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@lottiefiles/lottie-interactivity

This is a small effects and interactivity library written to be paired with the Lottie Web Player

  • 0.1.3
  • Source
  • npm
  • Socket score

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12K
decreased by-12.74%
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Lottie Interactivity

Requirements

This is a small library to add scrolling and cursor interactivity to your Lottie Animations. This can be used with the Lottie Web-Player Component or the Lottie Player.

Installation

via yarn

yarn add @lottiefiles/lottie-interactivity

via npm

npm install --save @lottiefiles/lottie-interactivity

via cdn

<script src="https://unpkg.com/@lottiefiles/lottie-interactivity@latest/dist/lottie-interactivity.min.js"></script>

Demo

Demos are showcased at https://lottiefiles.com/interactivity

If you would like to take a look at some examples, feel free to have a look in the examples folder to see how each of the Lotties have been implemented.

Getting started

1. Add a Lottie to html dom with an ID set to the div
<lottie-player
  id="firstLottie"
  src="https://assets2.lottiefiles.com/packages/lf20_i9mxcD.json"
  style="width:400px; height: 400px;"
>
</lottie-player>
2. Setup configuration

The name of the player ie: 'firstLottie' in this example is the ID set to the lottie web component on the html page. Configration will contain an actions object. This object takes an array named actions which consists of an array of objects. Multiple objects can be added into this array and therefore multiple actions such as "seek","play", "stop" and "loop", can be set.

Each object has a start and end which is essentially a percentage for the height of the lottie container and is a value between 0 and 1. The visibility arrays first value is the start and the second value is the end. This refers to the percentage of the viewport.

Ensure that the ending frame is the frame you want the interactivity to end at. This could be the last frame or a frame of your choosing. In this case it is set to 100.

Configuration modes include "scroll" where the animation will be synced to the scrolling of the window and "cursor" where the scrolling of the animation will be synced to the cursor position within the container.

The configuration can include a container field as shown in the next example. If a container is not provided the parent div will be taken as a container.

LottieInteractivity.create({
  mode: 'scroll',
  player:'#firstLottie',
  actions: [
      {
        visibility[0,1],
        type: 'seek',
        frames: [0, 100],
      },
    ]
});

Scroll effect relative to container

There may be situations where you would like to wrap the lottie player inside a container or just in general sync the lottie scroll with a div on your page. In which case you may pass a container variable with the container id into the action object as shown below. The scroll effect in this case will be activate once the "MyContainerId" is in viewport.

LottieInteractivity.create({
  player: '#secondLottie',
  container: '#MyContainerId',
  mode: 'scroll',
  actions: [
    {
      visibility: [0, 1.0],
      type: 'seek',
      frames: [0, 100],
    },
  ],
});

Scroll effect with offset

If you would like to add an offset to the top of the container or player you may add an extra action object to the array. As per the example config below, from 0 to 30% visibility of the container, the lottie will be stopped and from 30% to 100% visibility of the container the lottie will be synced with the scroll.

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'scroll',
  actions: [
    {
      visibility: [0, 0.3],
      type: 'stop',
      frames: [0],
    },
    {
      visibility: [0.3, 1],
      type: 'seek',
      frames: [0, 100],
    },
  ],
});

Scroll effect with offset and segment looping

In cases where you would like the animation to loop from a specific frame to a specific frame, you can add an additional object to actions in which you can specifify the frames. In the example below, the lottie loops frame 150 to 300 once 45% of the container is reached.

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'scroll',
  actions: [
    {
      visibility: [0, 0.3],
      type: 'stop',
      frames: [0],
    },
    {
      visibility: [0.3, 0.45],
      type: 'seek',
      frames: [0, 150],
    },
    {
      visibility: [0.45, 1],
      type: 'loop',
      frames: [150, 300],
    },
  ],
});

Play segments

If you would like to play the animation and loop it only from a certain frame to a certain frame of your choosing, then you can utilize the loop action and frames variable. The config below shows this example.

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'scroll',
  actions: [
    {
      visibility: [0.45, 1],
      type: 'loop',
      frames: [17, 63],
    },
  ],
});

Play segments on hover

To play the animation on hover you can pair the cursor mode with the play action. You may even utilize this to stop the animation on hover via the "stop" type action instead of "play". Available cursor actions are "loop","seek","play" and "stop".

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'cursor',
  actions: [
    {
      position: { x: [0, 1], y: [0, 1] },
      type: 'loop',
      frames: [50, 139],
    },
  ],
});

Sync animation with cursor movement

To sync the position of the cursor with the frames of the animation , you will need to add a position object to the action. This tells the liberary which position in the container that the animation should end at. As you move the cursor along the given container (No container provided in this example and the library takes the wrapper div for the Lottie as the container) the frames will move according to the cursors position.

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'cursor',
  actions: [
    {
      position: { x: [0, 1], y: [0, 1] },
      type: 'seek',
      frames: [0, 100],
    },
  ],
});

Sync animation with cursor horizontal movement.

The cursor sync function can be used to either sync with the horizontal movement of the cursor or the vertical movement of the cursor. This example shows the horizontal sync.

LottieInteractivity.create({
  player: '#firstLottie',
  mode: 'cursor',
  actions: [
    {
      position: { x: [0, 1], y: [-1, 2] },
      type: 'seek',
      frames: [0, 179],
    },
    {
      position: { x: -1, y: -1 },
      type: 'stop',
      frames: [0],
    },
  ],
});

FAQs

Package last updated on 27 Apr 2020

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