New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

@canterbury-air-patrol/speed-time-distance

Package Overview
Dependencies
Maintainers
1
Versions
5
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@canterbury-air-patrol/speed-time-distance - npm Package Compare versions

Comparing version 0.0.1 to 0.0.2

2

package.json
{
"name": "@canterbury-air-patrol/speed-time-distance",
"version": "0.0.1",
"version": "0.0.2",
"description": "Speed Time Distance Calculator",

@@ -5,0 +5,0 @@ "main": "speed-time-distance.js",

@@ -199,5 +199,5 @@ import React from 'react'

this.state = {
speed: new Speed(1, Speed.speedUnits[0]),
time: new Time(1),
distance: new Distance(1, Distance.distanceUnits[0]),
speed: this.props.speed !== undefined ? this.props.speed : new Speed(1, Speed.speedUnits[0]),
time: this.props.time !== undefined ? this.props.time : new Time(1),
distance: this.props.distance !== undefined ? this.props.distance : new Distance(1, Distance.distanceUnits[0]),
calculate: this.props.calculate !== undefined ? this.props.calculate : 'distance'

@@ -209,6 +209,15 @@ }

this.setState(function (oldState) {
if (this.props.updateSpeed !== undefined) {
this.props.updateSpeed(newSpeed)
}
if (oldState.calculate === 'distance') {
oldState.distance.setDistance(newSpeed.getSpeed('m/s') * oldState.time.getTime('seconds'), 'm')
if (this.props.updateDistance !== undefined) {
this.props.updateDistance(oldState.distance)
}
} else if (oldState.calculate === 'time') {
oldState.time.setTime(oldState.distance.getDistance('m') / oldState.speed.getSpeed('m/s'), 'seconds')
if (this.props.updateTime !== undefined) {
this.props.updateTime(oldState.time)
}
}

@@ -225,6 +234,15 @@ return {

this.setState(function (oldState) {
if (this.props.updateTime !== undefined) {
this.props.updateTime(newTime)
}
if (oldState.calculate === 'distance') {
oldState.distance.setDistance(oldState.speed.getSpeed('m/s') * oldState.time.getTime('seconds'), 'm')
if (this.props.updateDistance !== undefined) {
this.props.updateDistance(oldState.distance)
}
} else if (oldState.calculate === 'speed') {
oldState.speed.setSpeed(oldState.distance.getDistance('m') / newTime.getTime('seconds'), 'm/s')
if (this.props.updateSpeed !== undefined) {
this.props.updateSpeed(oldState.speed)
}
}

@@ -241,6 +259,15 @@ return {

this.setState(function (oldState) {
if (this.props.updateDistance !== undefined) {
this.props.updateDistance(newDistance)
}
if (oldState.calculate === 'time') {
oldState.time.setTime(newDistance.getDistance('m') / oldState.speed.getSpeed('m/s'), 'seconds')
if (this.props.updateTime !== undefined) {
this.props.updateTime(oldState.time)
}
} else if (oldState.calculate === 'speed') {
oldState.speed.setSpeed(newDistance.getDistance('m') / oldState.time.getTime('seconds'), 'm/s')
if (this.props.updateSpeed !== undefined) {
this.props.updateSpeed(oldState.speed)
}
}

@@ -265,3 +292,3 @@ return {

let selector = null
if (!this.props.locked) {
if (!this.props.lockSelector) {
selector = (

@@ -285,5 +312,5 @@ <tr>

{selector}
<tr><td><Form.Label>Speed</Form.Label></td><td><SpeedUI speed={this.state.speed} updateSpeed={this.onChangeSpeed} locked={this.state.calculate === 'speed'} /></td></tr>
<tr><td><Form.Label>Time</Form.Label></td><td><TimeUI time={this.state.time} updateTime={this.onChangeTime} locked={this.state.calculate === 'time'} /></td></tr>
<tr><td><Form.Label>Distance</Form.Label></td><td><DistanceUI distance={this.state.distance} updateDistance={this.onChangeDistance} locked={this.state.calculate === 'distance'} /></td></tr>
<tr><td><Form.Label>Speed</Form.Label></td><td><SpeedUI speed={this.state.speed} updateSpeed={this.onChangeSpeed} locked={this.props.lockSpeed || this.state.calculate === 'speed'} /></td></tr>
<tr><td><Form.Label>Time</Form.Label></td><td><TimeUI time={this.state.time} updateTime={this.onChangeTime} locked={this.props.lockTime || this.state.calculate === 'time'} /></td></tr>
<tr><td><Form.Label>Distance</Form.Label></td><td><DistanceUI distance={this.state.distance} updateDistance={this.onChangeDistance} locked={this.props.lockDistance || this.state.calculate === 'distance'} /></td></tr>
</tbody>

@@ -296,5 +323,14 @@ </Table>

calculate: PropTypes.string,
locked: PropTypes.bool
lockSelector: PropTypes.bool,
lockSpeed: PropTypes.bool,
lockTime: PropTypes.bool,
lockDistance: PropTypes.bool,
speed: PropTypes.object,
time: PropTypes.object,
distance: PropTypes.object,
updateSpeed: PropTypes.func,
updateTime: PropTypes.func,
updateDistance: PropTypes.func
}
export { SpeedUI, DistanceUI, TimeUI, SpeedTimeDistanceUI }
SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc