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@aresrpg/aresrpg-sdk

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@aresrpg/aresrpg-sdk - npm Package Compare versions

Comparing version 5.0.22 to 5.0.23

2

package.json
{
"name": "@aresrpg/aresrpg-sdk",
"version": "5.0.22",
"version": "5.0.23",
"description": "General SDK to interract with AresRPG",

@@ -5,0 +5,0 @@ "type": "module",

@@ -5,2 +5,4 @@ import alea from 'alea'

const seeded_random = alea('aresrpg')
const get_board_center = board_bounds => {

@@ -102,25 +104,30 @@ const { min: origin, max: end } = board_bounds

export const random_select_items = (items, count) => {
const selected = []
if (items.length > count) {
const prng = alea('fight_boards')
while (selected.length < count) {
const rand = prng()
const item_index = Math.round(rand * (items.length - 1))
const item = items[item_index]
if (item) {
selected.push(item)
} else {
console.warn(
`unexpected, selected index: ${item_index}, items: `,
items,
)
}
export function get_fight_start_positions({
team_1_blocks = [],
team_2_blocks = [],
max_team_size = 0,
}) {
const select_random_blocks = blocks => {
if (blocks.length <= max_team_size) {
console.warn(
`bad input: max_team_size ${max_team_size} must be lower than provided blocks length ${blocks.length}`,
)
return []
}
} else {
console.warn(
`bad input: argument count ${count} must be higher than provided items length ${items.length} `,
)
return Array.from({ length: max_team_size }, () => {
const index = Math.floor(seeded_random() * blocks.length)
const block = blocks[index]
if (!block)
console.warn(`unexpected, selected index: ${index}, blocks:`, blocks)
return block
}).filter(Boolean)
}
return selected
return {
team_1: select_random_blocks(team_1_blocks),
team_2: select_random_blocks(team_2_blocks),
}
}

@@ -127,0 +134,0 @@

@@ -7,7 +7,11 @@ export function iter_board_data(board: any): Generator<{

};
data: any;
type: any;
}, void, unknown>;
export function format_board_data(board_element: any): {
materialId: any;
type: any;
export function get_fight_start_positions({ team_1_blocks, team_2_blocks, max_team_size, }: {
team_1_blocks?: any[];
team_2_blocks?: any[];
max_team_size?: number;
}): {
team_1: any[];
team_2: any[];
};

@@ -20,3 +24,3 @@ export function extract_border_blocks(board: any): {

};
data: any;
type: any;
}[];

@@ -31,4 +35,3 @@ export function find_split_axis(board: any): {

};
export function random_select_items(items: any, count: any): any[];
export { LineOfSight } from "./board/line_of_sight.js";
export { PathFinder } from "./board/path_finder.js";
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