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@graspologic/camera

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@graspologic/camera

The camera used within graspologic

  • 0.5.0-modularize
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
1
decreased by-66.67%
Maintainers
3
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Source

@graspologic/renderer

Contains the graspologic-js graph renderer.

React bindings are also available here.

Basic Usage

import { WebGLGraphRenderer } from '@graspologic/renderer'
import { GraphContainer } from '@graspologic/graph'

// Simple graph dataset
const GRAPH_DATA = {
	nodes: [
		{
			id: 'A',
			x: -10,
			y: 10,
			z: 0,
			radius: 5,

			// Format 0xBBGGRR
			color: 0x00ff00,
		},
		{
			id: 'B',
			x: 10,
			y: 10,
			z: 0,
			radius: 5,

			// Format 0xBBGGRR
			color: 0xff0000,
		},
	],
	edges: [
		{
			source: 'A',
			target: 'B',
			weight: 1,
		},
	],
}

function createRenderer(data, width, height) {
	// Create a renderer and add it to the container
	const renderer = WebGLGraphRenderer.createInstance({
		width,
		height,

		// Set the min/max width of the edges to be a constant width
		edgeMinWidth: 5,
		edgeMaxWidth: 5,

		// All edges are completely opaque
		edgeAlpha: 1,
	})

	// Load the dataset
	renderer.load(GraphContainer.intern(data))

	// Start rendering
	renderer.start()

	return renderer
}

export default () => {
	// Create the renderer
	const renderer = createRenderer(GRAPH_DATA, 200, 200)

	// Return the renderer's canvas to the docs site, so it can be viewed
	return renderer.view
}

Extended Usage

import {
	WebGLGraphRenderer,
	enableClickEvents,
	VertexSetRenderable,
} from '@graspologic/renderer'
import { GraphContainer } from '@graspologic/graph'
import { exampleData, utils } from 'docs'

function createRenderer(data, width, height) {
	// Create a renderer and add it to the container
	const renderer = WebGLGraphRenderer.createInstance({
		width,
		height,

		// Set the min/max width of the edges to be a constant width
		edgeMinWidth: 5,
		edgeMaxWidth: 5,

		// All edges are completely opaque
		edgeAlpha: 1,

		// Control the sizing of the nodes
		nodeMinRadius: 5,
		nodeMaxRadius: 5,
	})

	// A function which takes a "group" property from a node and returns a color
	const categoricalColorizer = utils.createColorizer()

	// Load the dataset
	renderer.load(GraphContainer.intern(data), categoricalColorizer)

	// Enable the click events
	enableClickEvents(renderer)

	// Add a renderer that highlights hovered nodes
	const renderable = new VertexSetRenderable(renderer.gl)
	renderable.color = [0.5, 0.5, 0.8, 1]
	renderer.scene.addRenderable(renderable)
	renderer.on('vertexHovered', hovered => {
		renderable.setData(hovered ? [hovered] : [])
	})

	// Start rendering
	renderer.start()

	return renderer
}

const GRAPH_DATA = exampleData.smallGraph()
export default () => {
	// Create the renderer
	const renderer = createRenderer(GRAPH_DATA, 600, 300)
	let selectedNodeIds = []

	renderer.on('vertexClick', id => {
		console.log('click', id)
		if (id) {
			if (selectedNodeIds.indexOf(id) === -1) {
				selectedNodeIds = [...selectedNodeIds, id]
			} else {
				selectedNodeIds = selectedNodeIds.filter(v => v !== id)
			}
		}
	})

	// Return the renderer's canvas to the docs site, so it can be viewed
	return renderer.view
}

See the API documentation or examples for additional examples.

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Package last updated on 06 Nov 2020

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