What is @antv/g-canvas?
@antv/g-canvas is a 2D rendering engine for AntV, a suite of data visualization solutions. It provides a high-performance canvas rendering environment for creating complex visualizations and graphics.
What are @antv/g-canvas's main functionalities?
Basic Shape Drawing
This feature allows you to draw basic shapes like circles, rectangles, and lines on the canvas.
const { Canvas } = require('@antv/g-canvas');
const canvas = new Canvas({ container: 'container', width: 600, height: 400 });
const circle = canvas.addShape('circle', { attrs: { x: 100, y: 100, r: 50, fill: 'red' } });
Event Handling
This feature enables event handling for shapes, allowing you to add interactivity to your graphics.
circle.on('click', () => { console.log('Circle clicked!'); });
Animation
This feature allows you to animate properties of shapes, making your visualizations more dynamic.
circle.animate({ r: 100 }, { duration: 1000, easing: 'easeLinear' });
Other packages similar to @antv/g-canvas
fabric
Fabric.js is a powerful and simple JavaScript HTML5 canvas library. It provides an interactive object model on top of the canvas element, making it easy to create complex shapes, animations, and interactions. Compared to @antv/g-canvas, Fabric.js offers a more extensive set of features for object manipulation and interaction.
konva
Konva is a 2D canvas library for creating desktop and mobile applications. It provides a high-level API for working with shapes, layers, and animations. Konva is similar to @antv/g-canvas in terms of performance and ease of use but offers additional features like layer management and pixel-level hit detection.
paper
Paper.js is an open-source vector graphics scripting framework that runs on top of the HTML5 Canvas. It offers a clean Scene Graph/Document Object Model and a well-designed, consistent API. Paper.js is more focused on vector graphics and provides advanced features like boolean operations on paths, which are not available in @antv/g-canvas.