@dimforge/rapier3d-compat
Advanced tools
Changelog
0.10.0 (2022-11-06)
World.createCharacterController
, World.removeCharacterController
to create/remove a kinematic character
controller.KinematicCharacterController
class and its method
KinematicCharacterController.computeColliderMovement
. The character controller features currently supported are:
HalfSpace
(infinite plane) shape. Colliders with this shape can be built using ColliderDesc.halfspace
.Collider.castShape
and World.castShape by adding a boolean argument stop_at_penetration
before the filter-related arguments. Set this argument to true
to get the same result as before. If this is set to
false
and the shape being cast starts it path already intersecting another shape, then a hit won’t be returned
with that intersecting shape unless the casting movement would result in more penetrations.World.step
.