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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
@chialab/esbuild-plugin-html
Advanced tools
Esbuild Plugin HTML • A HTML loader plugin for esbuild.
$ npm i @chialab/esbuild-plugin-html -D
$ yarn add @chialab/esbuild-plugin-html -D
The plugin tries to respect esbuild configuration closely as possible. Since it treats HTML files as entrypoints, the resulting documents will use the pattern provided by entryNames
, while JavaScript and CSS files will be written using the chunkNames
config. Other files use the assetNames
option.
import esbuild from 'esbuild';
import htmlPlugin from '@chialab/esbuild-plugin-html';
await esbuild.build({
entryPoints: ['src/index.html'],
outdir: 'public',
assetNames: 'assets/[name]-[hash]',
chunkNames: '[ext]/[name]-[hash]',
plugins: [
htmlPlugin(),
],
});
The output structure would be something similar to:
public
├── index.html
├── assets/favicon-YYYYY.png
├── css/style-YYYYY.css
├── css/style-YYYYY.css.map
├── js/index-YYYYY.js
└── js/index-YYYYY.js.map
import esbuild from 'esbuild';
import htmlPlugin from '@chialab/esbuild-plugin-html';
await esbuild.serve({
servedir: 'public',
}, {
entryPoints: ['src/index.html'],
outdir: 'public',
assetNames: 'assets/[name]',
chunkNames: '[ext]/[name]',
plugins: [
htmlPlugin(),
],
});
The HTML plugin accepts an options object with the following properties:
scriptsTarget
The target of the plain scripts build (type="text/javascript"
).
modulesTarget
The target of the ES modules build (type="module"
).
Esbuild Plugin HTML instructs esbuild to load a HTML file as entrypoint. It parses the HTML and runs esbuild on scripts, styles, assets and icons.
It handles both inline and file scripts. When the type="module"
attribute is found in the <script>
tag, it runs esbuild with format: 'esm'
, otherwise it will produce an iife
bundle.
Sample
<script src="src/index.js" type="module"></script>
<script src="src/index.js" nomodule></script>
This will result in producing two bundles:
<script src="index-[hash].js" type="module"></script>
<script src="index-[hash].js" nomodule></script>
It supports both <link rel="stylesheet">
and <style>
nodes for styling.
Sample
<link rel="stylesheet" href="app.css" />
<style>
.inline {
color: red;
}
</style>
This will result in producing two css bundles:
<link rel="stylesheet" href="css/app-[hash].css" />
<style>@import url('css/inline-[hash].css');</style>
Referenced files by src
and href
attributes are copy along the html file in the assets
directory.
Sample
<img src="img/logo.png" />
This will result in:
<img src="assets/logo-[hash].png" />
Manually generate favicons can be a pain. This plugin detects a <link rel="icon">
node and uses its reference to generate icons and launch screens for (almost) every browser.
Sample
<link rel="shortcut icon" href="icon.png" type="image/png">
This will result in:
<link rel="icon" sizes="16x16" href="icons/favicon-16x16.png">
<link rel="icon" sizes="32x32" href="icons/favicon-32x32.png">
<link rel="icon" sizes="48x48" href="icons/favicon-48x48.png">
<link rel="shortcut icon" href="icons/favicon-196x196.png">
<link rel="icon" sizes="196x196" href="icons/favicon-196x196.png">
<link rel="apple-touch-icon" sizes="180x180" href="icons/apple-touch-icon.png">
<link rel="apple-touch-icon" sizes="167x167" href="icons/apple-touch-icon-ipad.png">
<link rel="apple-touch-startup-image" media="(device-width: 375px) and (device-height: 812px) and (-webkit-device-pixel-ratio: 3)" href="icons/apple-launch-iphonex.png">
<link rel="apple-touch-startup-image" media="(device-width: 375px) and (device-height: 667px) and (-webkit-device-pixel-ratio: 2)" href="icons/apple-launch-iphone8.png">
<link rel="apple-touch-startup-image" media="(device-width: 414px) and (device-height: 736px) and (-webkit-device-pixel-ratio: 3)" href="icons/apple-launch-iphone8-plus.png">
<link rel="apple-touch-startup-image" media="(device-width: 320px) and (device-height: 568px) and (-webkit-device-pixel-ratio: 2)" href="icons/apple-launch-iphone5.png">
<link rel="apple-touch-startup-image" media="(device-width: 768px) and (device-height: 1024px) and (-webkit-device-pixel-ratio: 2)" href="icons/apple-launch-ipadair.png">
<link rel="apple-touch-startup-image" media="(device-width: 834px) and (device-height: 1112px) and (-webkit-device-pixel-ratio: 2)" href="icons/apple-launch-ipadpro10.png">
<link rel="apple-touch-startup-image" media="(device-width: 1024px) and (device-height: 1366px) and (-webkit-device-pixel-ratio: 2)" href="icons/apple-launch-ipadpro12.png">
It also update <link rel="manifest">
content if found.
Esbuild Plugin HTML is released under the MIT license.
FAQs
A HTML loader plugin for esbuild.
The npm package @chialab/esbuild-plugin-html receives a total of 2,061 weekly downloads. As such, @chialab/esbuild-plugin-html popularity was classified as popular.
We found that @chialab/esbuild-plugin-html demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 2 open source maintainers collaborating on the project.
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