choo
:steam_locomotive::train::train::train::train::train:
Fun functional programming
A 5kb
framework for creating sturdy frontend applications
Table of Contents
Table of Contents
Features
Demos
Example
Philosophy
Concepts
Badges
API
FAQ
Installation
See Also
Support
Features
- minimal size: weighing
5kb
, choo
is a tiny little framework - single state: immutable single state helps reason about changes
- small api: with only 6 methods, there's not a lot to learn
- minimal tooling: built for the cutting edge
browserify
compiler - transparent side effects: using
effects
and subscriptions
brings
clarity to IO - omakase: composed out of a balanced selection of open source packages
- isomorphic: renders seamlessly in both Node and browsers
- very cute: choo choo!
Demos
note: If you've built something cool using choo
or are using it in
production, we'd love to hear from you!
Example
Let's create an input box that changes the content of a textbox in real time.
Click here to see the app running.
var html = require('choo/html')
var choo = require('choo')
var app = choo()
app.model({
state: { title: 'Not quite set yet' },
reducers: {
update: function (state, data) {
return { title: data }
}
}
})
function mainView (state, prev, send) {
return html`
<main>
<h1>Title: ${state.title}</h1>
<input type="text" oninput=${update}>
</main>
`
function update (e) {
send('update', e.target.value)
}
}
app.router(['/', mainView])
var tree = app.start()
document.body.appendChild(tree)
To run it, save it as client.js
and run with bankai. bankai
is
convenient but any browserify based tool should do:
$ bankai client.js -p 8080 --open
$ bankai build index.js dist/
$ gh-pages -d dist/
Philosophy
We believe programming should be fun and light, not stern and stressful. It's
cool to be cute; using serious words without explaining them doesn't make for
better results - if anything it scares people off. We don't want to be scary,
we want to be nice and fun, and then casually be the best choice around.
Real casually.
We believe frameworks should be disposable, and components recyclable. We don't
like the current state of web development where walled gardens jealously
compete with one another. We want you to be free, not shackled to a damp
dungeon wall. By making the DOM the lowest common denominator, switching from
one framework to another becomes frictionless. Components should run anywhere
that has a DOM, regardless of the framework. choo
is modest in its design; we
don't believe it will be top of the class forever, so we've made it as easy to
toss out as it is to pick up.
We don't believe that bigger is better. Big APIs, big dependencies, large file
sizes - we see them as omens of impending userland complexity. We want
everyone on a team, no matter the size, to fully understand how an application
is laid out. And once an application is built, we want it to be small,
performant and easy to reason about. All of which makes for easy to debug code,
better results and super smiley faces.
Concepts
choo
cleanly structures internal data flow, so that all pieces of logic can
be combined into a nice, cohesive machine. Roughly speaking there are two parts
to choo
: the views and the models. Models take care of state and logic, and
views are responsible for displaying the interface and responding to user
interactions.
All of choo
's state is contained in a single object and whenever it changes
the views receive a new version of the state which they can use to safely
render a complete new representation of the DOM. The DOM is efficiently updated
using DOM diffing/patching.
The logic in choo exist in three different kinds of actions, each with their
own role: effects
, subscriptions
and reducers
.
-
Effects makes an asynchronous operation and calls another action when
it's done.
-
Subscriptions (called once when the DOM loads) listens for external input
like keyboard or WebSocket events and then calls another action.
-
Reducers receives the current state and returns an updated version of the
state which is then sent to the views.
┌─────────────────┐
│ Subscriptions ─┤ User ───┐
└─ Effects ◀─────┤ ▼
┌─ Reducers ◀─────┴─────────── DOM ◀┐
│ │
└▶ Router ─────State ───▶ Views ────┘
Models
models
are objects that contain initial state
, subscriptions
, effects
and reducers
. They're generally grouped around a theme (or domain, if you
like). To provide some sturdiness to your models
, they can either be
namespaced or not. Namespacing means that only state within the model can be
accessed. Models can still trigger actions on other models, though it's
recommended to keep that to a minimum.
So say we have a todos
namespace, an add
reducer and a todos
model.
Outside the model they're called by send('todos:add')
and
state.todos.items
. Inside the namespaced model they're called by
send('todos:add')
and state.items
. An example namespaced model:
var app = choo()
app.model({
namespace: 'todos',
state: { items: [] },
reducers: {
add: function (state, data) {
return { items: state.items.concat(data.payload) }
}
}
})
In most cases using namespaces is beneficial, as having clear boundaries makes
it easier to follow logic. But sometimes you need to call actions
that
operate over multiple domains (such as a "logout" action
), or have a
subscription
that might trigger multiple reducers
(such as a websocket
that calls a different action
based on the incoming data).
In these cases you probably want to have a model
that doesn't use namespaces,
and has access to the full application state. Try and keep the logic in these
models
to a minimum, and declare as few reducers
as possible. That way the
bulk of your logic will be safely shielded, with only a few points touching every
part of your application.
Effects
effects
are similar to reducers
except instead of modifying the state they
cause side effects
by interacting servers, databases, DOM APIs, etc. Often
they'll call a reducer when they're done to update the state. For instance, you
may have an effect called getUsers that fetches a list of users from a server
API using AJAX. Assuming the AJAX request completes successfully, the effect
can pass off the list of users to a reducer called receiveUsers which simply
updates the state with that list, separating the concerns of interacting with
an API from updating the application's state.
This is an example effect
that is called once when the application loads and
calls the 'todos:add'
reducer
when it receives data from the server:
var choo = require('choo')
var http = require('xhr')
var app = choo()
app.model({
namespace: 'todos',
state: { values: [] },
reducers: {
add: function (state, data) {
return { todos: data }
}
},
effects: {
addAndSave: function (state, data, send, done) {
var opts = { body: data.payload, json: true }
http.post('/todo', opts, function (err, res, body) {
if (err) return done(err)
data.payload.id = body.id
send('todos:add', data, function (err, value) {
if (err) return done(err)
done(null, value)
})
})
}
},
subscriptions: {
'called-once-when-the-app-loads': function (send, done) {
send('todos:addAndSave', done)
}
}
})
Subscriptions
Subscriptions are a way of receiving data from a source. For example when
listening for events from a server using SSE
or Websockets
for a
chat app, or when catching keyboard input for a videogame.
An example subscription that logs "dog?"
every second:
var choo = require('choo')
var app = choo()
app.model({
namespace: 'app',
effects: {
print: function (state, data) {
console.log(data.payload)
}
},
subscriptions: {
callDog: function (send, done) {
setInterval(function () {
var data = { payload: 'dog?', myOtherValue: 1000 }
send('app:print', data, function (err) {
if (err) return done(err)
})
}, 1000)
}
}
})
If a subscription
runs into an error, it can call done(err)
to signal the
error to the error hook.
Router
The router
manages which views
are rendered at any given time. It also
supports rendering a default view
if no routes match.
var app = choo()
app.router({ default: '/404' }, [
[ '/', require('./views/empty') ],
[ '/404', require('./views/error') ],
[ '/:mailbox', require('./views/mailbox'), [
[ '/:message', require('./views/email') ]
]]
])
Routes on the router
are passed in as a nested array. This means that the
entry point of the application also becomes a site map, making it easier to
figure out how views relate to each other.
Under the hood choo
uses sheet-router. Internally the
currently rendered route is kept in state.location
. To access the route
:params
you can use state.location.params
. If you want to modify
the location programmatically the effect
for the location can be called
using send('location:set', href)
. This will not work
from within namespaced models
, and usage should preferably be kept to a
minimum. Changing views all over the place tends to lead to messiness.
Views
Views are pure functions that return a DOM tree for the router to render.
They’re passed the current state, and any time the state changes they’re run
again with the new state.
Views are also passed the send
function, which they can use to dispatch
actions that can update the state. For example, the DOM tree can have an
onclick
handler that dispatches an add
action.
function view (state, prev, send) {
return html`
<div>
<h1>Total todos: ${state.todos.length}</h1>
<button onclick=${addTodo}>Add</button>
</div>
`
function addTodo (e) {
send('add', { title: 'demo' })
}
}
In this example, when the Add
button is clicked, the view will dispatch an
add
action that the model’s add
reducer will receive. As seen
above, the reducer will add an item to the state’s todos
array. The
state change will cause this view to be run again with the new state, and the
resulting DOM tree will be used to efficiently patch the
DOM.
Plugins
Sometimes it's necessary to change the way choo
itself works. For example to
report whenever an action is triggered, handle errors globally or perist state
somewhere. This is done through something called plugins
. Plugins are objects
that contain hook
and wrap
functions and are passed to app.use()
:
var log = require('choo-log')
var choo = require('choo')
var app = choo()
app.use(log())
var tree = app.start()
document.body.appendChild(tree)
Generally people using choo
shouldn't be too worried about the specifics of
plugins
, as the internal API is (unfortunately by necessity) quite complex.
After all they're the most powerful way to modify a choo
application.
:warning: Warning :warning:: plugins should only be used as a last resort.
It creates peer dependencies which makes upgrading versions and switching
frameworks a lot harder. Please exhaust all other options before using
plugins.
If you want to learn more about creating your own plugins
, and which hooks
and wrappers
are available, head on over to app.use().
Badges
Using choo
in a project? Show off which version you've used using a badge:
[![built with choo v4](https://img.shields.io/badge/built%20with%20choo-v4-ffc3e4.svg?style=flat-square)](https://github.com/yoshuawuyts/choo)
API
This section provides documentation on how each function in choo
works. It's
intended to be a technical reference. If you're interested in learning choo for
the first time, consider reading through the handbook or
concepts first :sparkles:
app = choo(opts)
Initialize a new choo
app. Takes an optional object of handlers that is
passed to app.use().
Opts can also contain the following values:
- opts.history: default:
true
. Enable a subscription
to the browser
history API. e.g. updates the internal location.href
state whenever the
browsers "forward" and "backward" buttons are pressed. - opts.href: default:
true
. Handle all relative <a href="<location>"></a>
clicks and update internal state.location
accordingly. - opts.hash: default:
false
. Enable a subscription
to the hash change
event, updating the internal state.location
state whenever the URL hash
changes (eg localhost/#posts/123
). Enabling this option automatically
disables opts.history
and opts.href
.
app.model(obj)
Create a new model. Models modify data and perform IO. Takes the following
arguments:
- namespace: namespace the model so that it cannot access any properties
and handlers in other models
- state: initial values of
state
inside the model - reducers: synchronous operations that modify state. Triggered by
actions
. Signature of (state, data)
. - effects: asynchronous operations that don't modify state directly.
Triggered by
actions
, can call actions
. Signature of (state, data, send, done)
- subscriptions: asynchronous read-only operations that don't modify state
directly. Can call
actions
. Signature of (send, done)
.
send(actionName, data?[,callback])
Send a new action to the models with optional data attached. Namespaced models
can be accessed by prefixing the name with the namespace separated with a :
,
e.g. namespace:name
.
When sending data from inside a model
it expects exactly three arguments: the name of the action you're calling, the data you want to send, and finally a callback to handle errors through the global onError()
hook. So if you want to send two values, you'd have to either send an array or object containing them.
done(err?, res?)
When an effect
or subscription
is done executing, or encounters an error,
it should call the final done(err, res)
callback. If an effect
was called
by another effect
it will call the callback of the caller. When an error
propegates all the way to the top, the onError
handler will be called,
registered in choo(handlers)
. If no callback is registered, errors will
throw
.
app.router(defaultRoute?, (route) => [routes])
Creates a new router. Takes a function that exposes a single route
function,
and that expects a tree of routes
to be returned. See sheet-router for full
documentation. Registered views have a signature of (state, prev, send)
,
where state
is the current state
, prev
is the last state,
state.location.params
is URI partials and send()
can be called to trigger
actions. If defaultRoute
is passed in, that will be called if no paths match.
If no defaultRoute
is specified it will throw instead.
app.use(hooks)
Register an object of hooks on the application. This is useful to extend the
way choo
works, adding custom behavior and listeners. Generally returning
objects of hooks
is done by returning them from functions (which we call
plugins
throughout the documentation).
There are several hooks
and wrappers
that are picked up by choo
:
- onError(err, state, createSend): called when an
effect
or
subscription
emit an error. If no handler is passed, the default handler
will throw
on each error. - onAction(state, data, name, caller, createSend): called when an
action
is fired. - onStateChange(state, data, prev, caller, createSend): called after a
reducer changes the
state
. - wrapSubscriptions(fn): wraps a
subscription
to add custom behavior - wrapReducers(fn): wraps a
reducer
to add custom behavior - wrapEffects(fn): wraps an
effect
to add custom behavior - wrapInitialState(fn): mutate the complete initial
state
to add custom
behavior - useful to mutate the state before starting up
:warning: Warning :warning:: plugins should only be used as a last resort.
It creates peer dependencies which makes upgrading versions and switching
frameworks a lot harder. Please exhaust all other options before using
plugins.
createSend()
is a special function that allows the creation of a new named
send()
function. The first argument should be a string which is the name, the
second argument is a boolean callOnError
which can be set to true
to call
the onError
hook istead of a provided callback. It then returns a
send(actionName, data?)
function.
Hooks should be used with care, as they're the most powerful interface into
the state. For application level code it's generally recommended to delegate to
actions inside models using the send()
call, and only shape the actions
inside the hooks.
html = app.toString(route, state?)
Render the application to a string of HTML. Useful for rendering on the server.
First argument is a path that's passed to the router. Second argument is an
optional state object. When calling .toString()
instead of .start()
, all
calls to send()
are disabled, and subscriptions
, effects
and reducers
aren't loaded.
tree = app.start()
Start the application. Returns a tree of DOM nodes that can be mounted using
document.body.appendChild()
.
view = require('choo/html')`html`
Tagged template string HTML builder. Built on top of yo-yo, bel, and
hyperx. To register a view on the router
it should be wrapped in a function
with the signature of (state, prev, send)
where state
is the current
state
, prev
is the last state, state.location.params
is URI partials and
send()
can be called to trigger actions.
To create listeners for events, create interpolated attributes on elements.
var html = require('choo/html')
html`
<button onclick=${log}>click for bananas</button>
`
function log (e) {
console.log(e)
}
Example listeners include: onclick
, onsubmit
, oninput
, onkeydown
,
onkeyup
. A full list can be found at the yo-yo
repo. When
creating listeners always remember to call e.preventDefault()
and
e.stopPropagation()
on the event so it doesn't bubble up and do stuff like
refreshing the full page or the like.
To trigger lifecycle events on any part of a view, set the onload=${(el) => {}}
and onunload=${(el) => {}}
attributes. These parameters are useful when
creating self-contained widgets that take care of their own state and lifecycle
(e.g. a maps widget) or to trigger animations. Most elements shouldn't have a
need for these hooks though.
mount('selector', html)
Use choo/mount
to mount a tree of DOMNodes at a given selector. This is
especially useful to mount a <body>
tag on the document body after rendering
from the server. It makes sure all <script>
tags and similar are persisted so
no duplicate download calls are triggered.
FAQ
Why is it called choo?
Because I thought it sounded cute. All these programs talk about being
"performant", "rigid", "robust" - I like programming to be light, fun and
non-scary. choo
embraces that.
Also imagine telling some business people you chose to rewrite something
critical to the company using choo
.
:steam_locomotive::train::train::train:
Why is it a framework, and not a library?
I love small libraries that do one thing well, but when working in a team,
having an undocumented combination of packages often isn't great. choo()
is a
small set of packages that work well together, wrapped in an an architectural
pattern. This means you get all the benefits of small packages, but get to be
productive right from the start without needing to plough through layers of
boilerplate.
Is it called choo, choo.js or...?
It's called "choo", though we're fine if you call it "choo-choo" or
"chugga-chugga-choo-choo" too. The only time "choo.js" is tolerated is if /
when you shimmy like you're a locomotive.
How does choo compare to X?
Ah, so this is where I get to rant. choo
(chugga-chugga-chugga-choo-choo!)
was built because other options didn't quite cut it for me, so instead of
presenting some faux-objective chart with skewed benchmarks and checklists I'll
give you my opinions directly. Ready? Here goes:
- react: despite being at the root of a giant paradigm shift for frontend
(thank you forever!),
react
is kind of big (155kb
was it?). They also
like classes a lot, and enforce a lot of abstractions. It also encourages
the use of JSX
and babel
which break JavaScript, The Language™. And all
that without making clear how code should flow, which is crucial in a team
setting. I don't like complicated things and in my view react
is one of
them. react
is not for me. - mithril: never used it, never will. I didn't like the API, but if you
like it maybe it's worth a shot - the API seems small enough. I wouldn't know
how pleasant it is past face value.
- preact: a pretty cool idea; seems to fix most of what is wrong with
react
. However it doesn't fix the large dependencies react
seems to use
(e.g. react-router
and friends) and doesn't help at all with architecture.
If react
is your jam, and you will not budge, sitting at 3kb
this is
probably a welcome gift. - angular: definitely not for me. I like small things with a clear mental
model;
angular
doesn't tick any box in my book of nice things. - angular2: I'm not sure what's exactly changed, but I know the addition of
TypeScript
and RxJS
definitely hasn't made things simpler. Last I checked
it was ~200kb
in size before including some monstrous extra deps. I guess
angular
and I will just never get along. - mercury: ah,
mercury
is an interesting one. It seemed like a brilliant
idea until I started using it - the abstractions felt heavy, and it took team
members a long time to pick up. In the end I think using mercury
helped
shaped choo
greatly, despite not working out for me. - deku:
deku
is fun. I even contributed a bit in the early days. It could
probably best be described as "a functional version of react
". The
dependence on JSX
isn't great, but give it a shot if you think it looks
neat. - cycle:
cycle
's pretty good - unlike most frameworks it lays out a clear
architecture which helps with reasoning about it. That said, it's built on
virtual-dom
and xstream
which are a bit heavy for my taste. choo
works
pretty well for FRP style programming, but something like inu might be
an interesting alternative. - vue: like
cycle
, vue
is pretty good. But it also uses tech that
provides framework lock in, and additionally doesn't have a clean enough
architecture. I appreciate what it does, but don't think it's the answer.
Why can't send() be called on the server?
In Node, reducers
, effects
and subscriptions
are disabled for performance
reasons, so if send()
was called to trigger an action it wouldn't work. Try
finding where in the DOM tree send()
is called, and disable it when called
from within Node.
Which packages was choo built on?
Does choo use a virtual-dom?
choo
uses morphdom, which diffs real DOM nodes instead of virtual
nodes. It turns out that browsers are actually ridiculously good at dealing
with DOM nodes, and it has the added benefit of working with
any library that produces valid DOM nodes. So to put a long answer short:
we're using something even better.
How can I optimize choo?
choo
really shines when coupled with browserify
transforms. They can do
things like reduce file size, prune dependencies and clean up boilerplate code.
Consider running some of the following:
- unassertify - remove
assert()
statements which reduces file size. Use as a --global
transform - es2020 - backport
const
,
arrow functions
and template strings
to older browsers. Should be run as
a --global
transform - yo-yoify - replace the internal
hyperx
dependency with document.createElement
calls; greatly speeds up performance
too - uglifyify - minify your code using
UglifyJS2. Use as a
--global
transform - bulkify - transform inline
bulk-require calls into
statically resolvable require maps
- envify - replace
process.env
values
with plain strings
Choo + Internet Explorer & Safari
Out of the box choo
only supports runtimes which support:
const
arrow functions
(e.g. () => {}
)template strings
This does not include Safari 9 or any version of IE. If support for these
platforms is required you will have to provide some sort of transform that
makes this functionality available in older browsers. The test suite uses
es2020 as a global transform, but
anything else which might satisfy this requirement is fair game.
Generally for production builds you'll want to run:
$ NODE_ENV=production browserify \
-t envify \
-g yo-yoify \
-g unassertify \
-g es2020 \
-g uglifyify \
| uglifyjs
Hey, doesn't this look a lot like Elm?
Yup, it's greatly inspired by the elm
architecture. But contrary to elm
,
choo
doesn't introduce a completely new language to build web applications.
Is it production ready?
Sure.
Browser Test Status
Installation
$ npm install choo
See Also
- choo-handbook - the little
choo
guide - awesome-choo - Awesome things
related with choo framework
- kaktus - A new minimalistic web browser
- budo - quick prototyping tool for
browserify
- stack.gl - open software ecosystem for WebGL
- yo-yo - tiny library for modular UI
- bel - composable DOM elements using template
strings
- tachyons - functional CSS for
humans
- sheetify - modular CSS bundler for
browserify
- pull-stream - minimal streams
- es2020 - because in hindsight we
don't need most of ES6
Support
Creating a quality framework takes a lot of time. Unlike others frameworks,
Choo is completely independently funded. We fight for our users. This does mean
however that we also have to spend time working contracts to pay the bills.
This is where you can help: by chipping in you can ensure more time is spent
improving Choo rather than dealing with distractions.
Become a sponsor and help ensure the development of independent quality
software. You can help us keep the lights on, bellies full and work days sharp
and focused on improving the state of the web. Become a
sponsor
Backers
Become a backer, and buy us a coffee (or perhaps lunch?) every month or so.
Become a backer
License
MIT