3D Tiles Tools
Node.js library and command-line tools for processing and converting 3D Tiles tilesets.
Instructions
Clone this repo and install Node.js. From the root directory of this repo, run:
npm install
Command line tools
gzip
Gzips the input tileset.
node ./bin/3d-tiles-tools.js gzip ./specs/data/TilesetOfTilesets/ ./output/TilesetOfTilesets-gzipped/
node ./bin/3d-tiles-tools.js gzip -i ./specs/data/TilesetOfTilesets/ -o ./output/TilesetOfTilesets-gzipped/
Flag | Description | Required |
---|
-i , --input | Input directory of the tileset. | :white_check_mark: Yes |
-o , --output | Output directory of the processed tileset. | No |
-t , --tilesOnly | Only gzip tiles. | No, default false |
-f , --force | Overwrite output directory if it exists. | No, default false |
ungzip
Ungzips the input tileset.
node ./bin/3d-tiles-tools.js ungzip ./specs/data/TilesetOfTilesets/ ./output/TilesetOfTilesets-ungzipped/
node ./bin/3d-tiles-tools.js ungzip -i ./specs/data/TilesetOfTilesets/ -o ./output/TilesetOfTilesets-ungzipped/
Flag | Description | Required |
---|
-i , --input | Input directory of the tileset. | :white_check_mark: Yes |
-o , --output | Output directory of the processed tileset. | No |
-f , --force | Overwrite output directory if it exists. | No, default false |
glbToB3dm
Creates a b3dm from a glb with an empty batch table. Since this tool does not
process an entire tileset, it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js glbToB3dm ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb ./output/CesiumTexturedBox.b3dm
node ./bin/3d-tiles-tools.js glbToB3dm -i ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb -o ./output/CesiumTexturedBox.b3dm
Flag | Description | Required |
---|
-i , --input | Input path of the .glb | :white_check_mark: Yes |
-o , --output | Output path of the resulting .b3dm | No |
-f , --force | Overwrite output file if it exists. | No, default false |
glbToI3dm
Creates a i3dm from a glb with a single instance at position [0, 0, 0]
and an empty batch table. Since this tool does not
process an entire tileset, it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js glbToI3dm ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb ./output/CesiumTexturedBox.i3dm
node ./bin/3d-tiles-tools.js glbToI3dm -i ./specs/data/CesiumTexturedBox/CesiumTexturedBox.glb -o ./output/CesiumTexturedBox.i3dm
Flag | Description | Required |
---|
-i , --input | Input path of the .glb | :white_check_mark: Yes |
-o , --output | Output path of the resulting .i3dm | No |
-f , --force | Overwrite output file if it exists. | No, default false |
b3dmToGlb
Creates a glb from a b3dm. Since this tool does not process an entire tileset,
it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js b3dmToGlb -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/extracted.glb
Flag | Description | Required |
---|
-i , --input | Input path of the .b3dm | :white_check_mark: Yes |
-o , --output | Output path of the resulting .glb | No |
-f , --force | Overwrite output file if it exists. | No, default false |
i3dmToGlb
Creates a glb from a i3dm. Since this tool does not process an entire tileset,
it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js i3dmToGlb -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/extracted.glb
Flag | Description | Required |
---|
-i , --input | Input path of the .i3dm | :white_check_mark: Yes |
-o , --output | Output path of the resulting .glb | No |
-f , --force | Overwrite output file if it exists. | No, default false |
cmptToGlb
Extracts the glb models from a cmpt tile. If multiple models are found a number will be appended to the
output file name. Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js cmptToGlb -i ./specs/data/composite.cmpt -o ./output/extracted.glb
Flag | Description | Required |
---|
-i , --input | Input path of the .cmpt | :white_check_mark: Yes |
-o , --output | Output path of the resulting .glb | No |
-f , --force | Overwrite output file if it exists. | No, default false |
optimizeB3dm
Optimize a b3dm using gltf-pipeline. Since this tool does not
process an entire tileset, it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/optimized.b3dm
Quantize floating-point attributes and oct-encode normals
node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/batchedWithBatchTableBinary.b3dm -o ./output/optimized.b3dm --options -q -n
Flag | Description | Required |
---|
-i , --input | Input path of the .b3dm | :white_check_mark: Yes |
-o , --output | Output path of the resulting .b3dm | No |
-f , --force | Overwrite output file if it exists. | No, default false |
--options | All arguments past this flag are consumed by gltf-pipeline. | No |
To use tileset texture compression, pass the texcomp
flags
node ./bin/3d-tiles-tools.js optimizeB3dm -i ./specs/data/Textured/batchedTextured.b3dm -o ./output/optimized.b3dm --options --texcomp.dxt1.enable --texcomp.dxt1.quality=5 --texcomp.etc1.enable
This example optimizes the b3dm and compresses the textures into dxt1
and etc1
formats.
optimizeI3dm
Optimize a i3dm using gltf-pipeline.
Since this tool does not process an entire tileset, it cannot be used with the Pipeline tool.
node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/optimized.i3dm
Quantize floating-point attributes and oct-encode normals
node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/instancedWithBatchTableBinary.i3dm -o ./output/optimized.i3dm --options -q -n
Flag | Description | Required |
---|
-i , --input | Input path of the .i3dm | :white_check_mark: Yes |
-o , --output | Output path of the resulting .i3dm | No |
-f , --force | Overwrite output file if it exists. | No, default false |
--options | All arguments past this flag are consumed by gltf-pipeline. | No |
To use tileset texture compression, pass the texcomp
flags.
node ./bin/3d-tiles-tools.js optimizeI3dm -i ./specs/data/Textured/instancedTextured.i3dm -o ./output/optimized.i3dm --options --texcomp.dxt1.enable --texcomp.dxt1.quality=5 --texcomp.etc1.enable
This example optimizes the i3dm and compresses the textures into dxt1
and etc1
formats.
tilesetToDatabase
Generates a sqlite database for a tileset.
This tool cannot be used with the Pipeline tool.
Each tile is stored gzipped in the database. The specification for the tables in the database is not final, see 3d-tiles/#89.
node ./bin/3d-tiles-tools.js tilesetToDatabase ./specs/data/TilesetOfTilesets/ ./output/tileset.3dtiles
node ./bin/3d-tiles-tools.js tilesetToDatabase -i ./specs/data/TilesetOfTilesets/ -o ./output/tileset.3dtiles
Flag | Description | Required |
---|
-i , --input | Input directory of the tileset. | :white_check_mark: Yes |
-o , --output | Output path of the resulting .3dtiles . | No |
-f , --force | Overwrite output file if it exists. | No, default false |
databaseToTileset
Unpack a tileset database to a tileset folder.
This tool cannot be used with the Pipeline tool.
Each tile is stored gzipped in the database, and unzipped when unpacked. The specification for the tables in the database is not final, see 3d-tiles/#89.
node ./bin/3d-tiles-tools.js databaseToTileset ./specs/data/tileset.3dtiles ./output/Tileset
node ./bin/3d-tiles-tools.js databaseToTileset -i ./specs/data/tileset.3dtiles -o ./output/Tileset
Flag | Description | Required |
---|
-i , --input | Input .3dtiles database file. | :white_check_mark: Yes |
-o , --output | Output directory of the unpacked tileset. | No |
-f , --force | Overwrite output directory if it exists. | No, default false |
Pipeline
node ./bin/3d-tiles-tools.js pipeline ./specs/data/pipeline.json
node ./bin/3d-tiles-tools.js pipeline -i ./specs/data/pipeline.json
Flag | Description | Required |
---|
-i , --input | Input pipeline JSON file. | :white_check_mark: Yes |
-f , --force | Overwrite output directory if it exists. | No, default false |
Executes a pipeline JSON file containing an input directory, output directory, and list of stages to run.
A stage can be a string specifying the stage name or an object specifying the stage name and any additional parameters.
Stages are executed in the order listed.
This example pipeline.json
gzips the input tilest and saves it in the given output directory.
{
"input": "Tileset/",
"output": "TilesetGzipped/",
"stages": ["gzip"]
}
This pipeline uncompresses the input tileset and then compresses all the tiles. Files like tileset.json are left uncompressed.
{
"input": "Tileset/",
"output": "TilesetGzipped/",
"stages": [
"ungzip",
{
"name": "gzip",
"tilesOnly": true
}
]
}
###Pipeline Stages
####gzip
Gzips the input tileset.
Properties
| Type | Description | Required |
---|
tilesOnly | boolean | Only gzip tiles. | No, default: false |
####ungzip
Ungzips the input tileset.
Build Instructions
Run the tests:
npm run test
To run JSHint on the entire codebase, run:
npm run jsHint
To run JSHint automatically when a file is saved, run the following and leave it open in a console window:
npm run jsHint-watch
Running Test Coverage
Coverage uses istanbul. Run:
npm run coverage
For complete coverage details, open coverage/lcov-report/index.html
.
The tests and coverage covers the Node.js module; it does not cover the command-line interface.
Generating Documentation
To generate the documentation:
npm run jsDoc
The documentation will be placed in the doc
folder.
Debugging
- To debug the tests in Webstorm, open the Gulp tab, right click the
test
task, and click Debug 'test'
. - To run a single test, change the test function from
it
to fit
.