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@luma.gl/core

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@luma.gl/core - npm Package Compare versions

Comparing version 9.0.0-alpha.40 to 9.0.0-alpha.41

4

dist/lib/uniforms/uniform-block.js

@@ -1,2 +0,2 @@

import { arrayEqual } from "../utils/array-equal.js";
import { arrayEqual, arrayCopy } from "../utils/array-equal.js";
export class UniformBlock {

@@ -43,3 +43,3 @@ constructor(props) {

}
this.uniforms[key] = value;
this.uniforms[key] = arrayCopy(value);
this.modifiedUniforms[key] = true;

@@ -46,0 +46,0 @@ this.modified = true;

/** Test if two arrays are deep equal, with a length limit that defaults to 16 */
export declare function arrayEqual(a: unknown, b: unknown, limit?: number): boolean;
/** Copy a value */
export declare function arrayCopy<T>(a: T): T;
//# sourceMappingURL=array-equal.d.ts.map

@@ -21,2 +21,9 @@ import { isNumberArray } from "../utils/is-array.js";

}
export function arrayCopy(a) {
const numberArray = isNumberArray(a);
if (numberArray) {
return numberArray.slice();
}
return a;
}
//# sourceMappingURL=array-equal.js.map
{
"name": "@luma.gl/core",
"version": "9.0.0-alpha.40",
"version": "9.0.0-alpha.41",
"description": "luma.gl API",

@@ -45,3 +45,3 @@ "license": "MIT",

},
"gitHead": "5a6f2bc7a4d24a65b74ae905844ad5bfc36c5645"
"gitHead": "e8a5f47c6890d0b1883979c09114676b8fa90cc6"
}
// luma.gl, MIT license
import type {ShaderUniformType} from '../../adapter/types/shader-types';
import type {UniformValue} from '../../adapter/types/types';
import {ShaderLayout, UniformBufferBindingLayout, UniformInfo} from '../../adapter/types/shader-layout';
import { arrayEqual } from '../utils/array-equal';
import {
ShaderLayout,
UniformInfo,
UniformBufferBindingLayout
} from '../../adapter/types/shader-layout';
import {arrayEqual, arrayCopy} from '../utils/array-equal';
/**
/**
* A uniform block holds values of the of uniform values for one uniform block / buffer.

@@ -24,4 +28,4 @@ * It also does some book keeping on what has changed, to minimize unnecessary writes to uniform buffers.

name?: string;
shaderLayout?: ShaderLayout;
uniformTypes?: Record<keyof TUniforms, Record<string, ShaderUniformType>>
shaderLayout?: ShaderLayout;
uniformTypes?: Record<keyof TUniforms, Record<string, ShaderUniformType>>;
}) {

@@ -32,4 +36,5 @@ this.name = props?.name;

if (props?.name && props?.shaderLayout) {
const binding = props?.shaderLayout.bindings
?.find(binding => binding.type === 'uniform' && binding.name === props?.name);
const binding = props?.shaderLayout.bindings?.find(
binding => binding.type === 'uniform' && binding.name === props?.name
);
if (!binding) {

@@ -73,3 +78,3 @@ throw new Error(props?.name);

}
this.uniforms[key] = value;
this.uniforms[key] = arrayCopy(value);
this.modifiedUniforms[key] = true;

@@ -76,0 +81,0 @@ this.modified = true;

@@ -25,1 +25,10 @@ // luma.gl, MIT license

}
/** Copy a value */
export function arrayCopy<T>(a: T): T {
const numberArray = isNumberArray(a);
if (numberArray) {
return numberArray.slice() as T;
}
return a;
}

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