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@luma.gl/core - npm Package Compare versions

Comparing version 9.0.0-alpha.45 to 9.0.0-alpha.46

dist/adapter/resources/transform-feedback.d.ts

8

dist/adapter/device.d.ts

@@ -17,2 +17,3 @@ import { StatsManager } from '../lib/utils/stats-manager';

import type { VertexArray, VertexArrayProps } from './resources/vertex-array';
import type { TransformFeedback, TransformFeedbackProps } from './resources/transform-feedback';
/** Device properties */

@@ -81,3 +82,3 @@ export type DeviceProps = {

export type WebGPUDeviceFeature = 'depth-clip-control' | 'depth24unorm-stencil8' | 'depth32float-stencil8' | 'timestamp-query' | 'indirect-first-instance' | 'texture-compression-bc' | 'texture-compression-etc2' | 'texture-compression-astc';
export type WebGLDeviceFeature = 'webgpu' | 'webgl2' | 'webgl' | 'timer-query-webgl' | 'uniform-buffers-webgl' | 'uniforms-webgl' | 'texture-filter-linear-float32-webgl' | 'texture-filter-linear-float16-webgl' | 'texture-filter-anisotropic-webgl' | 'texture-renderable-float32-webgl' | 'texture-renderable-float16-webgl' | 'texture-renderable-rgba32float-webgl' | 'texture-blend-float-webgl1' | 'texture-formats-norm16-webgl' | 'texture-formats-srgb-webgl1' | 'texture-formats-depth-webgl1' | 'texture-formats-float32-webgl1' | 'texture-formats-float16-webgl1' | 'vertex-array-object-webgl1' | 'instanced-rendering-webgl1' | 'multiple-render-targets-webgl1' | 'index-uint32-webgl1' | 'blend-minmax-webgl1' | 'glsl-frag-data' | 'glsl-frag-depth' | 'glsl-derivatives' | 'glsl-texture-lod';
export type WebGLDeviceFeature = 'webgpu' | 'webgl2' | 'webgl' | 'timer-query-webgl' | 'uniform-buffers-webgl' | 'uniforms-webgl' | 'texture-filter-linear-float32-webgl' | 'texture-filter-linear-float16-webgl' | 'texture-filter-anisotropic-webgl' | 'texture-renderable-float32-webgl' | 'texture-renderable-float16-webgl' | 'texture-renderable-rgba32float-webgl' | 'texture-blend-float-webgl1' | 'texture-formats-norm16-webgl' | 'texture-formats-srgb-webgl1' | 'texture-formats-depth-webgl1' | 'texture-formats-float32-webgl1' | 'texture-formats-float16-webgl1' | 'vertex-array-object-webgl1' | 'instanced-rendering-webgl1' | 'multiple-render-targets-webgl1' | 'index-uint32-webgl1' | 'blend-minmax-webgl1' | 'transform-feedback-webgl2' | 'glsl-frag-data' | 'glsl-frag-depth' | 'glsl-derivatives' | 'glsl-texture-lod';
type WebGLCompressedTextureFeatures = 'texture-compression-bc5-webgl' | 'texture-compression-etc1-webgl' | 'texture-compression-pvrtc-webgl' | 'texture-compression-atc-webgl';

@@ -151,2 +152,3 @@ /** Valid feature strings */

abstract createSampler(props: SamplerProps): Sampler;
/** Create a Framebuffer. Must have at least one attachment. */
abstract createFramebuffer(props: FramebufferProps): Framebuffer;

@@ -157,3 +159,3 @@ /** Create a shader */

abstract createRenderPipeline(props: RenderPipelineProps): RenderPipeline;
/** Create a compute pipeline (aka program) */
/** Create a compute pipeline (aka program). WebGPU only. */
abstract createComputePipeline(props: ComputePipelineProps): ComputePipeline;

@@ -169,2 +171,4 @@ createCommandEncoder(props?: CommandEncoderProps): CommandEncoder;

abstract getDefaultRenderPass(): RenderPass;
/** Create a transform feedback (immutable set of output buffer bindings). WebGL 2 only. */
abstract createTransformFeedback(props: TransformFeedbackProps): TransformFeedback;
protected _getBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps;

@@ -171,0 +175,0 @@ }

@@ -45,5 +45,5 @@ import { TypedArray } from '../..';

write(data: ArrayBufferView, byteOffset?: number): void;
readAsync(byteOffset?: number, byteLength?: number): Promise<ArrayBuffer>;
readAsync(byteOffset?: number, byteLength?: number): Promise<Uint8Array>;
getData(): TypedArray;
}
//# sourceMappingURL=buffer.d.ts.map

@@ -0,1 +1,2 @@

import { Device } from '../device';
import { Resource, ResourceProps } from './resource';

@@ -9,4 +10,4 @@ export type CommandBufferProps = ResourceProps & {};

get [Symbol.toStringTag](): string;
constructor(props: CommandBufferProps);
constructor(device: Device, props: CommandBufferProps);
}
//# sourceMappingURL=command-buffer.d.ts.map

@@ -8,4 +8,4 @@ let _Symbol$toStringTag;

}
constructor(props) {
super(props, CommandBuffer.defaultProps);
constructor(device, props) {
super(device, props, CommandBuffer.defaultProps);
}

@@ -12,0 +12,0 @@ }

@@ -10,2 +10,3 @@ import type { Device } from '../device';

import { VertexArray } from './vertex-array';
import { TransformFeedback } from './transform-feedback';
export type RenderPipelineProps = ResourceProps & {

@@ -83,4 +84,6 @@ /** Compiled vertex shader */

baseVertex?: number;
/** Transform feedback. WebGL 2 only. */
transformFeedback?: TransformFeedback;
}): void;
}
//# sourceMappingURL=render-pipeline.d.ts.map

@@ -37,3 +37,3 @@ import type { TextureFormat } from '../types/texture-formats';

/** WebGL2 only (WebGPU use compute shaders) */
varyings?: any[];
varyings?: VaryingBinding[];
};

@@ -40,0 +40,0 @@ /**

@@ -38,2 +38,4 @@ export { VERSION } from './init';

export { VertexArray } from './adapter/resources/vertex-array';
export type { TransformFeedbackProps } from './adapter/resources/transform-feedback';
export { TransformFeedback } from './adapter/resources/transform-feedback';
export type { AccessorObject } from './adapter/types/accessor';

@@ -40,0 +42,0 @@ export type { Parameters, PrimitiveTopology, IndexFormat, CullMode, FrontFace, RasterizationParameters, CompareFunction, StencilOperation, DepthStencilParameters, BlendFactor, BlendOperation, ColorParameters, MultisampleParameters, RenderPassParameters, RenderPipelineParameters } from './adapter/types/parameters';

@@ -20,2 +20,3 @@ export { VERSION } from "./init.js";

export { VertexArray } from "./adapter/resources/vertex-array.js";
export { TransformFeedback } from "./adapter/resources/transform-feedback.js";
export { UniformBufferLayout } from "./lib/uniforms/uniform-buffer-layout.js";

@@ -22,0 +23,0 @@ export { UniformBlock } from "./lib/uniforms/uniform-block.js";

{
"name": "@luma.gl/core",
"version": "9.0.0-alpha.45",
"version": "9.0.0-alpha.46",
"description": "luma.gl API",

@@ -45,3 +45,3 @@ "license": "MIT",

},
"gitHead": "38b58964a1287a84ac021fa02d4432a5d3f960a0"
"gitHead": "c1e0602fd739f8d08e6532034a02e8cf658e188a"
}

@@ -21,2 +21,3 @@ // luma.gl, MIT license

import type {VertexArray, VertexArrayProps} from './resources/vertex-array';
import type {TransformFeedback, TransformFeedbackProps} from './resources/transform-feedback';

@@ -184,2 +185,3 @@ /** Device properties */

| 'blend-minmax-webgl1'
| 'transform-feedback-webgl2'

@@ -258,6 +260,6 @@ // glsl extensions

/**
* Trigger device loss.
* @returns `true` if context loss could actually be triggered.
* @note primarily intended for testing how application reacts to device loss
/**
* Trigger device loss.
* @returns `true` if context loss could actually be triggered.
* @note primarily intended for testing how application reacts to device loss
*/

@@ -278,3 +280,3 @@ loseDevice(): boolean {

}
return this.canvasContext
return this.canvasContext;
}

@@ -313,2 +315,3 @@

/** Create a Framebuffer. Must have at least one attachment. */
abstract createFramebuffer(props: FramebufferProps): Framebuffer;

@@ -322,3 +325,3 @@

/** Create a compute pipeline (aka program) */
/** Create a compute pipeline (aka program). WebGPU only. */
abstract createComputePipeline(props: ComputePipelineProps): ComputePipeline;

@@ -342,6 +345,8 @@

// Resource creation helpers
/** Create a transform feedback (immutable set of output buffer bindings). WebGL 2 only. */
abstract createTransformFeedback(props: TransformFeedbackProps): TransformFeedback;
// Implementation
protected _getBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps {
if (props instanceof ArrayBuffer || ArrayBuffer.isView(props)) {

@@ -365,4 +370,4 @@ props = {data: props};

}
return newProps;
return newProps;
}
}

@@ -80,3 +80,3 @@ // luma.gl, MIT license

write(data: ArrayBufferView, byteOffset?: number): void { throw new Error('not implemented'); }
readAsync(byteOffset?: number, byteLength?: number): Promise<ArrayBuffer> { throw new Error('not implemented'); }
readAsync(byteOffset?: number, byteLength?: number): Promise<Uint8Array> { throw new Error('not implemented'); }
// TODO - can sync read be supported in WebGPU?

@@ -83,0 +83,0 @@ getData(): TypedArray { throw new Error('not implemented'); }

// luma.gl, MIT license
import { Device } from '../device';
import {Resource, ResourceProps} from './resource';

@@ -34,6 +35,5 @@

constructor(props: CommandBufferProps) {
// @ts-expect-error
super(props, CommandBuffer.defaultProps);
constructor(device: Device, props: CommandBufferProps) {
super(device, props, CommandBuffer.defaultProps);
}
}

@@ -12,2 +12,3 @@ // luma.gl, MIT license

import {VertexArray} from './vertex-array';
import {TransformFeedback} from './transform-feedback';

@@ -36,3 +37,3 @@ export type RenderPipelineProps = ResourceProps & {

*/
bufferLayout?: BufferLayout[], // Record<string, Omit<BufferLayout, 'name'>
bufferLayout?: BufferLayout[]; // Record<string, Omit<BufferLayout, 'name'>

@@ -45,3 +46,3 @@ /** Determines how vertices are read from the 'vertex' attributes */

// Can be changed after creation
// TODO make pipeline immutable? these could be supplied to draw as parameters, in WebGPU they are set on the render pass
// TODO make pipeline immutable? these could be supplied to draw as parameters, in WebGPU they are set on the render pass

@@ -65,11 +66,11 @@ /** Number of vertices */

...Resource.defaultProps,
vs: null,
vsEntryPoint: '', // main
vsConstants: {},
fs: null,
fsEntryPoint: '', // main
fsConstants: {},
shaderLayout: null,

@@ -79,11 +80,13 @@ bufferLayout: [],

parameters: {},
vertexCount: 0,
instanceCount: 0,
bindings: {},
uniforms: {}
};
};
override get [Symbol.toStringTag](): string { return 'RenderPipeline'; }
override get [Symbol.toStringTag](): string {
return 'RenderPipeline';
}

@@ -106,10 +109,10 @@ hash: string = '';

abstract setBindings(bindings: Record<string, Binding>): void;
/** Uniforms
/** Uniforms
* @deprecated Only supported on WebGL devices.
* @note textures, samplers and uniform buffers should be set via `setBindings()`, these are not considered uniforms.
* @note In WebGL uniforms have a performance penalty, they are reset before each call to enable pipeline sharing.
* @note In WebGL uniforms have a performance penalty, they are reset before each call to enable pipeline sharing.
*/
abstract setUniforms(bindings: Record<string, UniformValue>): void;
/** Draw call */
/** Draw call */
abstract draw(options: {

@@ -131,3 +134,5 @@ /** Render pass to draw into (targeting screen or framebuffer) */

baseVertex?: number;
/** Transform feedback. WebGL 2 only. */
transformFeedback?: TransformFeedback;
}): void;
}

@@ -39,7 +39,7 @@ // luma.gl, MIT license

/** WebGL2 only (WebGPU use compute shaders) */
varyings?: any[];
varyings?: VaryingBinding[];
};
/**
* Declares one for attributes
/**
* Declares one for attributes
*/

@@ -87,3 +87,3 @@ export type AttributeDeclaration = {

export type BindingDeclaration =
| UniformBufferBindingLayout
| UniformBufferBindingLayout
| BufferBindingLayout

@@ -157,4 +157,4 @@ | TextureBindingLayout

/**
* Describes a varying binding for a program
/**
* Describes a varying binding for a program
* @deprecated Varyings are WebGL-only

@@ -161,0 +161,0 @@ */

@@ -10,8 +10,3 @@ // luma.gl, MIT license

// NUMERIC TYPES - TODO: could be imported from @math.gl/types
export type {
TypedArray,
TypedArrayConstructor,
NumberArray,
BigIntOrNumberArray
} from './types';
export type {TypedArray, TypedArrayConstructor, NumberArray, BigIntOrNumberArray} from './types';

@@ -61,2 +56,5 @@ export {isTypedArray, isNumberArray} from './lib/utils/is-array';

export type {TransformFeedbackProps} from './adapter/resources/transform-feedback';
export {TransformFeedback} from './adapter/resources/transform-feedback';
// API TYPES

@@ -63,0 +61,0 @@ export type {AccessorObject} from './adapter/types/accessor';

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