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@itwin/unified-selection

Package for managing unified selection in iTwin.js applications.

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@itwin/unified-selection

Copyright © Bentley Systems, Incorporated. All rights reserved. See LICENSE.md for license terms and full copyright notice.

The @itwin/unified-selection package provides API for managing unified selection.

Basic concepts

The API consists of a few very basic concepts:

  • A Selectable is something that can be selected and is associated with an EC instance. There are 2 types of selectables:

    • SelectableInstanceKey uniquely identifies a single EC instance through a full class name and ECInstanceId.
    • CustomSelectable is identified by an arbitrary identifier string and knows how to get any number of SelectableInstanceKey associated with it.
  • Selectables is a container for multiple Selectable instances. The container is structured in a way that allows to quickly find specific selectables by their identifier.

  • SelectionStorage is an interface that manages Selectables for different iModels. It allows:

    • Changing the selection (add, remove, replace, clear).
    • Get active selection.
    • Listen to selection changes.

    The package delivers the createStorage() function to create an instance of SelectionStorage. Consumers are also expected to call SelectionStorage.clearStorage whenever an iModel is closed to free up memory.

Basic usage

// create a global selection store (generally, somewhere in main.ts or similar)
import { createStore } from "@itwin/unified-selection";
const unifiedSelection = createStore();

// the store should to be cleaned up when iModels are closed to free up memory, e.g.:
import { IModelConnection } from "@itwin/core-frontend";
IModelConnection.onClose.addListener((imodel) => {
  unifiedSelection.clearStorage(imodel.key);
});

// add a demo selection listener
import { Selectables } from "@itwin/unified-selection";
unifiedSelection.selectionChangeEvent.addListener(({ imodelKey, source, changeType, selectables }) => {
  const suffix = `in ${imodelKey} iModel from ${source} component`;
  const numSelectables = Selectables.size(selectables);
  switch (changeType) {
    case "add":
      console.log(`Added ${numSelectables} items to selection ${suffix}.`);
      break;
    case "remove":
      console.log(`Removed ${numSelectables} items from selection ${suffix}.`);
      break;
    case "replace":
      console.log(`Replaced selection with ${numSelectables} items ${suffix}.`);
      break;
    case "clear":
      console.log(`Cleared selection ${suffix}.`);
      break;
  }
});

// in some component
MyComponent.onECInstanceSelected((imodel: IModelConnection, key: { className: string; id: Id64String }) => {
  unifiedSelection.addToSelection({ imodelKey: imodel.key, source: "MyComponent", selectables: [key] });
});

Details

Selection levels

By default, whenever a component changes unified selection, that happens at 0th (top) selection level. And similarly, whenever a component requests current selection from the storage, by default the top selection level is used. However, there are cases when we want to have multiple levels of selection.

For example, let's say there're 3 components: A, B and C:

  • Component A shows a list of elements and allows selecting them.
  • Component B shows a list of elements selected in Component A and allows selecting them individually. Selecting an individual element should not change selection in Component A or content in Component B itself.
  • Component C shows properties of elements selected either in Component A or Component B.

The behavior described above can't be achieved using just one level of selection, because as soon as selection is made in Component B, that selection would get represented in Component A, and Component B would change what it's displaying to the individual element.

That can be fixed by introducing another selection level, but before the components can be configured, here are a few key facts about selection levels:

  • Higher level selection has lower index. So top level selection is 0, lower level is 1, and so on.
  • Changing higher level selection clears all lower level selections.
  • Lower level selection doesn't have to be a sub-set of higher level selection.

With that in mind, the above components A, B and C can be configured as follows:

  • Component A only cares about top level selection. Whenever something is selected in the component, unified selection is updated at the top level. Similarly, whenever unified selection changes, the component only reacts if that happened at the top level.
  • Component B reloads its content if the selection changes at the top level. Row selection is handled using lower level, so selecting a row doesn't affect Component A's selection or Component B's content.
  • Component C reloads its content no matter the selection level.

Hilite sets

Note: hilite = highlight

@itwin/core-frontend contains a concept called the HiliteSet. This concept is tightly related to unified selection, because, generally, we want selected elements to be highlighted in the application's graphics views. The HiliteSet object contains IDs of 3 types of elements: GeometricModel, SubCategory and GeometricElement. On the other hand, the unified selection API allows selecting other kinds of elements too, so IDs of these elements need to be mapped to the supported ones. The rules are as follows:

  • for BisCore.Subject return IDs of all geometric models that are recursively under that Subject,
  • for BisCore.Model just return its ID,
  • for BisCore.PhysicalPartition just return ID of a model that models it,
  • for BisCore.Category return IDs of all its SubCategories,
  • for BisCore.SubCategory just return its ID,
  • for BisCore.GeometricElement return ID of its own and all its child elements recursively.

So for example when unified selection contains a Subject, the hilite set for it will contain all models under that Subject, it's child Subjects, their child Subjects, etc. Given such hilite set, the viewport component hilites all elements in those models.

The @itwin/unified-selection package delivers APIs for creating a HiliteSet or retrieving it for current selection in a SelectionStorage:

// Components may want to get a hilite set for arbitrary set of Selectables - use `createHiliteSetProvider` for that.
import { IModelConnection } from "@itwin/core-frontend";
import { createECSqlQueryExecutor, createECSchemaProvider } from "@itwin/presentation-core-interop";
import { createHiliteSetProvider } from "@itwin/unified-selection";
const hiliteProvider = createHiliteSetProvider({
  imodelAccess: {
    ...createECSchemaProvider(imodel),
    ...createECSqlQueryExecutor(imodel),
  },
});
const hiliteSet = await hiliteProvider.getHiliteSet({ selectables });

// Some others may want to get a hilite set for _current_ selection in storage - use `createCachingHiliteSetProvider` for that. It's
// recommended to keep a single instance of this provider per application as it caches hilite sets per each iModel's selection.
import { createCachingHiliteSetProvider } from "@itwin/unified-selection";
const selectionHiliteProvider = createCachingHiliteSetProvider({
  selectionStorage,
  imodelProvider: (imodelKey: string) => getIModelByKey(imodelKey),
});
const selectionHiliteSet = await selectionHiliteProvider.getHiliteSet({ imodel.key });
// The caching provider registers a selection change listener and should be disposed, in case its lifetime
// is shorter than that of `SelectionStorage`, to unregister the listener.
selectionHiliteProvider.dispose();
Selection scopes

Selection scopes allow decoupling of what gets picked and what gets selected. Without selection scopes, whenever a user picks an element in the viewport, its ID goes straight into unified selection storage. With selection scopes we can modify that and add something different. The input to the selection scopes' processor is a query executor, element IDs, and the scope to apply, and the output is an iterator of SelectableInstanceKey. We get the input when the user picks some elements in the viewport, run that through the selection scope processor and put the output into unified selection storage.

Here are the scopes we support at the moment:

  • element - return key of selected element.
  • category - return key of geometric element's category.
  • model - return key of element's model.
  • functional - return key of element's related functional element. For BisCore.GeometricElement3d the related functional element is found using the Functional.PhysicalElementFulfillsFunction relationship. For BisCore.GeometricElement2d the nearest functional element is searched for using the Functional.DrawingGraphicRepresentsFunctionalElement relationship - if the given element has a related functional element, it will be returned, otherwise the element's parent will be checked and if it also does not have a related functional, then the parent of the parent will be checked until no more ancestors can be traversed or a functional element is found. Regardless whether it is an BisCore.GeometricElement2d or BisCore.GeometricElement3d if no functional element is found then the element itself will be returned.

The @itwin/unified-selection package delivers a computeSelection function for computing which elements should be added into unified selection storage based on the given element ID's and a specified selection scope:

import { computeSelection } from "@itwin/unified-selection";
import { IModelConnection } from "@itwin/core-frontend";
import { createECSqlQueryExecutor } from "@itwin/presentation-core-interop";
const queryExecutor = createECSqlQueryExecutor(imodel);
const selection = computeSelection({ queryExecutor, elementIds, scope: "element" });

element and functional scopes additionally allow selecting assembly elements by specifying the ancestorLevel property in the selection scope argument of computeSelection function. The ancestorLevel property specifies how far "up" we should walk to find the target element. When not specified or 0, the target element matches the request element. When set to 1, the target element matches the direct parent element. When 2, the target element is the parent of the parent element, and so on. In all situations when this is > 0, we're not walking further than the last existing element, for example, when ancestorLevel = 1 (direct parent element is requested), but the request element doesn't have a parent, the request element is returned as the result. A negative value would result in the top-most element to be returned.

For the functional scope, the ancestorLevel property is used as follows: if an element is a BisCore.GeometricElement3d element, its ancestor is selected based on the given ancestorLevel the same as with non-functional elements, and then the resulting element's related functional element will be returned (using the Functional.PhysicalElementFulfillsFunction relationship), or if it does not have one, then the resulting element will be returned. For BisCore.GeometricElement2d elements, the nearest related functional element is found in the same way it is done when the ancestorLevel property is not provided, and then the ancestor of that element is returned (based on the provided value of ancestorLevel).

import { computeSelection } from "@itwin/unified-selection";
import { IModelConnection } from "@itwin/core-frontend";
import { createECSqlQueryExecutor } from "@itwin/presentation-core-interop";
const queryExecutor = createECSqlQueryExecutor(imodel);
// Returns the parent element, or the element itself if it does not have a parent, for each element specified in `elementIds` argument.
const selection = computeSelection({ queryExecutor, elementIds, scope: { id: "element", ancestorLevel: 1 } });

iModel selection synchronization with unified selection

The @itwin/unified-selection package delivers a enableUnifiedSelectionSyncWithIModel function to enable selection synchronization between an iModel and a SelectionStorage. When called, it returns a cleanup function that should be used to disable the synchronization. There should only be one active synchronization between a single iModel and a SelectionStorage at a given time. For example, this function could be used inside a useEffect hook in a component that holds an iModel:

import { createECSqlQueryExecutor, createECSchemaProvider } from "@itwin/presentation-core-interop";
useEffect(() => {
  return enableUnifiedSelectionSyncWithIModel({
    imodelAccess: {
      ...createECSqlQueryExecutor(imodel),
      ...createECSchemaProvider(imodel),
      key: imodel.key,
      hiliteSet: imodel.hilited,
      selectionSet: imodel.selectionSet,
    },
    selectionStorage,
    activeScopeProvider: () => "element",
  });
}, [imodel]);

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Package last updated on 30 Sep 2024

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