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@luma.gl/constants

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@luma.gl/constants

WebGL and WebGL2 constants

  • 8.0.0-alpha.6
  • Source
  • npm
  • Socket score

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Weekly downloads
247K
increased by5.19%
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8
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What is @luma.gl/constants?

@luma.gl/constants is a package that provides a set of constants used in WebGL and WebGL2 for rendering graphics. These constants are essential for setting up and managing various WebGL states and operations, such as defining buffer types, shader types, and texture parameters.

What are @luma.gl/constants's main functionalities?

Buffer Types

This feature provides constants for different types of buffers used in WebGL. ARRAY_BUFFER is used for vertex attributes, and ELEMENT_ARRAY_BUFFER is used for element indices.

const { ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER } = require('@luma.gl/constants');
console.log(ARRAY_BUFFER); // 34962
console.log(ELEMENT_ARRAY_BUFFER); // 34963

Shader Types

This feature provides constants for different types of shaders. VERTEX_SHADER is used for vertex processing, and FRAGMENT_SHADER is used for fragment processing.

const { VERTEX_SHADER, FRAGMENT_SHADER } = require('@luma.gl/constants');
console.log(VERTEX_SHADER); // 35633
console.log(FRAGMENT_SHADER); // 35632

Texture Parameters

This feature provides constants for texture parameters. TEXTURE_2D is used for 2D textures, TEXTURE_WRAP_S and TEXTURE_WRAP_T are used for texture wrapping modes, and REPEAT is a wrapping mode that repeats the texture.

const { TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T, REPEAT } = require('@luma.gl/constants');
console.log(TEXTURE_2D); // 3553
console.log(TEXTURE_WRAP_S); // 10242
console.log(TEXTURE_WRAP_T); // 10243
console.log(REPEAT); // 10497

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Package last updated on 25 Nov 2019

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