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3d-force-graph-vr
Advanced tools
A web component to represent a graph data structure in virtual reality using a force-directed iterative layout. Uses A-Frame for VR rendering and d3-force-3d for the layout physics engine.
Check out the examples:
See also the WebGL 3D version, and the A-Frame component version (aframe-forcegraph-component).
import ForceGraphVR from '3d-force-graph-vr';
or
var ForceGraphVR = require('3d-force-graph-vr');
or even
<script src="//unpkg.com/3d-force-graph-vr"></script>
then
var myGraph = ForceGraphVR();
myGraph(<myDOMElement>)
.graphData(<myData>);
Method | Description | Default |
---|---|---|
graphData([data]) | Getter/setter for graph data structure (see below for syntax details). | { nodes: [], links: [] } |
jsonUrl([url]) | URL of JSON file to load graph data directly from, as an alternative to specifying graphData directly. | |
nodeId([str]) (alias: idField) | Node object accessor attribute for unique node id (used in link objects source/target). | id |
linkSource([str]) (alias: linkSourceField) | Link object accessor attribute referring to id of source node. | source |
linkTarget([str]) (alias: linkTargetField) | Link object accessor attribute referring to id of target node. | target |
Method | Description | Default |
---|---|---|
width([px]) | Getter/setter for the canvas width. | <window width> |
height([px]) | Getter/setter for the canvas height. | <window height> |
backgroundColor([str]) | Getter/setter for the chart background color. | #000011 |
showNavInfo([boolean]) | Getter/setter for whether to show the navigation controls footer info. | true |
Method | Description | Default |
---|---|---|
nodeRelSize([num]) | Getter/setter for the ratio of node sphere volume (cubic px) per value unit. | 4 |
nodeVal([num, str or fn]) (alias: valField) | Node object accessor function, attribute or a numeric constant for the node numeric value (affects sphere volume). | val |
nodeLabel([str or fn]) (alias: nameField) | Node object accessor function or attribute for name (shown in label). | name |
nodeDesc([str or fn]) | Node object accessor function or attribute for description (shown under label). | desc |
nodeColor([str or fn]) (alias: colorField) | Node object accessor function or attribute for node color (affects sphere color). | color |
nodeAutoColorBy([str or fn]) (alias: autoColorBy) | Node object accessor function (fn(node) ) or attribute (e.g. 'type' ) to automatically group colors by. Only affects nodes without a color attribute. | |
nodeOpacity([num]) | Getter/setter for the nodes sphere opacity, between [0,1]. | 0.75 |
nodeResolution([num]) | Getter/setter for the geometric resolution of each node, expressed in how many slice segments to divide the circumference. Higher values yield smoother spheres. | 8 |
nodeThreeObject([Object3d, str or fn]) | Node object accessor function or attribute for generating a custom 3d object to render as graph nodes. Should return an instance of ThreeJS Object3d. If a falsy value is returned, the default 3d object type will be used instead for that node. | default node object is a sphere, sized according to val and styled according to color . |
Method | Description | Default |
---|---|---|
linkLabel([str or fn]) | Link object accessor function or attribute for name (shown in label). | name |
linkDesc([str or fn]) | Link object accessor function or attribute for description (shown under label). | desc |
linkColor([str or fn]) (alias: linkColorField) | Link object accessor function or attribute for line color. | color |
linkAutoColorBy([str or fn]) | Link object accessor function (fn(link) ) or attribute (e.g. 'type' ) to automatically group colors by. Only affects links without a color attribute. | |
linkOpacity([num]) (alias: lineOpacity) | Getter/setter for line opacity of links, between [0,1]. | 0.2 |
linkWidth([num, str or fn]) | Link object accessor function, attribute or a numeric constant for the link line width. A value of zero will render a ThreeJS Line whose width is constant (1px ) regardless of distance. Values are rounded to the nearest decimal for indexing purposes. | 0 |
linkResolution([num]) | Getter/setter for the geometric resolution of each link, expressed in how many radial segments to divide the cylinder. Higher values yield smoother cylinders. Applicable only to links with positive width. | 6 |
linkHoverPrecision([int]) | Whether to display the link label when gazing the link closely (low value) or from far away (high value). | 2 |
linkDirectionalParticles([num, str or fn]) | Link object accessor function, attribute or a numeric constant for the number of particles (small spheres) to display over the link line. The particles are distributed equi-spaced along the line, travel in the direction source > target , and can be used to indicate link directionality. | 0 |
linkDirectionalParticleSpeed([num, str or fn]) | Link object accessor function, attribute or a numeric constant for the directional particles speed, expressed as the ratio of the link length to travel per frame. Values above 0.5 are discouraged. | 0.01 |
linkDirectionalParticleWidth([num, str or fn]) | Link object accessor function, attribute or a numeric constant for the directional particles width. Values are rounded to the nearest decimal for indexing purposes. | 0.5 |
linkDirectionalParticleColor([str or fn]) | Link object accessor function or attribute for the directional particles color. | color |
linkDirectionalParticleResolution([num]) | Getter/setter for the geometric resolution of each directional particle, expressed in how many slice segments to divide the circumference. Higher values yield smoother particles. | 4 |
Method | Description | Default |
---|---|---|
forceEngine([str]) | Getter/setter for which force-simulation engine to use (d3 or ngraph). | d3 |
numDimensions([int]) | Getter/setter for number of dimensions to run the force simulation on (1, 2 or 3). | 3 |
d3AlphaDecay([num]) | Getter/setter for the simulation intensity decay parameter, only applicable if using the d3 simulation engine. | 0.0228 |
d3VelocityDecay([num]) | Getter/setter for the nodes' velocity decay that simulates the medium resistance, only applicable if using the d3 simulation engine. | 0.4 |
warmupTicks([int]) | Getter/setter for number of layout engine cycles to dry-run at ignition before starting to render. | 0 |
cooldownTicks([int]) | Getter/setter for how many build-in frames to render before stopping and freezing the layout engine. | Infinity |
cooldownTime([num]) | Getter/setter for how long (ms) to render for before stopping and freezing the layout engine. | 15000 |
{
"nodes": [
{
"id": "id1",
"name": "name1",
"val": 1
},
{
"id": "id2",
"name": "name2",
"val": 10
},
(...)
],
"links": [
{
"source": "id1",
"target": "id2"
},
(...)
]
}
FAQs
UI component for a 3D force-directed graph in VR
The npm package 3d-force-graph-vr receives a total of 4,102 weekly downloads. As such, 3d-force-graph-vr popularity was classified as popular.
We found that 3d-force-graph-vr demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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