@gamestdio/timer
Timing Events tied to clock.js.
ClockTimer
is a subclass of Clock
, which adds methods to handle timeout and
intervals relying on Clock
's ticks.
Why?
Once built-in setTimeout
and setInterval
relies on CPU load, functions may
delay an unexpected amount of time to execute. Having it tied to a clock's time
is guaranteed to execute in a precise way.
See a quote from W3C Timers Specification:
This API does not guarantee that timers will fire exactly on schedule. Delays
due to CPU load, other tasks, etc, are to be expected.
API
Clock
setInterval(handler, time, ...args)
-> Delayed
setTimeout(handler, time, ...args)
-> Delayed
clear()
- clear all intervals and timeouts.
Delayed
active
-> Boolean
- Is it still active?clear()
-> void
- Clear timeout/intervalreset()
-> void
- Reset elapsed time
License
MIT