@assetpack/plugin-texture-packer
AssetPack plugin for generating texture atlases using Texture Packer
Installation
npm install --save-dev @assetpack/plugin-texture-packer
Basic Usage
import { texturePacker } from "@assetpack/plugin-texture-packer";
export default {
...
plugins: {
...
texturePacker: texturePacker(),
},
};
This plugin requires the {tps}
tag to be placed on a folder:
raw-assets
├── game{tps}
├── char.png
└── pickup.png
images can be nested in subfolders:
raw-assets
├── game{tps}
├── char.png
├── pickup.png
└── ui
└── button.png
Options
texturePacker
: Any option that can be passed to Texture Packer can be passed here.resolutionOptions
: Options for generating resolutions
template
: A template for denoting the resolution of the images. Defaults to @%%x
. Note you must use %%
to denote the resolution.resolutions
: An object containing the resolutions that the images will be resized to. Defaults to { default: 1, low: 0.5 }
.fixedResolution
: A resolution used if the fix tag is applied e.g. path/to/spritesheet{tps}{fix}
or path/to/spritesheet{tps}{fix}
. Resolution must match one found in resolutions. Defaults to default
.maximumTextureSize
: The maximum size a sprite sheet can be before its split out. Defaults to 4096
. This is the equivalent of setting width: 4096, height: 4096
in Texture Packer.
tags
- An object containing the tags to use for the plugin. Defaults to { tps: "tps", fix: "fix", jpg: "jpg" }
.
tps
: The tag used to denote a folder that should be processed by Texture Packer.fix
: The tag used to denote that the spritesheet should be fixed to a specific resolution.jpg
: The tag used to denote the spritesheet should be saved as a jpg.