#+end_src
So when the actual FXImage object is instantiated, it is associated to
the :back_buffer tag, which then is found by ref() and can be used
anywhere in the instantiation phase.
**** The use of {...} vs do...end to define your blocks This is something to be aware of, depending on how you'd like to style your code for Enhancement. I prefer the use of the braces {}, but others might prefer the use of do...end.
Even though Ehnancement is a bit "opionated", I don't
wish to impose a coding style on you. But I do wish
to alert you to the subtle difference in syntax
that Ruby expects.
If you use the braces, you must enclose the
parameters to the directive in parens (). If
you use do...end, you have no such requirement.
for example, to use do...end:
#+begin_src ruby
fx_app :app do
...
end
#+end_src
is perfectly OK, whereas:
#+begin_src ruby
fx_app :app {
...
}
#+end_src
would generate a syntax error. You must, in this case:
#+begin_src ruby
fx_app (:app) {
...
}
#+end_src
And that won't get your hands slapped by the Ruby
parser.
*** Execution Phases of fxruby-enhancement This represents the work flow, in the order stated: | State | Description | |---------------------------+------------------------------------------------------------------------------------------------------------------------------| | Declarative | The basic GUI layout is declared by the DSL, but it is not instantiated yet. | | FXRuby instantiation | All the basic underlying FXRuby object are instantiatied, but the foundational FOX Toolkit Objects are not instantiated yet. | | FOX Toolkit instantiation | The FOX Toolkit C++-level objects are now alive and kicking. |
**** Declarative This phase, under the proverbial hood, ceates the component objects, which are just place-holders for the underlying FXRuby objects.
When the FXRuby object is created, it is assigned to its place holder
component object, and can be references as comp.inst. In most cases,
you will almost never need to touch the component objects directly.
**** FXRuby Instantiation During the FXRuby instantiantion stage, all of the FXRuby objects are instantiated and stored in their respective component objects. If they are tagged, the instantiated object may be referenced with ref(), and the component object itself may be referenced via refc(). There is almost never a case where you would need to go after the component object directly. **** FOX Toolkit instantiation All of the FOX Toolkit C++ objects, resources, etc. that correspond to the FXRuby objects are now set up, and activated. With the all-important "show PLACEMENT_SCREEN" command, the FOX GUI should now be visible. *** Events from other Threads In handling interfacing to databases, AMQPs like RabbitMQ, network connections, or just about anything else that might otherwise slow down the GUI (Fox) thread and make it non-responsive, there needs to be a clean way to get data into and out of the GUI thread.
Fox provides some mechanisms specifically for sockets or system-level IO,
but these are too specific, and would require some awkard workarounds to
make them work in the general context.
And so we provide a means to accomplish that in a clean -- to you, anyway --
manner. We make use of queue_ding queues for passing messages into and out of
the FXRuby (and therefore FXRuby Enhancement) space. This will allow you to
keep the GUI thread responsive and also to maintain a seperation of concerns.
**** The Queue_Ding Queues [[ttps://github.com/flajann2/queue_ding][Queue Ding]] is an enhancement for doing queing across threads in Ruby, and we offer it here to allow external events to be funneled into and out of the Fox GUI thread. Usage is easy and straightforard. When removing entries from Queue Ding using #next, the queue will block until the next entry arrives. Since Queue Ding is really derived from ::Array, you may also do thing like #empty? to check to see if entries are availabe to avoid blocking. ***** Enhancement.ingress To get messages objects into fxruby_enhacement, simply #push or #<< it into the queue as shown: #+begin_src ruby Enhancement.ingress << [:some_tag, some_payload] #+end_src
In the DSL, you must set up a handler for the ingress,
#+begin_src ruby
ingress_handler :status do |tag, payload|
puts "received #{tag} => #{payload}"
end
#+end_src
And so your handler will most likely act as a dispatcher
for the payloads received. For example:
#+begin_src ruby
ingress_handler :log_info, :log_error do |tag, logline|
puts "received #{tag} => #{payload}"
case tag
when :log_info
ref(:logging_info).appendItem logline
when :log_error
ref(:logging_error).appendItem logline
end
end
#+end_src
Note that this ingress handler is responding to two tags. You can have
as many tags as you like for your ingress handler, and as many
ingress handlers as you like.
Currently, all the tags should be unique. Later we may support having
multiple blocks associated with the same tag. Please feel free to generate
an issue if you want this!!!
***** Enhancement.egress Wnen your Fox application needs to send a message to other listening threads, You simply push your payload onto the egress queue thusly: #+begin_src ruby Enhancement.egress << [:button_clicked, "I was clicked!"] #+end_src
and your Ruby thread external to Fox would simply do:
#+begin_src ruby
...
message = Enhancement.egress.next
...
#+end_src
where you'll block pending the arrival of the next message. If you
do not wish to block, you may do:
#+begin_src ruby
...
unless Enhancement.egress.empty?
message = Enhancement.egress.next
else
# some action to take
end
...
#+end_src
*** Reusable components and dynamic creation, and the 'reuse' flag There are times you may want to be able to create, and popup, say, a dialog box, or perhaps you want to create on the fly child components on an existing window.
This is made possible with the "reuse: true" flag. For example:
#+begin_src ruby
fx_dialog_box(:dialog, reuse: true) {
title "I am a Dialog!"
opts DECOR_ALL
fx_button {
text "&It Works!"
instance { |dia|
dia.sel_command {
refc(:dialog).stoppen
}
}
}
instance { |dia| dia.show PLACEMENT_OWNER }
}
#+end_src
This code snippet can be run in the context of the app or a window.
If you do it in a window context, that window will become the "owner",
and will initially be placed hovering over it.
With reusable components, you will use the #starten and #stoppen methods
to create and destroy the component. Please see
the [[file:examples/dialog_box.rb][Dialog Box]] for a full example, and also
the docs for #starten and #stoppen.
*** API & DSL **** ref(), refc() and tagging your objects In an effort to eliminate the fuss and bother with scoping issues and object reference, ref(:some_tag) will retrive the FXRuby instance object so tagged with :some_tag.
You may have anonymous, i.e., untagged objects, and those will
not be findable by ref(). It is not necessary to tag all objects,
either.
refc() is similar to ref(), except it retrives the underlying
component object insted. Indeed, the following are equivalent
operations:
#+begin_src ruby
ref(:some_tag)
refc(:some_tag).inst
#+end_src
Where might you want to use refc() instead of ref()? In cases
where the underlying FXRuby object have not been instantiated yet,
you'd use refc() instead of ref(), almost always during the component
configuration. For example:
#+begin_src ruby
fx_app :app do
...
fx_button {
text "&See Ya!"
selector FXApp::ID_QUIT
target refc(:app)
}
...
#+end_src
Here, we set the button to exit the application by sending the FXApp object the ID_QUIT
message. But at the time we set the configuration, the FXApp object has not been instantiated
yet. So we use refc() instead of ref().
Underlying, the component object is really a subclass of OpenScript.
While you may like to stuff some additional data there,
this is frowned upon because it might conflict with Enhancement.
If you have a need for this, please do a issue in GitHub.
**** as -- adding new child components to already declared ones The 'as' clause allow you to shift context back to a previously defined component, so that you can factor your code in a way to promote encapsulation.
This is especially useful in large projects
where you are making heavy use of binding.fx
to modularize your GUI layout. It helps
you keep everything related in one place.
For example, deep within a
window definition, you made need to define
an image to be used by a widget. However,
the image needs to be defined in the fx_app
context, taking it far away from where
it is actially needed. Here's an example of how
you would do that:
#+begin_src ruby
fx_main_window(:bounce_window) {
title "Bounce Demo"
...
as (:app) {
fx_image(:back_buffer) { opts IMAGE_KEEP }
}
...
#+end_src
As you can see, your components will need to be tagged
to be referenced by 'as'.
**** fox_component and fox_instance fox_component and fox_instance are roughly the equivalent of refc() and ref(), respecively. The difference mainly being that fox_component does no sanity checking, and is therefore slightly faster.
At some point, they may be merged, but for now don't
count on it.
To initialize and run your app, you customairly do the
following:
#+begin_src ruby
fox_component :app do |app|
app.launch
end
#+end_src
Which presumes your fx_app declaration was tagged with
:app as follows:
#+begin_src ruby
fx_app :app do
app_name "Your Amazingly Cool Application"
vendor_name "YouDaMan"
...
end
#+end_src
This is the only time you will reference the component
object directly for the obvious reason that you must start
from someonere.
**** fx_app To begin the declaration of your app, you must do the following somewhere: #+begin_src ruby fx_app :app do app_name "The Forbin Project" vendor_name "Colossus" ... end #+end_src
Typeically you'd do this inside of a module, but you could do it also
in a class body. Please see the examples.
**** TODO fx_chart -- NOT IMPLEMENTED YET! STILL IN DEVELOPMENT! - NOTE WELL: fx_chart is still under development, and has not been released yet for general usage. The documentation in this section will change, I promise, so please be aware of that. I am open to your suggestions and input during development, so feel free to raise issues.
fx_chart is a custom widget supplied by Enhancement,
and provides very simple charting abilities. We have mainly created
this with the needs of RubyNEAT in mind, but hopefully we will
eventually grow the scope of what fx_chart can do.
Initally, we provide basic x-y Cartesian charting suitable for
representing time series, etc.
***** Data Format and Labeling -- NOT IMPLEMENTED YET! Data is in the format of an array of vectors, with each update adding a new vector to the array. For example: #+begin_src ruby [ [1, 22.1, 34.2, 11], [2, 23.4, 25.0, 14], [3, 25.2, 35.2, 12], [4, 21.9, 63.3, 11], [5, 11.4, 50.1, 20], ] #+end_src
Even though the "vectors" are themselves arrays, we shall refer
to them as such for the sake of this discussion.
You may specify the first entry in the vector as the range,
in which case it will be used to plot the rest of the vector
as the "range" on the chart.
****** Labeling Series Data -- NOT IMPLEMENTED YET!!! Each entry in the vectors must have some sort of designation to describe how the chart will display them. So we represent this as an association of labels, and each label will define how the data from that position in the vector will be drawn and labeled. For example: #+begin_src ruby { 0 => { label: 'x-axis', type: :range }, 1 => { label: 'Germany', type: :data, color: :yellow, thickness: 3 }, 2 => { label: 'Poland', type: :data, color: :blue, thickness: 1 }, 3 => { label: 'Östereich', type: :data, color: :green, thickness: 2 }, } #+end_src
Specifying the position of the vector as keys in the hash
will allow us to "leave gaps" in the specification, particulary
when the number of entries in that vector become large.
**** fx_data_target FOX (and therefor FXRuby) supports data synchronization among components. fx_data_target encapsulates the FXDataTarget class, just like all the other fx_* directives do. However, in this case, some special treatment is necessary since it is referenced at a time the underlying FXRuby object has not been created yet.
Enter refc(). You use refc(), instead of ref(), to use it when you are
configuring the component (really, specifying the initial parameters
to the underlying FXRuby class!) We illustrate here:
#+begin_src ruby
...
fx_data_target (:mydata) { value "initial value" }
...
fx_text (:text_3) {
target refc(:mydata)
selector FXDataTarget::ID_VALUE
}
fx_text (:text_4) {
target refc(:mydata)
selector FXDataTarget::ID_VALUE
}
#+end_src
And so the two text components -- or widgets -- are initially
set to the value of "initial value", and when one changes, the
other is instantly updated.
Otherwise, you can deal with fx_data_target as expected. See
the [[#datatarget-example][DataTarget Example]].
**** fx_dc For canvas work, you typically have to create and destory the FXDCWindow object. To ease this, use the fx_dc instead. For example: #+begin_src ruby button.sel_command { fx_dc :canvas do |dc| dc.foreground = ref(:canvas).backColor dc.fillRectangle(0, 0, ref(:canvas).width, ref(:canvas).height) @dirty = false end } #+end_src
instead of:
#+begin_src ruby
button.sel_command {
FXDCWindow.new(ref(:canvas)) do |dc|
dc.foreground = ref(:canvas).backColor
dc.fillRectangle(0, 0, ref(:canvas).width, ref(:canvas).height)
@dirty = false
end
}
#+end_src
This example has been borrowed from [[file:./examples/scribble.rb][Scribble]].
**** instance Inside of your component declaration, you will undoubtly want to specify what you want to do once the FXRuby object is actually instantiated. This is what the instance clause will allow you to do. Your code block there will be passed a reference to the FXRuby object, allowing you to set up connections, change the component state, etc.
There are some added benefits as well. When making a connection,
with the normal FXRuby, you would do something like this:
#+begin_src ruby
...
aButton.connect(SEL_COMMAND) { |sender, selector, data|
... code to handle this event ...
}
#+end_src
But with Enhancement, you would be able to do it thusly:
#+begin_src ruby
fx_button(:my_button) {
... configs for this FXButton object ...
instance { |button|
button.sel_command { |sender, selector, data|
... code to handle this event ...
}
}
}
#+end_src
which will make it feel more Ruby-like and less C++-like.
**** ingress_handler ingress_handler will allow you to set up the handler for messages coming in from an external source to FXRuby thread, such as RabbitMQ, network connections, databases, or anything else. It allows you to do clean multhreaded Ruby without the normal worries of semaphores and synchronization and the like -- it is all handled for you "magically" behind the scenes!
You may have as many ingress_handlers specified as you like, as
each one needs to have a tag, and the tags are used to dispatch
the messages.
Here is an example taken from RubyNEAT Panel:
#+begin_src ruby
ingress_handler :status do |type, status|
suc, st = status.response
wlist = ref :ov_conn_neaters_widget_list
wlist.clearItems
st[:neaters].each { |neater| wlist.appendItem neater }
nlist = ref :ov_conn_neurons_list
nlist.clearItems
st[:neurons].each { |neuron| nlist.appendItem neuron}
end
#+end_src
Here you can see that a status message has been dispatched to
this ingress_handler, and that the message contains a list of
'neaters' and 'neurons' that are being sent to the wlist
and nlist list (:ov_conn_neaters_widget_list and :ov_conn:_neurons_list),
respecively.
You may declare your ingress_handler anywhere in your code and have
the expected happen.
igress_handler may also be specified with more than one tag, for
instance:
#+begin_src ruby
ingress_handler :warn, :info, :error do |type, log|
case type
when :warn
...
when :info
...
when :error
...
else
raise "Unknown log type"
end
end
#+end_src
The same block is assigned to all the given tags of :warn, :info, and :error.
**** #starten and #stoppen with resuable components To designate a component as reusable, declare it with "reuse: true" as in the example: #+begin_src ruby fx_dialog_box(:dialog, reuse: true) { ... } #+end_src
Then in the instance clause or to the response to an event,
you would do:
#+begin_src ruby
refc(:dialog).starten
#+end_src
to activate it, and
#+begin_src ruby
refc(:dialog).stoppen
#+end_src
to deactive it (and remove the 'server'-side FOX components!)
Note that you call refc(), not ref() in this case, because the
functionality lies in the component object holder for the actual
FOX component, not within the FXRuby object itself.
**** TODO deferred_setup
This feature is still under development, and is not fully implemented yet.
**** TODO Mapping between fx_* declarations and the FX* FXRuby objects
To be documented.
**** binding.fx
This is a way to split up your layouts into different .fx "modules", purely for
organizational reasons. For example,
#+begin_src ruby
binding.fx "overview"
#+end_src
will load the overview.fx portion of the GUI, which happens to be a tab contents
in the tab book, which in our case looks like:
#+begin_src ruby
# Overview Tab
fx_tab_item { text "&Overview" }
fx_horizontal_frame (:overview_info) {
opts STD_FRAME|LAYOUT_FILL_Y
fx_group_box (:ov_connections_group) {
text "Connections"
opts STD_GROUPBOX|LAYOUT_FILL_Y
fx_vertical_frame {
opts LAYOUT_FILL_Y|LAYOUT_FILL_X #|PACK_UNIFORM_HEIGHT
fx_group_box (:ov_conn_rabbitmq) {
...
#+end_src
*** Examples Because this is a spinoff project of the ongoing RubyNEAT effort, there is a splendid RubyNEAT Panel example, that is still in the works. However, you are free to look at the code that is there to get good ideas.
https://github.com/flajann2/rubyneat-panel/tree/master/lib/rubyneat-panel
Class-based Enhancement (this is currently not supported!!!):
#+begin_src ruby
class Main < FXMainWindow
compose :my_window do
title "RubyNEAT Panel"
show PLACEMENT_SCREEN
width 700
height 400
fx_tab_book :my_book do |tab_book_ob|
x 0
y 0
width 500
height 100
pad_bottom 10
fx_text :my_text1, :my_window { |text_ob|
width 200
height 100
text_ob.target my_window: :on_click
}
fx_text :my_text2, :my_window { |text_ob|
width 200
height 100
text_ob { |t| puts "called after object initialization" }
}
end
end
def on_click
...
end
end
#+end_src
Class-free Enhancement (strongly recommended):
#+begin_src ruby
mw = fx_main_window :my_window do
title "RubyNEAT Panel"
width 700
height 400
opts DECOR_ALL
x 10
y 10
instance { show PLACEMENT_SCREEN }
fx_tab_book :my_book do |tab_book_ob|
x 0
y 0
width 500
height 100
pad_bottom 10
fx_text :my_text1, :my_window { |text_ob|
width 200
height 100
instance my_window: :on_click
}
fx_text :my_text2, :my_window {
width 200
height 100
instance { |t| puts "called after object initialization" }
}
end
end
def mw.on_click
...
end
end
#+end_src
**** [[file:examples/hello.rb][Hello World]] example (full) the Enhancement Way #+begin_src ruby #!/usr/bin/env ruby require 'fxruby-enhancement'
include Fox include Fox::Enhancement::Mapper
fx_app :app do app_name "Hello" vendor_name "Example"
fx_main_window(:main) { title "Hello" opts DECOR_ALL
fx_button {
text "&Hello, World"
selector FXApp::ID_QUIT
instance { |b|
b.target = ref(:app)
}
}
instance { |w|
w.show PLACEMENT_SCREEN
}
} end
fox_component :app do |app| app.launch end #+end_src
**** Hello World the old fxruby way: #+begin_src ruby #!/usr/bin/env ruby
require 'fox16'
include Fox
application = FXApp.new("Hello", "FoxTest") main = FXMainWindow.new(application, "Hello", nil, nil, DECOR_ALL) FXButton.new(main, "&Hello, World!", nil, application, FXApp::ID_QUIT) application.create() main.show(PLACEMENT_SCREEN) application.run() #+end_src
Even though the old way has a slightly smaller line count, you can
see how messy it can be assigning each newly-created object to
a variable, and then having to pass that variable to the children.
Perhaps this example is too small, but perhaps the next one will
more illustrative.
**** [[file:examples/bounce.rb][Bouncing Ball]] example (full): #+begin_src ruby #!/usr/bin/env ruby require 'fxruby-enhancement'
include Fox include Fox::Enhancement::Mapper
ANIMATION_TIME = 20
class Ball attr_reader :color attr_reader :center attr_reader :radius attr_reader :dir attr_reader :x, :y attr_reader :w, :h attr_accessor :worldWidth attr_accessor :worldHeight
def initialize r @radius = r @w = 2*@radius @h = 2*@radius @center = FXPoint.new(50, 50) @x = @center.x - @radius @y = @center.y - @radius @color = FXRGB(255, 0, 0) # red @dir = FXPoint.new(-1, -1) setWorldSize(1000, 1000) end
def draw(dc) dc.setForeground(color) dc.fillArc(x, y, w, h, 0, 6490) dc.fillArc(x, y, w, h, 6490, 64180) dc.fillArc(x, y, w, h, 64180, 64270) dc.fillArc(x, y, w, h, 64270, 64*360) end
def bounce_x @dir.x=-@dir.x end
def bounce_y @dir.y=-@dir.y end
def collision_y? (y<0 && dir.y<0) || (y+h>worldHeight && dir.y>0) end
def collision_x? (x<0 && dir.x<0) || (x+w>worldWidth && dir.x>0) end
def setWorldSize(ww, wh) @worldWidth = ww @worldHeight = wh end
def move(units) dx = dir.xunits dy = dir.yunits center.x += dx center.y += dy @x += dx @y += dy if collision_x? bounce_x move(units) end if collision_y? bounce_y move(units) end end end
fx_app :app do app_name "Bounce" vendor_name "Example"
fx_image(:back_buffer) { opts IMAGE_KEEP }
fx_main_window(:bounce_window) { title "Bounce Demo" opts DECOR_ALL width 400 height 300
instance { |w|
def w.ball
@ball ||= Ball.new(20)
end
def w.drawScene(drawable)
FXDCWindow.new(drawable) { |dc|
dc.setForeground(FXRGB(255, 255, 255))
dc.fillRectangle(0, 0, drawable.width, drawable.height)
ball.draw(dc)
}
end
def w.updateCanvas
ball.move(10)
drawScene(ref(:back_buffer))
ref(:canvas).update
end
#
# Handle timeout events
#
def w.onTimeout(sender, sel, ptr)
# Move the ball and re-draw the scene
updateCanvas
# Re-register the timeout
ref(:app).addTimeout(ANIMATION_TIME, ref(:bounce_window).method(:onTimeout))
# Done
return 1
end
w.show PLACEMENT_SCREEN
ref(:app).addTimeout(ANIMATION_TIME, w.method(:onTimeout))
}
fx_canvas(:canvas) {
opts LAYOUT_FILL_X|LAYOUT_FILL_Y
instance { |c|
c.sel_paint { |sender, sel, event|
FXDCWindow.new(sender, event) { |dc|
dc.drawImage(ref(:back_buffer), 0, 0)
}
}
c.sel_configure{ |sender, sel, event|
bb = ref(:back_buffer)
bb.create unless bb.created?
bb.resize(sender.width, sender.height)
ref(:bounce_window) do |bw|
bw.ball.setWorldSize(sender.width, sender.height)
bw.drawScene(bb)
end
}
}
}
} end
if FILE == $0
fox_component :app do |app| app.launch end end #+end_src
**** Bouncing Ball the old fxruby way: #+begin_src ruby require 'fox16'
include Fox
ANIMATION_TIME = 20
class Ball
attr_reader :color attr_reader :center attr_reader :radius attr_reader :dir attr_reader :x, :y attr_reader :w, :h attr_accessor :worldWidth attr_accessor :worldHeight
def initialize(r) @radius = r @w = 2*@radius @h = 2*@radius @center = FXPoint.new(50, 50) @x = @center.x - @radius @y = @center.y - @radius @color = FXRGB(255, 0, 0) # red @dir = FXPoint.new(-1, -1) setWorldSize(1000, 1000) end
def draw(dc) dc.setForeground(color) dc.fillArc(x, y, w, h, 0, 6490) dc.fillArc(x, y, w, h, 6490, 64180) dc.fillArc(x, y, w, h, 64180, 64270) dc.fillArc(x, y, w, h, 64270, 64*360) end
def bounce_x @dir.x=-@dir.x end
def bounce_y @dir.y=-@dir.y end
def collision_y? (y<0 && dir.y<0) || (y+h>worldHeight && dir.y>0) end
def collision_x? (x<0 && dir.x<0) || (x+w>worldWidth && dir.x>0) end
def setWorldSize(ww, wh) @worldWidth = ww @worldHeight = wh end
def move(units) dx = dir.xunits dy = dir.yunits center.x += dx center.y += dy @x += dx @y += dy if collision_x? bounce_x move(units) end if collision_y? bounce_y move(units) end end end
class BounceWindow < FXMainWindow
include Responder
def initialize(app) # Initialize base class first super(app, "Bounce", :opts => DECOR_ALL, :width => 400, :height => 300)
# Set up the canvas
@canvas = FXCanvas.new(self, :opts => LAYOUT_FILL_X|LAYOUT_FILL_Y)
# Set up the back buffer
@backBuffer = FXImage.new(app, nil, IMAGE_KEEP)
# Handle expose events (by blitting the image to the canvas)
@canvas.connect(SEL_PAINT) { |sender, sel, evt|
FXDCWindow.new(sender, evt) { |dc|
dc.drawImage(@backBuffer, 0, 0)
}
}
# Handle resize events
@canvas.connect(SEL_CONFIGURE) { |sender, sel, evt|
@backBuffer.create unless @backBuffer.created?
@backBuffer.resize(sender.width, sender.height)
@ball.setWorldSize(sender.width, sender.height)
drawScene(@backBuffer)
}
@ball = Ball.new(20)
end
def drawScene(drawable) FXDCWindow.new(drawable) { |dc| dc.setForeground(FXRGB(255, 255, 255)) dc.fillRectangle(0, 0, drawable.width, drawable.height) @ball.draw(dc) } end
def updateCanvas @ball.move(10) drawScene(@backBuffer) @canvas.update end
def onTimeout(sender, sel, ptr) # Move the ball and re-draw the scene updateCanvas
# Re-register the timeout
getApp().addTimeout(ANIMATION_TIME, method(:onTimeout))
# Done
return 1
end
def create # Create base class super
# Create the image used as the back-buffer
@backBuffer.create
# Draw the initial scene into the back-buffer
drawScene(@backBuffer)
# Register the timer used for animation
getApp().addTimeout(ANIMATION_TIME, method(:onTimeout))
# Show the main window
show(PLACEMENT_SCREEN)
end end
if FILE == $0 FXApp.new("Bounce", "FXRuby") do |theApp| BounceWindow.new(theApp) theApp.create theApp.run end end #+end_src
The Ball class is the same, but the actual Fox-related code
should clearly illustrate the power of Enhancement.
More examples can be found [[file:examples][HERE]].
**** DataTarget Example fx_data_target (:some_name) must be referenced as refc(:some_name) and not ref(...). See the example below.
#+begin_src ruby
#!/usr/bin/env ruby require 'fxruby-enhancement'
include Fox include Fox::Enhancement::Mapper
fx_app :app do app_name "DataTarget" vendor_name "Example"
fx_data_target (:textx) { value "x marks the spot!" } fx_data_target (:texty) { value "y do it?" }
fx_main_window(:main) { title "fx_data_target example" opts DECOR_ALL width 300 x 100 y 200
fx_text_field (:text_1) {
ncols 40
target refc(:textx)
selector FXDataTarget::ID_VALUE
}
fx_text_field (:text_2) {
ncols 40
target refc(:textx)
selector FXDataTarget::ID_VALUE
}
fx_text (:text_3) {
opts LAYOUT_FILL_X
target refc(:texty)
selector FXDataTarget::ID_VALUE
}
fx_text (:text_4) {
opts LAYOUT_FILL_X
target refc(:texty)
selector FXDataTarget::ID_VALUE
}
fx_button {
text "&See ya!"
selector FXApp::ID_QUIT
opts BUTTON_NORMAL|LAYOUT_CENTER_X
instance { |b|
b.target = ref(:app)
}
}
instance { |w|
w.show PLACEMENT_SCREEN
}
} end
fox_component :app do |app| app.launch end #+end_src
** Release Notes | Version | Date | Notes | |---------+------------+------------------------------------------------------------------------------------------------| | 0.2.0 | 2017-02-16 | Releasing xtras without charting, which is still in progress. Many bug fixes and enhancements. | | 0.1.0 | 2017-01-18 | special handling for fx_data_target and resuable components | | 0.0.3 | 2017-01-15 | Needed to require fox16/colors for FXColor to be loaded | | 0.0.4 | 2017-01-16 | ingress_handler now handles multiple tags. | | 0.0.2 | 2017-01-11 | Initial release |
** Known Issues | Version | Date | Issues | |---------+-----------------------------------------+--------------------------------------------------------------------------| | 0.2.0 | Shudown of a window, dialog box example | Seems to pop the same window to the middle of the screen first. | | 0.2.0 | Subtle Ruby Bug | There are TODO notes in chart.rb, and there is something in The Junkyard | | | | Bug moved into bug/ruby240 branch. Workaround now in place here. | | 0.1.0 | Trump Inaguration Day, | deferred_setup not fully implemented, and may go away. | | | 2017-01-20 | compose is not really needed, and is not fully implemented anyway. | | 0.0.2 | 2017-01-11 | Not enough example code!!! Need more documentation!!! |
** Contributing to fxruby-enhancement
** Copyright and Licensing Copyright (c) 2016-2017 Fred Mitchell. See [[file:LICENSE.txt][MIT License]] for further details. ** The Junkyard / Scratchpad These are my personal notes, not meant for anyone else. You may see some interesting tidbits here, but I am not gauranteeing anything to be useful or reliable in this section. YOU HAVE BEEN WARNED. *** JUNKYARD Genesis of the meta-meta programming, whereby brain goes boom #+begin_src ruby class FXToolBar # monkey patch include Enhancement attr_accessor :_o end
def fx_tool_bar name, &block # DSL
o = OStruct.new
o.title = "default title"
...
def o.title t
@title = t
end
def o.instance a, &block
o.instance_time_block = block
end
f = FXToolBar.new ...
f._o = o
end
<% for @class, @details in @api %>
#<%= @class %> < <%= @details[:class][1] %>
<% unless @details[:initialize].nil? %>
<% for @iniparams in @details[:initialize] %>
#<%= @iniparams %>
<% end %>
<% else %>
#No initializer
<% end %>
<% end %>
#+end_src
*** JUNKYARD Resuable components and data targets We have an issue with needing to have reusable components (dialog boxes, say), and ṕroperly handling data targets designations. **** JUNKYARD Data Targets Data targets cannot be done the same way we are doing the other fxruby components, because they have a different workflow. Basically, they need to be instantiated before the other comonents that uses them, and they are not really "child" objects, either. Referring to them using the ref() or refc() approach simply fails, because they won't be instantiated in time.
We have ameroliated this problem by checking in the parameter list
for an OpenStruct object, and calling #inst on it to pass in the instance,
rather than the object itself. So now you simply use refc()
in those cases.
*** JUNKYARD Subtle Ruby Bug detected. (chart.rb) Ruby 2.4.0 This bug is a bit difficult to describe, but want to capture it here. It has to do with my "pushing the limits" of Ruby's metaprogramming features. #+begin_src ruby module Fox module Enhancement module Mapper def fx_chart name = nil, ii: 0, pos: Enhancement.stack.last, reuse: nil, &block Enhancement.stack << (@os = os = OpenStruct.new(klass: FXCanvas, op: [], ii: ii, fx: nil, kinder: [], inst: nil, instance_result: nil, reusable: reuse, type: :cartesian, axial: OpenStruct.new, #TODO: name changed to protect the innocent background: OpenStruct.new)) Enhancement.components[name] = os unless name.nil? unless pos.nil? pos.kinder << os else Enhancement.base = os end
@os.op[0] = OpenStruct.new(:parent => :required,
:target => nil,
:selector => 0,
:opts => FRAME_NORMAL,
:x => 0,
:y => 0,
:width => 0,
:height => 0)
# Initializers for the underlying
def target var; @os.op[@os.ii].target = var; end
def selector var; @os.op[@os.ii].selector = var; end
def opts var; @os.op[@os.ii].opts = var; end
def x var; @os.op[@os.ii].x = var; end
def y var; @os.op[@os.ii].y = var; end
def width var; @os.op[@os.ii].width = var; end
def height var; @os.op[@os.ii].height = var; end
# Chart specific
def type var; @os.type = var; end
#TODO: Subtle bug in Ruby 2.4.0 tripped over here with
#TODO: the name of this funcion being the same as the
#TODO: initialized variable in the OS, so I had to make
#TODO: them different, hence the "axial".
def axis ax, **kv
ap @os.axial[ax] = OpenStruct.new(**kv)
end
def background **kv; kv.each{ |k,v| @os.background[k] = v }; end
# What will be executed after FXCanvas is created.
def instance a=nil, &block
@os.instance_name = a
@os.instance_block ||= []
@os.instance_block << [a, block]
end
self.instance_eval &block
os.fx = ->(){
FXCanvas.new(*([pos.inst] + os.op[os.ii].to_h.values[1..-1]
.map{ |v| (v.is_a?(OpenStruct) ? v.inst : v)
} ))
}
Enhancement.stack.pop
@os = Enhancement.stack.last
return os
end
end
end end #+end_src
Change "axial" to "axis" to recrystalize this bug. I suspect that the parser
or some aspect of the intepreter is confusing the "axis" function with
the "axis" variable on the OpenStruct object, and it has to do with the
exact way I am doing the parameters for the axis function that trips it up.
A similar approach with the background function works perfectly fine:
#+begin_src ruby
def axis ax, **kv
ap @os.axis[ax] = OpenStruct.new(**kv)
end
def background **kv; kv.each{ |k,v| @os.background[k] = v }; end
#+end_src
Which results in the error of:
#+begin_src
ArgumentError: wrong number of arguments (given 0, expected 1)
from /home/alveric/.rbenv/versions/2.4.0/lib/ruby/gems/2.4.0/gems/fxruby-enhancement-0.2.0/lib/fxruby-enhancement/xtras/chart.rb:46:in `axis'
#+end_src
A simple workaround was to rename the variable to "axial" or anything different
from the function "axis".
I need to investigate if this bug also exists in prior releases of Ruby, and
also produce a single-file scaled down example of this bug, so it can be reported
back to Matz.
Oh, the time...
*** JUNKYARD 'as' execution issue DEBUGGING CODE It is critical where the 'as' clause is executed, and we need to alter that, because the fx_data_target instance is not established at the time it's needed.
It is thought that the execution must take place before
kinder create_fox_components, but I need to think about this.
It's execution time is critical to the proper flow of Enhancement.
The following debug code allows you to specify
not only which files to trace, but also a line
range. And colored to. Massively useful. Maybe should
be a gem in its own right?
#+begin_src ruby
TRACE_FILES = %w{ api-mapper.rb:1832-1887 enhancement.rb scribble.rb ostruct-monkey.rb:16-29 }
TFILES = TRACE_FILES.map{ |s| s.split(':').first }
set_trace_func proc { |event, file, line, id, binding, classname| base, srange = File.basename(file).split(':') stnum, endnum = srange.split('-') unless srange.nil? stnum = srange.nil? ? nil : stnum.to_i endnum = srange.nil? && endnum.nil? ? nil : endnum.to_i if TFILES.member?(base) && (srange.nil? || (endnum.nil? && line == stnum) || (stnum <= line && line <= endnum)) printf "%8s \033[32m%s:%-2d\033[0m %10s \033[33m%.50s\033[0m \033[36m%.50s\033[0m\n", event, base, #green line, #green id, classname, #yellow binding.receiver #cyan end }
#+end_src
It is now indeed clear that the 'as' must stick its
kinder in the kinder list of 'as'es parent component,
NOT the referred 'as' component itself. This is conceptually
tricky from the code point of view, BUT it is the intuitive
assumption from the programmer's point of view. From his
perspective, 'as' "executes" at the place he put it.
And so let us do the "hard" thing here to make the lives
of our users happy. :D
We have solution. We simply will put the kinder parent
in a hash with the Enhancement.stack level that
this kinder parent as opposed to the "real" parent is to be
used. When the owner 'as' completes, it removes that entry
from the hash.
This will allow for nesting of 'as' declerations as well,
with the intituively expected result. I do not recommend
nesting 'as' declarations, but at the same time I do not
wish to restrict our users from doing so. I simply cannot
conceive of all the possible ways Enhancement will be
leveraged.
*** SCRATCHPAD FXDCWindow Passing in a nil for the event is not the same as passing in nothing at all. Probably has to do with how the C interface is implemented or works.
*** JUNKYARD Thoughs on doing the layout As such, we have the components of the chart laid out as boxes linking to each other to represent their relative positions to each other. As such:
| | | Null Top -0 | | | |
| | | Title F-1 | | | |
| | | Top Ruler -2 | | | |
| Null Left-0 | Left Ruler -2 | Graph F-3 | Right Ruler -2 | Legend F-1 | Null Right -0 |
| | | Bottom Ruler -2 | | | |
| | | Caption F-1 | | | |
| | | Null Bottom -0 | | | |
And so, given the initial width and height of the
canvas, we work to determine everything else. For
those boxes that contain text, we know what the
text will be, and therefore how long and tall -- minimum --
they will need to be. And thusly we use the hints.
Boxes can define their margins, and therefore, coupled
with the float factor, determine their relationship
with their neighors. a dominance score as shown
in the diagram above determins how the layout will
proceed.
Since the chart will have the same basic layout, with
some components enabled and disabled and like, we shall
work our way from the outside in.
Some boxes, like the Rulers, will take their width
and height based on the dominate they are connected to.
Others, like the title and caption and legend boxes,
are floating.
We have come up with the splendid idea of creating
the "NullBox" -- basically the equivalent of having
zero or the empty set. It will simplify the layout
algorithm
The layout algorithm shall procede as follows:
- nil out all x,y, with, and heigts of all boxes
- set up the NullBox with the intitals
- work from the null box to its superiors, and so on,
setting what can be set, leaving the rest for later.
- when you reach the most dominant box (with no
superiors of its own), you should be able to fully
determine its dimensions.
- work back down the chain and fill in anything that's
missing.
For the float layout:
- We really want to keep this simple (for now), so
its with and height is already set by the hints.
- for the most superior, it will have no superiors, just
subordinates only, so its dimensions will be determined
thusly.
In all of this, this layout will take place everytime the application
window is resized, so be aware of this. The computaitons shall be swift,
just basic MDAS arithemtic. Nothing heavy-duty or fancy.
**** JUNKYARD Superior layout calculations For the superior layout, we calculate the x and height, or the y and width respectively, for the boxes. Floating status becomes critical here, for the above will only need to be determined thusly for the non-floating cases, where there is dependency on the superior's dimensions and position. **** JUNKYARD Debug layout dump #+begin_src -->PureText unresolved: comparison of NilClass with 20 failed -->Graph: unresolved: undefined method `-' for nil:NilClass left dom=0 xywh=[0,0,0,300] LRTB=[0,0,0,0] right dom=0 xywh=[400,0,0,300] LRTB=[0,0,0,0] top dom=0 xywh=[0,0,400,0] LRTB=[0,0,0,0] bottom dom=0 xywh=[0,300,400,0] LRTB=[0,0,0,0] Fox::Enhancement::Xtras::Charting::Title dom=1 xywh=[190,0,20,10] LRTB=[0,0,0,0] floater Fox::Enhancement::Xtras::Charting::Caption dom=1 xywh=[190,290,20,10] LRTB=[0,0,0,0] floater Fox::Enhancement::Xtras::Charting::Legend dom=1 xywh=[350,135,50,30] LRTB=[0,0,0,0] floater
Fox::Enhancement::Xtras::Charting::TopRuler dom=2 xywh=[NIL,10,20,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::BottomRuler dom=2 xywh=[NIL,280,20,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::LeftRuler dom=2 xywh=[0,NIL,20,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::RightRuler dom=2 xywh=[330,NIL,20,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::Graph dom=3 xywh=[-20,0,350,280] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::Graph dom=3 xywh=[-20,0,350,280] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::TopRuler dom=2 xywh=[-20,10,350,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::BottomRuler dom=2 xywh=[-20,280,350,10] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::LeftRuler dom=2 xywh=[0,0,20,280] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::RightRuler dom=2 xywh=[330,0,20,280] LRTB=[0,0,0,0]
Fox::Enhancement::Xtras::Charting::Title dom=1 xywh=[190,0,20,10] LRTB=[0,0,0,0] floater
Fox::Enhancement::Xtras::Charting::Caption dom=1 xywh=[190,290,20,10] LRTB=[0,0,0,0] floater
Fox::Enhancement::Xtras::Charting::Legend dom=1 xywh=[350,135,50,30] LRTB=[0,0,0,0] floater
#+end_src
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