Satisfactory File Parser
This is an NPM TypeScript Module to parse Satisfactory Files. Satisfactory is a game released by Coffee Stain Studios.
The Module is written entirely in TypeScript and comes with Type Definitions.
Currently, only the built JavaScript and Type Definitions are available. But if needed, the TypeScript source can be provided as well in future versions.
This parser can read, modify and write:
- Save Files
.sav
- Blueprint Files
.sbp
, .sbpcfg
Supported Versions
The version support of the packages is indicated below.
Game Version Files of U5 and below are NOT supported.
Game Version | Package |
---|
<= U5 | ❌ |
U6 + U7 | ✅ 0.0.1 - 0.0.34 |
U8 | ✅ 0.1.20 - 0.3.7 |
U1.0 | ✅ >= 0.4.5 |
Installation via npm
npm install @etothepii/satisfactory-file-parser
Usage of Save Parsing
Usage of the SaveParser is easy. For reading a save file (.sav
), just pass a Buffer to the parser with the file content.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
const file = fs.readFileSync('./MySave.sav') as Buffer;
const parsedSave = Parser.ParseSaveFile(file);
Consequently, writing a parsed save file back is just as easy.
The SaveParser has callbacks to assist in syncing on different occasions during the process.
For example, when writing the header or when writing a chunk of the save body.
The splitting in individual chunks enables you to more easily stream the binary data to somewhere else.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
let header: Uint8Array, bodyChunks: Uint8Array[] = [];
Parser.WriteSave(save, binaryBeforeCompressed => {
console.log('on binary data before being compressed.');
}, header => {
console.log('on save header.');
header = header;
}, chunk => {
console.log('on save body chunk.');
bodyChunks.push(chunk);
});
fs.writeFileSync('./MyModifiedSave.sav', Buffer.concat([header!, ...bodyChunks]));
Usage of Blueprint Parsing
Blueprint parsing works very similiar. Note, that blueprints consist of 2 files. The .sbp
main file and the config file .sbpcfg
.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
const mainFile = fs.readFileSync('./MyBlueprint.sbp') as Buffer;
const configFile = fs.readFileSync('./MyBlueprint.sbpcfg') as Buffer;
const parsedBlueprint = Parser.ParseBlueprintFiles('MyBlueprint', mainFile, configFile);
Consequently, writing a blueprint into binary data works the same way with getting callbacks in the same style as the save parsing.
import * as fs from 'fs';
import { Parser } from "@etothepii/satisfactory-file-parser";
let mainFileHeader: Uint8Array, mainFileBodyChunks: Uint8Array[] = [];
const summary = Parser.WriteBlueprintFiles(blueprint, mainFileBinaryBeforeCompressed => {
console.log('on main file binary data before being compressed.');
}, header => {
console.log('on main file blueprint header.');
mainFileHeader = header;
}, chunk => {
console.log('on main file blueprint body chunk.');
mainFileBodyChunks.push(chunk);
});
fs.writeFileSync('./MyModifiedBlueprint.sbp', Buffer.concat([mainFileHeader!, ...mainFileBodyChunks]));
fs.writeFileSync('./MyModifiedSave.sbpcfg', Buffer.from(summary.configFileBinary));
License
MIT License
Copyright (c) 2023 etothepii
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.