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@dimforge/rapier3d-compat

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@dimforge/rapier3d-compat - npm Package Versions

1
8

0.11.2

Diff

Changelog

Source

0.11.2

Fixed
  • Fix bug that made dynamic rigid-bodies behave like kinematic bodies after being disabled and then re-enabled.
  • Fix issue with convex polyhedron jitter due to missing contacts.
  • Fix character controller getting stuck against vertical walls.
  • Fix character controller’s snapping to ground not triggering sometimes.
  • Fix character controller’s horizontal offset being mostly ignored and some instances of vertical offset being ignored.
Added
  • Add JointData.spring and JointData.rope joints.
  • Add access to the mass-properties of a rigid-body: RigidBody.effectiveInvMass, .invMass(), .localCom(), .worldCom(), .invPrincipalInertiaSqrt(), .principalInertia(), .principalInertiaLocalFrame(), .effectiveWorldInvInertiaSqrt(), .effectiveAngularInertia().
  • Add DynamicRayCastVehicleController.siteFrictionStiffness to customize the side friction applied to the vehicle controller’s wheel.
Modified
  • Rename World.contactsWith to World.contactPairsWith.
  • Rename World.intersectionsWith to World.intersectionPairsWith.
sebcrozet
published 0.0.0-19a4455-20230122 •

sebcrozet
published 0.0.0-04ed0e7-20230122 •

sebcrozet
published 0.0.0-a765a08-20230121 •

sebcrozet
published 0.0.0-d8232f5-20230116 •

sebcrozet
published 0.0.0-9b1ea61-20230116 •

sebcrozet
published 0.11.1 •

Changelog

Source

0.11.1 (2023-01-16)

Fixed
  • Fix bug that disabled all colliders at construction time.
sebcrozet
published 0.0.0-0158538-20230115 •

sebcrozet
published 0.0.0-acc1e7e-20230115 •

sebcrozet
published 0.0.0-f892811-20230115 •

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