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Supply Chain Attack Detected in Solana's web3.js Library
A supply chain attack has been detected in versions 1.95.6 and 1.95.7 of the popular @solana/web3.js library.
@ion-phaser/core
Advanced tools
A web component to integrate Phaser Framework with Angular, React, Vue, etc
Web Component built with Stencil.js to integrate Phaser with any other framework.
Inspired by the old IonPhaser directive
Project | Package | Version | Links |
---|---|---|---|
Core | @ion-phaser/core | README.md | |
React | @ion-phaser/react | README.md |
<script src='https://unpkg.com/@ion-phaser/core@0.1.1/dist/ionphaser.js'></script>
in the head of your index.htmlnpm install @ion-phaser/core --save
<script src='node_modules/@ion-phaser/core/dist/ionphaser.js'></script>
in the head of your index.htmlnpm install @ion-phaser/core --save
import @ion-phaser/core;
Simply add this tag wherever you want in your project:
<ion-phaser [game]="game"></ion-phaser>
These properties are available on the component:
Using ion-phaser
component within an Angular project:
Including the CUSTOM_ELEMENTS_SCHEMA
in the module allows the use of Web Components in the HTML files. Here is an example of adding it to AppModule
:
import { BrowserModule } from '@angular/platform-browser';
import { CUSTOM_ELEMENTS_SCHEMA, NgModule } from '@angular/core';
import { AppComponent } from './app.component';
@NgModule({
declarations: [AppComponent],
imports: [BrowserModule],
bootstrap: [AppComponent],
schemas: [CUSTOM_ELEMENTS_SCHEMA]
})
export class AppModule {}
The CUSTOM_ELEMENTS_SCHEMA
needs to be included in any module that uses IonPhaser.
<ion-phaser
[game]="game"
[initialize]="false"
></ion-phaser>
public game = {
width?: integer | string;
height?: integer | string;
zoom?: number;
resolution?: number;
type?: number;
parent: HTMLElement | string;
canvas?: HTMLCanvasElement;
canvasStyle?: string;
context?: CanvasRenderingContext2D;
scene?: object;
seed?: string[];
title?: string;
url?: string;
version?: string;
autoFocus?: boolean;
input?: boolean | InputConfig;
disableContextMenu?: boolean;
banner?: boolean | BannerConfig;
dom?: DOMContainerConfig;
fps?: FPSConfig;
render?: RenderConfig;
backgroundColor?: string | number;
callbacks?: CallbacksConfig;
loader?: LoaderConfig;
images?: ImagesConfig;
physics?: object;
plugins?: PluginObject | PluginObjectItem[];
scale?: ScaleConfig;
};
constructor(private api : ApiService){}
initializeGame() {
this.game = {
width: "100%",
height: "100%",
type: Phaser.AUTO,
}
}
getInstance(){
return this.game.instance
}
When using a wrapper component, It's not necessary to access the reference directly to initialize the game. More details here.
Other option is using the web component directly:
import React from 'react'
import ReactDOM from 'react-dom'
import { defineCustomElements as defineIonPhaser } from '@ion-phaser/core/loader'
import Phaser from 'phaser'
const game = {
width: "100%",
height: "100%",
type: Phaser.AUTO
}
ReactDOM.render(<ion-phaser ref={el => el.game = game} />, document.getElementById('root'));
defineIonPhaser(window);
In order to use the ion-phaser
Web Component inside of a Vue application, it should be modified to define the custom elements and to inform the Vue compiler which elements to ignore during compilation. This can all be done within the main.js
file as follows:
import Vue from 'vue';
import App from './App.vue';
Vue.config.productionTip = false;
Vue.config.ignoredElements = [/ion-\w*/];
new Vue({
render: h => h(App)
}).$mount('#app');
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FAQs
A web component to integrate Phaser Framework with Angular, React, Vue, etc
We found that @ion-phaser/core demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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Security News
A supply chain attack has been detected in versions 1.95.6 and 1.95.7 of the popular @solana/web3.js library.
Research
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