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@lottiefiles/dotlottie-solid

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@lottiefiles/dotlottie-solid

Solid wrapper around the dotlottie-web library

  • 0.1.0
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@lottiefiles/dotlottie-solid

Contents

  • Introduction
  • Installation
  • Usage
  • Live Examples
  • APIs
  • Custom Playback Controls
  • Listening to Events
  • Development

Introduction

A Solid library for rendering lottie and dotLottie animations in the browser.

What is dotLottie?

dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".

Learn more about dotLottie.

Installation

npm install @lottiefiles/dotlottie-solid

Usage

import { DotLottieSolid } from '@lottiefiles/dotlottie-solid';

const App = () => {
  return (
    <DotLottieSolid
      src="path/to/animation.lottie"
      loop
      autoplay
    />
  );
};

Live Examples

🚧 WIP

APIs

DotLottieSolidProps

The DotLottieSolidProps extends the HTMLCanvasElement Props and accepts all the props that the HTMLCanvasElement accepts. In addition to that, it also accepts the following props:

Property nameTypeRequiredDefaultDescription
autoplaybooleanfalseAuto-starts the animation on load.
loopbooleanfalseDetermines if the animation should loop.
srcstringundefinedURL to the animation data (.json or .lottie).
speednumber1Animation playback speed. 1 is regular speed.
datastring | ArrayBufferundefinedAnimation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations.
modestring"forward"Animation play mode. Accepts "forward", "reverse", "bounce", "reverse-bounce".
backgroundColorstringundefinedBackground color of the canvas. Accepts 6-digit or 8-digit hex color string (e.g., "#000000", "#000000FF"),
segment[number, number][0, totalFrames - 1]Animation segment. Accepts an array of two numbers, where the first number is the start frame and the second number is the end frame.
renderConfigRenderConfig{}Configuration for rendering the animation.
playOnHoverbooleanfalseDetermines if the animation should play on mouse hover and pause on mouse out.
dotLottieRefCallback(v: DotLottie) => voidundefinedCallback function that receives a reference to the dotLottie web player instance.
useFrameInterpolationbooleantrueDetermines if the animation should update on subframes. If set to false, the original AE frame rate will be maintained. If set to true, it will refresh at each requestAnimationFrame, including intermediate values. The default setting is true.
autoResizeCanvasbooleantrueDetermines if the canvas should resize automatically to its container
markerstringundefinedThe Lottie named marker to play.
RenderConfig

The renderConfig object accepts the following properties:

Property nameTypeRequiredDefaultDescription
devicePixelRationumberwindow.devicePixelRatio | 1The device pixel ratio.

Custom Playback Controls

DotLottieSolid component makes it easy to build custom playback controls for the animation. It exposes a dotLottieRefCallback prop that can be used to get a reference to the dotLottie web player instance. This instance can be used to control the playback of the animation using the methods exposed by the dotLottie web player instance.

Here is an example:

import { createSignal } from 'solid-js';
import { DotLottieSolid } from '@lottiefiles/dotlottie-solid';

const App = () => {
  const [dotLottie, setDotLottie] = createSignal();

  function play() {
    if (dotLottie()) {
      dotLottie().play();
    }
  }

  function pause() {
    if (dotLottie()) {
      dotLottie().pause();
    }
  }

  function stop() {
    if (dotLottie()) {
      dotLottie().stop();
    }
  }

  function seek() {
    if (dotLottie()) {
      dotLottie().setFrame(30);
    }
  }

  return (
    <DotLottieSolid
      src="path/to/animation.lottie"
      loop
      autoplay
      dotLottieRefCallback={setDotLottie}
    />
    <div>
      <button onClick={play}>Play</button>
      <button onClick={pause}>Pause</button>
      <button onClick={stop}>Stop</button>
      <button onClick={seek}>Seek to frame no. 30</button>
    </div>
  );
};

You can find the list of methods that can be used to control the playback of the animation here.

Listening to Events

DotLottieSolid component can receive a dotLottieRefCallback prop that can be used to get a reference to the dotLottie web player instance. This reference can be used to listen to player events emitted by the dotLottie web instance.

Here is an example:

import { createSignal, createEffect, onCleanup } from 'solid-js';
import { DotLottieSolid } from '@lottiefiles/dotlottie-solid';

const App = () => {
  const [dotLottie, setDotLottie] = createEffect();

  createEffect(() => {
    // This function will be called when the animation starts playing.
    function onPlay() {
      console.log('Animation start playing');
    }

    // This function will be called when the animation is paused.
    function onPause() {
      console.log('Animation paused');
    }

    // This function will be called when the animation is completed.
    function onComplete() {
      console.log('Animation completed');
    }

    function onFrameChange({currentFrame}) {
      console.log('Current frame: ', currentFrame);
    }

    // Listen to events emitted by the DotLottie instance when it is available.
    if (dotLottie()) {
      dotLottie().addEventListener('play', onPlay);
      dotLottie().addEventListener('pause', onPause);
      dotLottie().addEventListener('complete', onComplete);
      dotLottie().addEventListener('frame', onFrameChange);
    }
  });

  onCleanup(() => {
    if (dotLottie()) {
      dotLottie().removeEventListener('play', onPlay);
      dotLottie().removeEventListener('pause', onPause);
      dotLottie().removeEventListener('complete', onComplete);
      dotLottie().removeEventListener('frame', onFrameChange);
    }
  })

  return (
    <DotLottieSolid
      src="path/to/animation.lottie"
      loop
      autoplay
      dotLottieRefCallback={setDotLottie}
    />
  );
};

dotLottie instance exposes multiple events that can be listened to. You can find the list of events here.

Development

Setup

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Dev

pnpm dev

Build

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Package last updated on 20 Nov 2024

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