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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
@hscmap/gl-wrapper
Advanced tools
Simple wrapper classes of WebGL objects in TypeScript. * [Working Demo](https://michitaro.github.io/gl-wrapper/)
Simple wrapper classes of WebGL objects in TypeScript.
npm instasll --save @hscmap/gl-wrapper
git clone https://github.com/michitaro/gl-wrapper.git
cd gl-wrapper
npm install
npm run example
import { canvasPool, Program, AttribList, Texture } from '@hscmap/gl-wrapper'
window.addEventListener('load', async () => {
const { canvas, gl } = canvasPool.pull({ alpha: false })
const mp = document.querySelector('#mount-point')!
mp.appendChild(canvas)
resizeCanvasContext(canvas)
const img = await loadImage(require<"file-loader">("file-loader!./texture/scene.jpg"))
gl.clear(gl.COLOR_BUFFER_BIT)
drawRGBTriangle(gl)
drawTexture(gl, img)
})
function resizeCanvasContext(canvas: HTMLCanvasElement) {
canvas.style.width = '100%'
canvas.style.height = '100%'
const gl = canvas.getContext('webgl')!
const r = devicePixelRatio
const w = r * canvas.clientWidth
const h = r * canvas.clientHeight
canvas.width = w
canvas.height = h
gl.viewport(0, 0, w, h)
}
async function loadImage(url: string) {
return new Promise<HTMLImageElement>(resolve => {
const img = new Image()
img.onload = () => resolve(img)
img.src = url
})
}
function drawRGBTriangle(gl: WebGLRenderingContext) {
const program = Program.new(gl,
require<"raw-loader">('raw-loader!./rgb_triangle/vert.glsl'),
require<"raw-loader">('raw-loader!./rgb_triangle/frag.glsl'))
const attribList = new AttribList(gl, {
members: [
{ name: 'a_coord', nComponents: 2 },
{ name: 'a_color', nComponents: 4 },
],
array: new Float32Array([
/* a_coord */ -1, -1, /* a_color */ +1, +0, +0, +1,
/* a_coord */ +1, -1, /* a_color */ +0, +1, +0, +1,
/* a_coord */ +0, +1, /* a_color */ +0, +0, +1, +1,
])
})
program.enableAttribList(attribList, () => {
gl.drawArrays(gl.TRIANGLES, 0, attribList.vertexCount)
})
attribList.release()
program.release()
}
function drawTexture(gl: WebGLRenderingContext, img: HTMLImageElement) {
const program = Program.new(gl,
require<'raw-loader'>('raw-loader!./texture/vert.glsl'),
require<'raw-loader'>('raw-loader!./texture/frag.glsl'))
const attribList = new AttribList(gl, {
members: [{ name: 'a_coord', nComponents: 2 }],
array: new Float32Array([
0, 0,
1, 0,
0, 1,
1, 1,
])
})
const texture = new Texture(gl)
texture.setImage(img)
program.uniform1i({ u_texture0: 0 })
program.enableAttribList(attribList, () => {
texture.bind(() => {
gl.drawArrays(gl.TRIANGLE_STRIP, 0, attribList.vertexCount)
})
})
texture.release()
attribList.release()
program.release()
}
FAQs
Simple wrapper classes of WebGL objects in TypeScript. * [Working Demo](https://michitaro.github.io/gl-wrapper/)
We found that @hscmap/gl-wrapper demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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