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@arancini/react

React glue for the 'arancini' object based Entity Component System

  • 4.1.0
  • npm
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@arancini/react

React glue for the arancini Entity Component System.

Installation

> npm install @arancini/react

Creating the React glue

To get started, use createReactAPI to get glue components and hooks scoped to a given arancini world. Because the react glue is scoped, libraries can use @arancini/react without worrying about context conflicts.

import { World } from '@arancini/core'
import { createReactAPI } from '@arancini/react'

type EntityType = {
  health?: number
  position?: [number, number]
}

const world = new World<EntityType>({
  components: ['position', 'health'],
})

world.registerSystem(MySystem)

world.init()

const { Entity, Entities, Component, useQuery, step } =
  createReactAPI(world)

Entities and Components

<Entity /> can be used to declaratively create entities with components.

const Example = () => <Entity health={100} position={[0, 0]} />

You can also pass an existing entity to <Entity />.

const entity = world.create({ position: [0, 0] })

const Example = () => <Entity entity={entity} health={100} />

<Component /> can be used to add components to an entity.

const Example = () => (
  <Entity>
    <Component name="health" data={100} />
  </Entity>
)

Capturing React Component refs

If a child is passed to Component, it will be captured and used as the value of the component. This is useful for keeping ECS code decoupled from React code.

const world = new A.World()
const ECS = createReactAPI(world)

const Example = () => (
  <Entity>
    <Component name="object3D">
      <mesh>
        <boxGeometry args={[1, 1, 1]} />
        <meshNormalMaterial />
      </mesh>
    </Component>
  </Entity>
)

Rendering multiple entities

@arancini/react also provides an <Entities /> component that can be used to render a collection of entities or add components to existing entities. <Entities /> also supports render props.

const Simple = () => (
  <Entities in={[entity1, entity2]}>{/* ... */}</Entities>
)

const AddComponentToEntities = () => (
  <Entities in={[entity1, entity2]}>
    <Component name="position" data={[0, 0]} />
  </Entities>
)

const RenderProps = () => (
  <Entities in={[entity1, entity2]}>
    {(entity) => {
      // ...
    }}
  </Entities>
)

Entities also supports a where prop that takes a query description.

const SimpleExample = () => (
  <Entities where={(e) => e.with('exampleTag')}>
    <mesh>
      <boxGeometry args={[1, 1, 1]} />
      <meshNormalMaterial />
    </mesh>
  </Entities>
)

Querying the world

useQuery

The useQuery hook queries the world for entities with given components and will re-render when the query results change.

const Example = () => {
  const entities = useQuery((e) => e.with('health'))

  // ...
}

Updating Systems

@arancini/react does not automatically update systems for you. You will need to call world.step yourself. For example, if you are using arancini with @react-three/fiber, you can use the useFrame hook.

import { useFrame } from '@react-three/fiber'

const Game = () => {
  useFrame((_, delta) => {
    world.step(delta)
  })

  return (
    // ...
  )
}

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Package last updated on 13 Nov 2023

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