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@goodgamestudios/cxf-announcements

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@goodgamestudios/cxf-announcements

- Logic to display Announcements loaded from RestAPI. - The repo is also responsible for creating the announcement template files and uploading them to the s3 bucket. here are the 3 templates that we have for now - [bigfarm_announcement](./src/bigfarm

  • 0.19.9-qa.3
  • qa
  • npm
  • Socket score

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Announcements Overview and Workflow

  • Logic to display Announcements loaded from RestAPI.
  • The repo is also responsible for creating the announcement template files and uploading them to the s3 bucket. here are the 3 templates that we have for now
    • bigfarm_announcement
    • empire_announcement
    • e4k_announcement
  • Those templates are used by CXF Admin panel to display preview of the announcements

img.png

Integration with the CXF-Plugin

  • The announcements package is being used by the cxf-plugins that has JSON files for each game on different stages, the JSON files contain a list of plugins needed within the games, one of those will be the announcement

img.png

Deployment of CXF-Plugin

  • If you deploy a new version of the announcements, and you needed to release a new version on the cxf-plugin, then do the following

    img_1.png

    • Within the cxf-plugins repo, create a branch out of the QA branch
    • Update the JSON files with the new version of your announcement package
    • Commit your changes as a "feat" otherwise the repo will not release a new version. push your changes and create MR with QA branch.
    • After reviewing and accepting the MR, create MR with the Master branch, once the MR is approved and merged the cxf-plugin will release a new version automatically.
    • Make sure to invalidate cloudfront for the needed stage and this one for live community-announcements.ggs-stp.com
    • Inform CM and QA about this new version, you can use the slack channel #update_cxf

To test the announcement functionality with the game locally

  • Create a couple of announcements for the targeted stage and network instances using the CAP-TOOL the QA works for on staging Env, so better to test on Staging)

  • Build the announcement plugin by running:

    npm run build:<STAGE>

  • Serve the build folder(dist) locally:

    npm run serve:locally

  • Use Requestly or any similar plugin that allows for intercepting a request and redirecting it to another

  • Using Requestly , Create a rule to redirect the used announcement plugin to our local one that exists in the dist folder

    We want to redirect from this url https://hotpkg.com/@goodgamestudios/cxf-announcements@qa/dist/announcements.js to the local port that we are running http://127.0.0.1:4002/announcements.js

img.png

  • Navigate the game or integration page for the wanted game like this one here

    https://html5-game-integration.ggs-ep.com/empire?env=qa&branch=main

  • Make sure that you are using the right Network, Server, and instance for the game

  • Once you logged in to the game you should be able to see the announcements icon displayed

img_1.png

  • Clicking the announcements icon should display the announcements that you created using the CAP tool

img_2.png

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Package last updated on 21 Jul 2023

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